#ifndef __URDE_CSCRIPTDEBRIS_HPP__ #define __URDE_CSCRIPTDEBRIS_HPP__ #include "CPhysicsActor.hpp" namespace urde { class CElementGen; class CScriptDebris : public CPhysicsActor { public: enum class EScaleType { }; enum class EOrientationType { }; private: float x270_; float x274_; bool x282_24_ : 1; zeus::CVector3f x2c8_collisionNormal; std::unique_ptr x2d4_; std::unique_ptr x2d8_; std::unique_ptr x2dc_; TReservedAverage x2e0_; public: CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, CAssetId, const zeus::CVector3f&, float, const zeus::CVector3f&, const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool); CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, float, float, float, float, float, float, float, float, float, const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&, float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, EOrientationType, bool, bool, bool, bool); void Accept(IVisitor& visitor); rstl::optional_object GetTouchBounds() const; void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&); }; } #endif // __URDE_CSCRIPTDEBRIS_HPP__