#include "MP1/World/CActorContraption.hpp" #include "Weapon/CFlameThrower.hpp" #include "Weapon/CFlameInfo.hpp" #include "Character/CInt32POINode.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" namespace urde { MP1::CActorContraption::CActorContraption(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float mass, float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParams, CAssetId part, const CDamageInfo& dInfo, bool active) : CScriptActor(uid, name, info, xf, std::move(mData), aabox, mass, zMomentum, matList, hInfo, dVuln, aParams, false, active, 0, 1.f, false, false, false, false) , x300_flameThrowerGen(g_SimplePool->GetObj("FlameThrower")) , x308_flameFxId(part) , x30c_dInfo(dInfo) { } void MP1::CActorContraption::Accept(IVisitor& visitor) { visitor.Visit(this); } void MP1::CActorContraption::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { bool curActive = GetActive(); if (msg == EScriptObjectMessage::Registered) AddMaterial(EMaterialTypes::ScanPassthrough, mgr); else if (msg == EScriptObjectMessage::SetToZero) ResetFlameThrowers(mgr); CScriptActor::AcceptScriptMsg(msg, uid, mgr); if (curActive == GetActive() || !GetActive()) return; ResetFlameThrowers(mgr); } void MP1::CActorContraption::Think(float dt, CStateManager& mgr) { CScriptActor::Think(dt, mgr); for (const std::pair& uid : x2e8_children) { CFlameThrower* act = static_cast(mgr.ObjectById(uid.first)); if (act && act->GetActive()) act->SetTransform(x34_transform * act->GetScaledLocatorTransform(uid.second)); } } void MP1::CActorContraption::ResetFlameThrowers(CStateManager& mgr) { for (const std::pair& uid : x2e8_children) { CFlameThrower* act = static_cast(mgr.ObjectById(uid.first)); if (act && !act->GetX400_25()) act->Reset(mgr, false); } } void MP1::CActorContraption::DoUserAnimEvent(CStateManager& mgr, CInt32POINode& node, EUserEventType evType, float dt) { if (evType == EUserEventType::DamageOff) { ResetFlameThrowers(mgr); } else if (evType == EUserEventType::DamageOn) { CFlameThrower* fl = CreateFlameThrower(node.GetLocatorName(), mgr); if (fl && fl->GetX400_25()) fl->Fire(GetTransform(), mgr, false); } else CActor::DoUserAnimEvent(mgr, node, evType, dt); } CFlameThrower* MP1::CActorContraption::CreateFlameThrower(const std::string& name, CStateManager& mgr) { const auto& it = std::find_if(x2e8_children.begin(), x2e8_children.end(), [&name](const std::pair& p) { return p.second == name; }); if (it == x2e8_children.end()) { TUniqueId id = mgr.AllocateUniqueId(); CFlameInfo flameInfo(6, 6, x308_flameFxId, 20, 0.5f, 1.f, 1.f); CFlameThrower* ret = new CFlameThrower(x300_flameThrowerGen, name, EWeaponType::Missile, flameInfo, zeus::CTransform::Identity(), EMaterialTypes::CollisionActor, x30c_dInfo, id, GetAreaId(), GetUniqueId(), CWeapon::EProjectileAttrib::None, -1, -1, -1); x2e8_children.emplace_back(id, name); mgr.AddObject(ret); return ret; } return static_cast(mgr.ObjectById(it->first)); } }