#include "CScriptPlatform.hpp" #include "Collision/CMaterialList.hpp" namespace urde { static CMaterialList MakePlatformMaterialList() { CMaterialList ret; ret.Add(EMaterialTypes::Solid); ret.Add(EMaterialTypes::Immovable); ret.Add(EMaterialTypes::Platform); ret.Add(EMaterialTypes::Occluder); return ret; } CScriptPlatform::CScriptPlatform(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const zeus::CAABox& aabb, float, bool, float, bool active, const CHealthInfo& hInfo, const CDamageVulnerability& dInfo, const rstl::optional_object>& dcln, bool, u32, u32) : CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakePlatformMaterialList(), aabb, SMoverData(15000.f), actParms, 0.3f, 0.1f) { } }