#ifndef __URDE_CGUIAUTOREPEATDATA_HPP__ #define __URDE_CGUIAUTOREPEATDATA_HPP__ #include "CGuiPhysicalMsg.hpp" namespace urde { class CGuiAutoRepeatData { EPhysicalControllerID x0_instEvent; EPhysicalControllerID x4_contEvent; float x8_nextDue[4] = {0.f, 0.f, 0.f, 0.f}; float x18_remainder[4] = {0.2f, 0.2f, 0.2f, 0.2f}; bool x28_pressed[4] = {}; bool x2c_defer[4] = {}; public: CGuiAutoRepeatData(EPhysicalControllerID inst, EPhysicalControllerID cont) : x0_instEvent(inst), x4_contEvent(cont) {} void SetActive(int cIdx, float eTime) { x8_nextDue[cIdx] = eTime + 0.6f; x28_pressed[cIdx] = true; x2c_defer[cIdx] = true; x18_remainder[cIdx] = 0.2f; } void AddAutoEvent(int cIdx, CGuiPhysicalMsg::PhysicalMap& events, float eTime); }; } #endif // __URDE_CGUIAUTOREPEATDATA_HPP__