#include "Runtime/Tweaks/ITweakPlayerGun.hpp" #include "Runtime/Streams/IOStreams.hpp" namespace metaforce { SShotParam::SShotParam(CInputStream& in) : x0_weaponType(in.ReadLong()) , x8_damage(in.ReadFloat()) , xc_radiusDamage(in.ReadFloat()) , x10_radius(in.ReadFloat()) , x14_knockback(in.ReadFloat()) {} SWeaponInfo::SWeaponInfo(CInputStream& in) : x0_coolDown(in.ReadFloat()), x4_normal(in.Get()), x20_charged(in.Get()) {} } // namespace metaforce