#include "CProjectileInfo.hpp" #include "World/CDamageInfo.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde { CProjectileInfo::CProjectileInfo(urde::CInputStream& in) : x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), CAssetId(in)})), xc_damageInfo(in) {} CProjectileInfo::CProjectileInfo(CAssetId proj, const CDamageInfo& dInfo) : x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), proj})), xc_damageInfo(dInfo) {} zeus::CVector3f CProjectileInfo::PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool) { return {}; } } // namespace urde