#ifndef __URDE_CELEMENTGEN_HPP__ #define __URDE_CELEMENTGEN_HPP__ #include "RetroTypes.hpp" #include "zeus/CTransform.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CColor.hpp" #include "zeus/CAABox.hpp" #include "CToken.hpp" #include "Graphics/CLight.hpp" #include "Graphics/CGraphics.hpp" #include "CRandom16.hpp" #include "CParticleGen.hpp" #include "Graphics/Shaders/CElementGenShaders.hpp" #include "Graphics/CLineRenderer.hpp" #include "Particle/CGenDescription.hpp" namespace urde { class CWarp; class CLight; class IGenDescription; class CGenDescription; class CParticleSwoosh; class CParticleElectric; class CElementGen : public CParticleGen { static u16 g_GlobalSeed; static bool g_subtractBlend; public: static void SetGlobalSeed(u16 seed) { g_GlobalSeed = seed; } static void SetSubtractBlend(bool s) { g_subtractBlend = s; } enum class EModelOrientationType { Normal, One }; enum class EOptionalSystemFlags { None, One, Two }; enum class LightType { None = 0, Custom = 1, Directional = 2, Spot = 3 }; class CParticleListItem { friend class CElementGen; s16 x0_partIdx; zeus::CVector3f x4_viewPoint; public: CParticleListItem(s16 idx) : x0_partIdx(idx) {} }; static CParticle* g_currentParticle; private: friend class CElementGenShaders; TLockedToken x1c_genDesc; CGenDescription* x28_loadedGenDesc; EModelOrientationType x2c_orientType; std::vector x30_particles; std::vector x40; std::vector x50_parentMatrices; std::vector> x60_advValues; u32 x70_internalStartFrame = 0; u32 x74_curFrame = 0; double x78_curSeconds = 0.f; float x80_timeDeltaScale; u32 x84_prevFrame = -1; bool x88_particleEmission = true; float x8c_generatorRemainder = 0.f; int x90_MAXP = 0; u16 x94_randomSeed = 99; float x98_generatorRate = 1.f; float x9c_cextValues[16] = {}; zeus::CVector3f xdc_translation; zeus::CVector3f xe8_globalTranslation; zeus::CVector3f xf4_POFS; zeus::CVector3f x100_globalScale = {1.f, 1.f, 1.f}; zeus::CTransform x10c_globalScaleTransform = zeus::CTransform::Identity(); zeus::CTransform x13c_globalScaleTransformInverse = zeus::CTransform::Identity(); zeus::CVector3f x16c_localScale = {1.f, 1.f, 1.f}; zeus::CTransform x178_localScaleTransform = zeus::CTransform::Identity(); zeus::CTransform x1a8_localScaleTransformInverse = zeus::CTransform::Identity(); zeus::CTransform x1d8_orientation = zeus::CTransform::Identity(); zeus::CTransform x208_orientationInverse = zeus::CTransform::Identity(); zeus::CTransform x22c_globalOrientation = zeus::CTransform::Identity(); u32 x25c_activeParticleCount = 0; u32 x260_cumulativeParticles = 0; u32 x264_recursiveParticleCount = 0; int x268_PSLT; union { struct { bool x26c_24_translationDirty : 1; bool x26c_25_LIT_ : 1; bool x26c_26_AAPH : 1; bool x26c_27_ZBUF : 1; bool x26c_28_zTest : 1; bool x26c_29_ORNT : 1; bool x26c_30_MBLR : 1; bool x26c_31_LINE : 1; bool x26d_24_FXLL : 1; bool x26d_25_warmedUp : 1; bool x26d_26_modelsUseLights : 1; bool x26d_27_enableOPTS : 1; bool x26d_28_enableADV : 1; }; u32 _dummy = 0; }; int x270_MBSP = 0; int m_maxMBSP = 0; ERglLightBits x274_backupLightActive = ERglLightBits::None; bool x278_hasVMD[4] = {}; CRandom16 x27c_randState; CModVectorElement* x280_VELSources[4] = {}; std::vector> x290_activePartChildren; int x2a0_CSSD = 0; int x2a4_SISY = 16; int x2a8_PISY = 16; int x2ac_SSSD = 0; zeus::CVector3f x2b0_SSPO; int x2bc_SESD = 0; zeus::CVector3f x2c0_SEPO; float x2cc = 0.f; float x2d0 = 0.f; zeus::CVector3f x2d4_aabbMin; zeus::CVector3f x2e0_aabbMax; float x2ec_maxSize = 0.f; zeus::CAABox x2f0_systemBounds = zeus::CAABox::skInvertedBox; LightType x308_lightType; zeus::CColor x30c_LCLR = zeus::CColor::skWhite; float x310_LINT = 1.f; zeus::CVector3f x314_LOFF; zeus::CVector3f x320_LDIR = {1.f, 0.f, 0.f}; EFalloffType x32c_falloffType = EFalloffType::Linear; float x330_LFOR = 1.f; float x334_LSLA = 45.f; zeus::CColor x338_moduColor = {1.f, 1.f, 1.f, 1.f}; std::unique_ptr m_lineRenderer; CElementGenShaders::EShaderClass m_shaderClass; void AccumulateBounds(zeus::CVector3f& pos, float size); public: CElementGen(const TToken& gen, EModelOrientationType orientType = EModelOrientationType::Normal, EOptionalSystemFlags flags = EOptionalSystemFlags::One); ~CElementGen(); boo::GraphicsDataToken m_gfxToken; boo::IShaderDataBinding* m_normalDataBind = nullptr; boo::IShaderDataBinding* m_normalSubDataBind = nullptr; boo::IShaderDataBinding* m_redToAlphaDataBind = nullptr; boo::IShaderDataBinding* m_redToAlphaSubDataBind = nullptr; boo::IGraphicsBufferD* m_instBuf = nullptr; boo::IGraphicsBufferD* m_uniformBuf = nullptr; boo::IShaderDataBinding* m_normalDataBindPmus = nullptr; boo::IShaderDataBinding* m_redToAlphaDataBindPmus = nullptr; boo::IGraphicsBufferD* m_instBufPmus = nullptr; boo::IGraphicsBufferD* m_uniformBufPmus = nullptr; CGenDescription* GetDesc() {return x1c_genDesc.GetObj();} static bool g_ParticleSystemInitialized; static int g_ParticleAliveCount; static int g_ParticleSystemAliveCount; static bool sMoveRedToAlphaBuffer; static void Initialize(); static void Shutdown(); void UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 particleFrame); bool UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle); void UpdateExistingParticles(); void CreateNewParticles(int); void UpdatePSTranslationAndOrientation(); void UpdateChildParticleSystems(double); std::unique_ptr ConstructChildParticleSystem(const TToken&); void UpdateLightParameters(); void BuildParticleSystemBounds(); u32 GetEmitterTime() const { return x74_curFrame; } u32 GetSystemCount(); u32 GetCumulativeParticleCount() const { return x260_cumulativeParticles; } u32 GetParticleCountAllInternal() const; u32 GetParticleCountAll() const { return x264_recursiveParticleCount; } void EndLifetime(); void ForceParticleCreation(int amount); float GetCEXTValue(int i) const { return x9c_cextValues[i]; } void SetCEXTValue(int i, float v) { x9c_cextValues[i] = v; } bool InternalUpdate(double); void RenderModels(); void RenderLines(); void RenderParticles(); void RenderParticlesIndirectTexture(); bool Update(double); void Render(); void SetOrientation(const zeus::CTransform&); void SetTranslation(const zeus::CVector3f&); void SetGlobalOrientation(const zeus::CTransform&); void SetGlobalTranslation(const zeus::CVector3f&); void SetGlobalScale(const zeus::CVector3f&); void SetLocalScale(const zeus::CVector3f&); void SetGlobalOrientAndTrans(const zeus::CTransform& xf); void SetParticleEmission(bool); void SetModulationColor(const zeus::CColor&); void SetGeneratorRate(float rate); const zeus::CTransform& GetOrientation() const; const zeus::CVector3f& GetTranslation() const; const zeus::CTransform& GetGlobalOrientation() const; const zeus::CVector3f& GetGlobalTranslation() const; const zeus::CVector3f& GetGlobalScale() const; const zeus::CColor& GetModulationColor() const; float GetGeneratorRate() const { return x98_generatorRate; } bool IsSystemDeletable() const; rstl::optional_object GetBounds() const; u32 GetParticleCount() const; bool SystemHasLight() const; CLight GetLight() const; bool GetParticleEmission() const; void DestroyParticles(); void Reset(); FourCC Get4CharId() const { return FOURCC('PART'); } size_t GetNumActiveChildParticles() const { return x290_activePartChildren.size(); } CParticleGen& GetActiveChildParticle(size_t idx) const { return *x290_activePartChildren[idx]; } bool IsIndirectTextured() const { return x28_loadedGenDesc->x54_x40_TEXR && x28_loadedGenDesc->x58_x44_TIND; } static void SetMoveRedToAlphaBuffer(bool); }; ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags) } #endif // __URDE_CELEMENTGEN_HPP__