if(NOT CMAKE_CROSSCOMPILING) include_directories(${LIBPNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}) add_executable(packicons packicons.c) target_link_libraries(packicons ${PNG_LIB} ${ZLIB_LIBRARIES}) ################## # Package Export # ################## # Add all targets to the build-tree export set export(TARGETS packicons FILE "${CMAKE_CURRENT_BINARY_DIR}/urde-packiconsTargets.cmake") # Export the package for use from the build-tree # (this registers the build-tree with a global CMake-registry) export(PACKAGE urde-packicons) # Create the atdnaConfig.cmake # ... for the build tree configure_file(urde-packiconsConfig.cmake.in "${CMAKE_CURRENT_BINARY_DIR}/urde-packiconsConfig.cmake" @ONLY) # ... for the install tree configure_file(urde-packiconsConfig.cmake.in "${CMAKE_CURRENT_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/urde-packiconsConfig.cmake" @ONLY) # ... for both configure_file(urde-packiconsConfigVersion.cmake.in "${CMAKE_CURRENT_BINARY_DIR}/urde-packiconsConfigVersion.cmake" @ONLY) else() find_package(urde-packicons REQUIRED) endif() unset(INKSCAPE_BIN CACHE) set(CMAKE_FIND_APPBUNDLE "NEVER") if(WIN32) find_program(INKSCAPE_BIN inkscape.exe PATHS "$ENV{PROGRAMFILES}/Inkscape" "$ENV{ProgramW6432}/Inkscape" "$ENV{PROGRAMFILES\(X86\)}/Inkscape") else() set(CMAKE_FIND_APPBUNDLE FIRST) find_program(INKSCAPE_BIN inkscape) endif() if(NOT INKSCAPE_BIN) add_custom_command(OUTPUT icons.bin COMMAND ${CMAKE_COMMAND} ARGS -P ${CMAKE_CURRENT_SOURCE_DIR}/IconDownload.cmake) else() message(STATUS "Inkscape found; will render icons locally") add_custom_command(OUTPUT icons.bin COMMAND $ ARGS ${INKSCAPE_BIN} ${CMAKE_CURRENT_SOURCE_DIR}/icons.svg ${CMAKE_CURRENT_BINARY_DIR}/icons.bin MAIN_DEPENDENCY icons.svg COMMENT "Generating icons.bin") endif() bintoc(icons.c ${CMAKE_CURRENT_BINARY_DIR}/icons.bin URDE_ICONS) add_library(UrdeIcons icons.cpp icons.hpp icons.bin icons.c)