#include "PATH.hpp" #include "hecl/Blender/Connection.hpp" #include namespace DataSpec::DNAMP1 { void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entryName, const zeus::CMatrix4f* xf) { /* Open Py Stream and read sections */ hecl::blender::PyOutStream os = conn.beginPythonOut(true); os.format("import bpy\n" "import bmesh\n" "from mathutils import Vector, Matrix\n" "\n" "material_dict = {}\n" "material_index = []\n" "def select_material(data):\n" " if data in material_index:\n" " return material_index.index(data)\n" " elif data in material_dict:\n" " material_index.append(data)\n" " return len(material_index)-1\n" " else:\n" " mat = bpy.data.materials.new(data)\n" " material_dict[data] = mat\n" " material_index.append(data)\n" " return len(material_index)-1\n" "\n" "bpy.context.scene.name = '%s'\n" "# Clear Scene\n" "for ob in bpy.data.objects:\n" " if ob.type != 'CAMERA':\n" " bpy.context.scene.objects.unlink(ob)\n" " bpy.data.objects.remove(ob)\n" "\n" "bm = bmesh.new()\n", entryName.data()); for (const Node& n : nodes) os.format("bm.verts.new((%f,%f,%f))\n", n.position.vec[0], n.position.vec[1], n.position.vec[2]); os << "bm.verts.ensure_lookup_table()\n"; for (const Region& r : regions) { os << "tri_verts = []\n"; for (int i=0 ; imultiplyOneOverW(centroid); os.format("face = bm.faces.get(tri_verts)\n" "if face is None:\n" " face = bm.faces.new(tri_verts)\n" " face.normal_flip()\n" "face.material_index = select_material('0x%08X')\n" "face.smooth = False\n" "hobj = bpy.data.objects.new('Height', None)\n" "hobj.location = (%f,%f,%f)\n" "hobj.layers[1] = True\n" "bpy.context.scene.objects.link(hobj)\n" "\n", r.flags, centroid.v[0], centroid.v[1], centroid.v[2] + r.height); } os << "path_mesh = bpy.data.meshes.new('PATH')\n" "bm.to_mesh(path_mesh)\n" "path_mesh_obj = bpy.data.objects.new(path_mesh.name, path_mesh)\n" "\n" "for mat_name in material_index:\n" " mat = material_dict[mat_name]\n" " path_mesh.materials.append(mat)\n" "\n" "bpy.context.scene.objects.link(path_mesh_obj)\n" "path_mesh_obj.draw_type = 'SOLID'\n" "path_mesh_obj.game.physics_type = 'STATIC'\n" "path_mesh_obj.layers[1] = True\n" "bpy.context.scene.hecl_path_obj = path_mesh_obj.name\n" "\n" "for ar in bpy.context.screen.areas:\n" " for sp in ar.spaces:\n" " if sp.type == 'VIEW_3D':\n" " sp.viewport_shade = 'SOLID'\n"; if (xf) { const zeus::CMatrix4f& w = *xf; os.format("mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n" "mtxd = mtx.decompose()\n" "path_mesh_obj.rotation_mode = 'QUATERNION'\n" "path_mesh_obj.location = mtxd[0]\n" "path_mesh_obj.rotation_quaternion = mtxd[1]\n" "path_mesh_obj.scale = mtxd[2]\n", w.m[0][0], w.m[1][0], w.m[2][0], w.m[3][0], w.m[0][1], w.m[1][1], w.m[2][1], w.m[3][1], w.m[0][2], w.m[1][2], w.m[2][2], w.m[3][2]); } os.linkBackground("//!area.blend"); os.centerView(); os.close(); } bool PATH::Extract(const SpecBase& dataSpec, PAKEntryReadStream& rs, const hecl::ProjectPath& outPath, PAKRouter& pakRouter, const PAK::Entry& entry, bool force, hecl::blender::Token& btok, std::function fileChanged) { PATH path; path.read(rs); hecl::blender::Connection& conn = btok.getBlenderConnection(); if (!conn.createBlend(outPath, hecl::blender::BlendType::PathMesh)) return false; const zeus::CMatrix4f* xf = pakRouter.lookupMAPATransform(entry.id); path.sendToBlender(conn, pakRouter.getBestEntryName(entry, false), xf); return conn.saveBlend(); } bool PATH::Cook(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath, const PathMesh& mesh, hecl::blender::Connection* conn) { PATH path; athena::io::FileWriter w(outPath.getAbsolutePath()); path.write(w); int64_t rem = w.position() % 32; if (rem) for (int64_t i=0 ; i<32-rem ; ++i) w.writeUByte(0xff); return true; } }