#include "Runtime/Character/CCharAnimTime.hpp" #include #include namespace urde { bool CCharAnimTime::EqualsZero() const { if (x4_type == EType::ZeroIncreasing || x4_type == EType::ZeroSteady || x4_type == EType::ZeroDecreasing) return true; return x0_time == 0.f; } bool CCharAnimTime::EpsilonZero() const { return (std::fabs(x0_time) < 0.00001f); } bool CCharAnimTime::GreaterThanZero() const { if (EqualsZero()) return false; return x0_time > 0.f; } bool CCharAnimTime::operator==(const CCharAnimTime& other) const { if (x4_type == EType::NonZero) { if (other.x4_type == EType::NonZero) return x0_time == other.x0_time; return false; } if (EqualsZero()) { if (other.EqualsZero()) { int type = -1; if (x4_type != EType::ZeroDecreasing) { if (x4_type != EType::ZeroSteady) type = 1; else type = 0; } int otherType = -1; if (other.x4_type != EType::ZeroDecreasing) { if (other.x4_type != EType::ZeroSteady) otherType = 1; else otherType = 0; } return type == otherType; } return false; } if (other.x4_type == EType::Infinity) return x0_time * other.x0_time > 0.f; return false; } bool CCharAnimTime::operator!=(const CCharAnimTime& other) const { return !(*this == other); } bool CCharAnimTime::operator>=(const CCharAnimTime& other) const { if (*this == other) return true; return *this > other; } bool CCharAnimTime::operator<=(const CCharAnimTime& other) const { if (*this == other) return true; return *this < other; } bool CCharAnimTime::operator>(const CCharAnimTime& other) const { return (!(*this == other) && !(*this < other)); } bool CCharAnimTime::operator<(const CCharAnimTime& other) const { if (x4_type == EType::NonZero) { if (other.x4_type == EType::NonZero) return x0_time < other.x0_time; if (other.EqualsZero()) return x0_time < 0.f; else return other.x0_time > 0.f; } if (EqualsZero()) { if (other.EqualsZero()) { int type = -1; if (x4_type != EType::ZeroDecreasing) { if (x4_type != EType::ZeroSteady) type = 1; else type = 0; } int otherType = -1; if (other.x4_type != EType::ZeroDecreasing) { if (other.x4_type != EType::ZeroSteady) otherType = 1; else otherType = 0; } return type < otherType; } if (other.x4_type == EType::NonZero) return other.x0_time > 0.f; return other.x0_time > 0.f; // ? } if (other.x4_type == EType::Infinity) return x0_time < 0.f && other.x0_time > 0.f; return x0_time < 0.f; } CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other) { return *this = *this * other; } CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) { return *this = *this + other; } CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const { if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) { if (other.x0_time != x0_time) return {}; return *this; } else if (x4_type == EType::Infinity) return *this; else if (other.x4_type == EType::Infinity) return other; if (!EqualsZero() || !other.EqualsZero()) return {x0_time + other.x0_time}; int type = -1; if (x4_type != EType::ZeroDecreasing) { type = x4_type == EType::ZeroSteady ? 0 : 1; } int otherType = -1; if (other.x4_type != EType::ZeroDecreasing) { otherType = other.x4_type == EType::ZeroSteady ? 0 : 1; } type += otherType; otherType = std::max(-1, std::min(type, 1)); if (otherType == -1) return {EType::ZeroDecreasing, 0.f}; else if (otherType == 0) return {EType::ZeroSteady, 0.f}; else return {EType::ZeroIncreasing, 0.f}; } CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) { return *this = *this - other; } CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const { if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) { if (other.x0_time == x0_time) return {}; return *this; } else if (x4_type == EType::Infinity) return *this; else if (other.x4_type == EType::Infinity) { return {EType::Infinity, -other.x0_time}; } if (!EqualsZero() || !other.EqualsZero()) return {x0_time - other.x0_time}; int type = -1; if (x4_type != EType::ZeroDecreasing) { if (x4_type != EType::ZeroSteady) type = 1; else type = 0; } int otherType = -1; if (other.x4_type != EType::ZeroDecreasing) { if (other.x4_type != EType::ZeroSteady) otherType = 1; else otherType = 0; } type -= otherType; if (type == -1) return {EType::ZeroDecreasing, 0.f}; else if (type == 0) return {EType::ZeroSteady, 0.f}; else return {EType::ZeroIncreasing, 0.f}; } CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other) const { if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) { if (other.x0_time != x0_time) return {}; return *this; } else if (x4_type == EType::Infinity) return *this; else if (other.x4_type == EType::Infinity) return other; if (!EqualsZero() || !other.EqualsZero()) return {x0_time * other.x0_time}; int type = -1; if (x4_type != EType::ZeroDecreasing) { if (x4_type != EType::ZeroSteady) type = 1; else type = 0; } int otherType = -1; if (other.x4_type != EType::ZeroDecreasing) { if (other.x4_type != EType::ZeroSteady) otherType = 1; else otherType = 0; } type += otherType; otherType = std::max(-1, std::min(type, 1)); if (otherType == -1) return {EType::ZeroDecreasing, 0.f}; else if (otherType == 0) return {EType::ZeroSteady, 0.f}; else return {EType::ZeroIncreasing, 0.f}; } CCharAnimTime CCharAnimTime::operator*(const float& other) const { if (other == 0.f) return {}; if (!EqualsZero()) return {x0_time * other}; if (other > 0.f) return *this; if (x4_type == EType::ZeroDecreasing) { return {EType::ZeroIncreasing, 0.f}; } else if (x4_type == EType::ZeroSteady) { return {EType::ZeroSteady, 0.f}; } else { return {EType::ZeroDecreasing, 0.f}; } } float CCharAnimTime::operator/(const CCharAnimTime& other) const { if (other.EqualsZero()) return 0.f; return x0_time / other.x0_time; } } // namespace urde