#include "CScriptSteam.hpp" namespace urde { CScriptSteam::CScriptSteam(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox& aabb, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags, bool active, CAssetId, float, float, float, float, bool) : CScriptTrigger(uid, name, info, pos, aabb, dInfo, orientedForce, flags, active, false, false) { } }