#include "Runtime/World/CMorphBall.hpp" #include #include "Runtime/CDependencyGroup.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/Collision/CGameCollision.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CSkinnedModel.hpp" #include "Runtime/Input/ControlMapper.hpp" #include "Runtime/MP1/World/CMetroidBeta.hpp" #include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CScriptAreaAttributes.hpp" #include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp" #include "Runtime/World/CScriptSpiderBallWaypoint.hpp" #include "Runtime/World/CScriptWater.hpp" #include "Runtime/World/CWorld.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { namespace { float kSpiderBallCollisionRadius; constexpr std::array, 8> kBallCharacterTable{{ {"SamusBallANCS", 0}, {"SamusBallANCS", 0}, {"SamusBallANCS", 1}, {"SamusBallANCS", 0}, {"SamusFusionBallANCS", 0}, {"SamusFusionBallANCS", 2}, {"SamusFusionBallANCS", 1}, {"SamusFusionBallANCS", 3}, }}; constexpr std::array, 8> kBallLowPolyTable{{ {"SamusBallLowPolyCMDL", 0}, {"SamusBallLowPolyCMDL", 0}, {"SamusBallLowPolyCMDL", 1}, {"SamusBallLowPolyCMDL", 0}, {"SamusBallFusionLowPolyCMDL", 0}, {"SamusBallFusionLowPolyCMDL", 2}, {"SamusBallFusionLowPolyCMDL", 1}, {"SamusBallFusionLowPolyCMDL", 3}, }}; constexpr std::array, 8> kSpiderBallLowPolyTable{{ {"SamusSpiderBallLowPolyCMDL", 0}, {"SamusSpiderBallLowPolyCMDL", 0}, {"SamusSpiderBallLowPolyCMDL", 1}, {"SamusSpiderBallLowPolyCMDL", 2}, {"SamusBallFusionLowPolyCMDL", 0}, {"SamusBallFusionLowPolyCMDL", 2}, {"SamusBallFusionLowPolyCMDL", 1}, {"SamusBallFusionLowPolyCMDL", 3}, }}; constexpr std::array, 8> kSpiderBallCharacterTable{{ {"SamusSpiderBallANCS", 0}, {"SamusSpiderBallANCS", 0}, {"SamusSpiderBallANCS", 1}, {"SamusPhazonBallANCS", 0}, {"SamusFusionBallANCS", 0}, {"SamusFusionBallANCS", 2}, {"SamusFusionBallANCS", 1}, {"SamusFusionBallANCS", 3}, }}; constexpr std::array, 8> kSpiderBallGlassTable{{ {"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 1}, {"SamusPhazonBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 0}, {"SamusSpiderBallGlassCMDL", 1}, {"SamusPhazonBallGlassCMDL", 0}, }}; constexpr std::array kSpiderBallGlowColorIdxTable{ 3, 3, 2, 4, 5, 7, 6, 8, }; constexpr std::array kBallGlowColorIdxTable{ 0, 0, 1, 0, 5, 7, 6, 8, }; /* Maps material index to effect in generator array */ constexpr std::array skWakeEffectMap{ -1, -1, -1, -1, -1, -1, -1, 0, // Phazon 2, // Dirt 3, // Lava -1, 4, // Snow 5, // MudSlow -1, -1, -1, -1, 6, // Sand -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }; constexpr std::array skBallRollSfx{ 0xFFFF, SFXsam_ballroll_stone, SFXsam_ballroll_metal, SFXsam_ballroll_grass, SFXice_ballroll_ice, 0xFFFF, SFXsam_ballroll_grate, SFXsam_ballroll_phazon, SFXsam_ballroll_dirt, SFXlav_ballroll_lava, SFXsam_ballroll_lavastone, SFXice_ballroll_snow, SFXsam_ballroll_mud, 0xFFFF, SFXsam_ballroll_org, SFXsam_ballroll_metal, SFXsam_ballroll_metal, SFXsam_ballroll_dirt, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, SFXsam_ballroll_wood, SFXsam_ballroll_org, }; constexpr std::array skBallLandSfx{ 0xFFFF, SFXsam_ballland_stone, SFXsam_ballland_metal, SFXsam_ballland_grass, SFXsam_ballland_ice, 0xFFFF, SFXsam_ballland_grate, SFXsam_ballland_phazon, SFXsam_landdirt_00, SFXsam_ballland_lava, SFXsam_ballland_lava, SFXsam_ballland_snow, SFXsam_ballland_mud, 0xFFFF, SFXsam_ballland_org, SFXsam_ballland_metal, SFXsam_ballland_metal, SFXsam_landdirt_00, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, SFXsam_ballland_wood, SFXsam_ballland_org, }; constexpr std::array skBallInnerGlowColors{{ {0xc2, 0x7e, 0x10}, {0x66, 0xc4, 0xff}, {0x60, 0xff, 0x90}, {0x33, 0x33, 0xff}, {0xff, 0x80, 0x80}, {0x0, 0x9d, 0xb6}, {0xd3, 0xf1, 0x0}, {0x60, 0x33, 0xff}, {0xfb, 0x98, 0x21}, }}; constexpr std::array BallSwooshColors{{ {0xC2, 0x8F, 0x17}, {0x70, 0xD4, 0xFF}, {0x6A, 0xFF, 0x8A}, {0x3D, 0x4D, 0xFF}, {0xC0, 0x00, 0x00}, {0x00, 0xBE, 0xDC}, {0xDF, 0xFF, 0x00}, {0xC4, 0x9E, 0xFF}, {0xFF, 0x9A, 0x22}, }}; constexpr std::array BallSwooshColorsCharged{{ {0xFF, 0xE6, 0x00}, {0xFF, 0xE6, 0x00}, {0xFF, 0xE6, 0x00}, {0xFF, 0xE6, 0x00}, {0xFF, 0x80, 0x20}, {0xFF, 0xE6, 0x00}, {0xFF, 0xE6, 0x00}, {0xFF, 0xE6, 0x00}, {0xFF, 0xE6, 0x00}, }}; constexpr std::array BallSwooshColorsJaggy{{ {0xFF, 0xCC, 0x00}, {0xFF, 0xCC, 0x00}, {0xFF, 0xCC, 0x00}, {0xFF, 0xCC, 0x00}, {0xFF, 0xD5, 0x19}, {0xFF, 0xCC, 0x00}, {0xFF, 0xCC, 0x00}, {0xFF, 0xCC, 0x00}, {0xFF, 0xCC, 0x00}, }}; } // Anonymous namespace constexpr std::array CMorphBall::BallGlowColors{{ {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}, {0xff, 0xd5, 0x19}, {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}, {0xff, 0xff, 0xff}, }}; constexpr std::array CMorphBall::BallTransFlashColors{{ {0xc2, 0x7e, 0x10}, {0x66, 0xc4, 0xff}, {0x60, 0xff, 0x90}, {0x33, 0x33, 0xff}, {0xff, 0x20, 0x20}, {0x0, 0x9d, 0xb6}, {0xd3, 0xf1, 0x0}, {0xa6, 0x86, 0xd8}, {0xfb, 0x98, 0x21}, }}; constexpr std::array CMorphBall::BallAuxGlowColors{{ {0xc2, 0x7e, 0x10}, {0x66, 0xc4, 0xff}, {0x6c, 0xff, 0x61}, {0x33, 0x33, 0xff}, {0xff, 0x20, 0x20}, {0x0, 0x9d, 0xb6}, {0xd3, 0xf1, 0x0}, {0xa6, 0x86, 0xd8}, {0xfb, 0x98, 0x21}, }}; CMorphBall::CMorphBall(CPlayer& player, float radius) : x0_player(player) , xc_radius(radius) , x38_collisionSphere({{0.f, 0.f, radius}, radius}, {EMaterialTypes::Player, EMaterialTypes::Solid, EMaterialTypes::GroundCollider}) , x58_ballModel(GetMorphBallModel("SamusBallANCS", radius)) , x60_spiderBallGlassModel(GetMorphBallModel("SamusSpiderBallGlassCMDL", radius)) , x68_lowPolyBallModel(GetMorphBallModel("SamusBallLowPolyCMDL", radius)) , x70_frozenBallModel(GetMorphBallModel("SamusBallFrozenCMDL", radius)) , x1968_slowBlueTailSwoosh(g_SimplePool->GetObj("SlowBlueTailSwoosh")) , x1970_slowBlueTailSwoosh2(g_SimplePool->GetObj("SlowBlueTailSwoosh2")) , x1978_jaggyTrail(g_SimplePool->GetObj("JaggyTrail")) , x1980_wallSpark(g_SimplePool->GetObj("WallSpark")) , x1988_ballInnerGlow(g_SimplePool->GetObj("BallInnerGlow")) , x1990_spiderBallMagnetEffect(g_SimplePool->GetObj("SpiderBallMagnetEffect")) , x1998_boostBallGlow(g_SimplePool->GetObj("BoostBallGlow")) , x19a0_spiderElectric(g_SimplePool->GetObj("SpiderElectric")) , x19a8_morphBallTransitionFlash(g_SimplePool->GetObj("MorphBallTransitionFlash")) , x19b0_effect_morphBallIceBreak(g_SimplePool->GetObj("Effect_MorphBallIceBreak")) { x19b8_slowBlueTailSwooshGen = std::make_unique(x1968_slowBlueTailSwoosh, 0); x19bc_slowBlueTailSwooshGen2 = std::make_unique(x1968_slowBlueTailSwoosh, 0); x19c0_slowBlueTailSwoosh2Gen = std::make_unique(x1970_slowBlueTailSwoosh2, 0); x19c4_slowBlueTailSwoosh2Gen2 = std::make_unique(x1970_slowBlueTailSwoosh2, 0); x19c8_jaggyTrailGen = std::make_unique(x1978_jaggyTrail, 0); x19cc_wallSparkGen = std::make_unique(x1980_wallSpark); x19d0_ballInnerGlowGen = std::make_unique(x1988_ballInnerGlow); x19d4_spiderBallMagnetEffectGen = std::make_unique(x1990_spiderBallMagnetEffect); x19d8_boostBallGlowGen = std::make_unique(x1998_boostBallGlow); x1c14_worldShadow = std::make_unique(128, 128, false); x1c18_actorLights = std::make_unique(8, zeus::skZero3f, 4, 4, false, false, false, 0.1f); x1c1c_rainSplashGen = std::make_unique(x58_ballModel->GetScale(), 40, 2, 0.15f, 0.5f); x1de4_24_inBoost = false; x1de4_25_boostEnabled = true; x1df8_24_inHalfPipeMode = false; x1df8_25_inHalfPipeModeInAir = false; x1df8_26_touchedHalfPipeRecently = false; x1df8_27_ballCloseToCollision = false; x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false); x19d4_spiderBallMagnetEffectGen->Update(1.0 / 60.0); kSpiderBallCollisionRadius = GetBallRadius() + 0.2f; for (int i = 0; i < 32; ++i) x19e4_spiderElectricGens.emplace_back(std::make_unique(x19a0_spiderElectric, 0), false); LoadAnimationTokens("SamusBallANCS"); InitializeWakeEffects(); } void CMorphBall::LoadAnimationTokens(std::string_view ancsName) { TToken dgrp = g_SimplePool->GetObj(std::string(ancsName).append("_DGRP")); x1958_animationTokens.clear(); x1958_animationTokens.reserve(dgrp->GetObjectTagVector().size()); for (const SObjectTag& tag : dgrp->GetObjectTagVector()) { if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('CSKR') || tag.type == FOURCC('TXTR')) continue; x1958_animationTokens.push_back(g_SimplePool->GetObj(tag)); x1958_animationTokens.back().Lock(); } } void CMorphBall::InitializeWakeEffects() { TToken nullParticle = CToken(TObjOwnerDerivedFromIObj::GetNewDerivedObject(std::make_unique())); for (int i = 0; i < 8; ++i) x1b84_wakeEffects.push_back(nullParticle); x1b84_wakeEffects[2] = g_SimplePool->GetObj("DirtWake"); x1b84_wakeEffects[0] = g_SimplePool->GetObj("PhazonWake"); x1b84_wakeEffects[1] = g_SimplePool->GetObj("PhazonWakeOrange"); x1b84_wakeEffects[3] = g_SimplePool->GetObj("LavaWake"); x1b84_wakeEffects[4] = g_SimplePool->GetObj("SnowWake"); x1b84_wakeEffects[5] = g_SimplePool->GetObj("MudWake"); x1b84_wakeEffects[6] = g_SimplePool->GetObj("SandWake"); x1b84_wakeEffects[7] = g_SimplePool->GetObj("RainWake"); x1bc8_wakeEffectGens.resize(8); x1bc8_wakeEffectGens[2] = std::make_unique(x1b84_wakeEffects[2]); x1bc8_wakeEffectGens[0] = std::make_unique(x1b84_wakeEffects[0]); x1bc8_wakeEffectGens[1] = std::make_unique(x1b84_wakeEffects[1]); x1bc8_wakeEffectGens[3] = std::make_unique(x1b84_wakeEffects[3]); x1bc8_wakeEffectGens[4] = std::make_unique(x1b84_wakeEffects[4]); x1bc8_wakeEffectGens[5] = std::make_unique(x1b84_wakeEffects[5]); x1bc8_wakeEffectGens[6] = std::make_unique(x1b84_wakeEffects[6]); x1bc8_wakeEffectGens[7] = std::make_unique(x1b84_wakeEffects[7]); } std::unique_ptr CMorphBall::GetMorphBallModel(const char* name, float radius) { const SObjectTag* tag = g_ResFactory->GetResourceIdByName(name); if (tag->type == FOURCC('CMDL')) return std::make_unique(CStaticRes(tag->id, zeus::CVector3f(radius * 2.f))); else return std::make_unique(CAnimRes(tag->id, 0, zeus::CVector3f(radius * 2.f), 0, false)); } void CMorphBall::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::Registered: if (x19d0_ballInnerGlowGen && x19d0_ballInnerGlowGen->SystemHasLight()) { x1c10_ballInnerGlowLight = mgr.AllocateUniqueId(); CGameLight* l = new CGameLight(x1c10_ballInnerGlowLight, kInvalidAreaId, false, "BallLight", GetBallToWorld(), x0_player.GetUniqueId(), x19d0_ballInnerGlowGen->GetLight(), u32(x1988_ballInnerGlow.GetObjectTag()->id.Value()), 0, 0.f); mgr.AddObject(l); } break; case EScriptObjectMessage::Deleted: DeleteLight(mgr); break; default: break; } } void CMorphBall::DrawBallShadow(const CStateManager& mgr) { if (!x1e50_shadow) return; float alpha = 1.f; switch (x0_player.x2f8_morphBallState) { case CPlayer::EPlayerMorphBallState::Unmorphed: return; case CPlayer::EPlayerMorphBallState::Unmorphing: alpha = 0.f; if (x0_player.x578_morphDuration != 0.f) alpha = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f); alpha = 1.f - alpha; break; case CPlayer::EPlayerMorphBallState::Morphing: alpha = 0.f; if (x0_player.x578_morphDuration != 0.f) alpha = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f); break; default: break; } x1e50_shadow->Render(mgr, alpha); } void CMorphBall::DeleteBallShadow() { x1e50_shadow.reset(); } void CMorphBall::CreateBallShadow() { x1e50_shadow = std::make_unique(); } void CMorphBall::RenderToShadowTex(CStateManager& mgr) { if (x1e50_shadow) { zeus::CVector3f center = x0_player.GetPrimitiveOffset() + x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, xc_radius); zeus::CAABox aabb(center - zeus::CVector3f(1.25f * xc_radius, 1.25f * xc_radius, 10.f), center + zeus::CVector3f(1.25f * xc_radius, 1.25f * xc_radius, xc_radius)); x1e50_shadow->RenderIdBuffer(aabb, mgr, x0_player); } } void CMorphBall::SelectMorphBallSounds(const CMaterialList& mat) { u16 rollSfx; if (x0_player.x9c5_30_selectFluidBallSound) { if (x0_player.x82c_inLava) rollSfx = 2186; else rollSfx = 1481; } else { rollSfx = CPlayer::SfxIdFromMaterial(mat, skBallRollSfx.data(), skBallRollSfx.size(), 0xffff); } x0_player.x9c5_30_selectFluidBallSound = false; if (rollSfx != 0xffff) { if (x1e34_rollSfx != rollSfx && x1e2c_rollSfxHandle) { CSfxManager::SfxStop(x1e2c_rollSfxHandle); x1e2c_rollSfxHandle.reset(); } x1e34_rollSfx = rollSfx; } x1e36_landSfx = CPlayer::SfxIdFromMaterial(mat, skBallLandSfx.data(), skBallLandSfx.size(), 0xffff); } void CMorphBall::UpdateMorphBallSounds(float dt) { zeus::CVector3f velocity = x0_player.GetVelocity(); if (x187c_spiderBallState != ESpiderBallState::Active) velocity.z() = 0.f; switch (x0_player.GetPlayerMovementState()) { case CPlayer::EPlayerMovementState::OnGround: case CPlayer::EPlayerMovementState::FallingMorphed: { float vel = velocity.magnitude(); if (x187c_spiderBallState == ESpiderBallState::Active) vel += g_tweakBall->GetBallGravity() * dt * 4.f; if (vel > 0.8f) { if (!x1e2c_rollSfxHandle) { if (x1e34_rollSfx != 0xffff) { x1e2c_rollSfxHandle = CSfxManager::AddEmitter(x1e34_rollSfx, x0_player.GetTranslation(), zeus::skZero3f, true, true, 0x7f, kInvalidAreaId); } x0_player.ApplySubmergedPitchBend(x1e2c_rollSfxHandle); } CSfxManager::PitchBend(x1e2c_rollSfxHandle, zeus::clamp(-1.f, vel * 0.122f - 0.831f, 1.f)); float maxVol = zeus::clamp(0.f, 0.025f * vel + 0.5f, 1.f); CSfxManager::UpdateEmitter(x1e2c_rollSfxHandle, x0_player.GetTranslation(), zeus::skZero3f, maxVol); break; } [[fallthrough]]; } default: if (x1e2c_rollSfxHandle) { CSfxManager::SfxStop(x1e2c_rollSfxHandle); x1e2c_rollSfxHandle.reset(); } break; } if (x187c_spiderBallState == ESpiderBallState::Active) { if (!x1e30_spiderSfxHandle) { x1e30_spiderSfxHandle = CSfxManager::AddEmitter(SFXsam_spider_lp, x0_player.GetTranslation(), zeus::skZero3f, true, true, 0xc8, kInvalidAreaId); x0_player.ApplySubmergedPitchBend(x1e30_spiderSfxHandle); } CSfxManager::UpdateEmitter(x1e30_spiderSfxHandle, x0_player.GetTranslation(), zeus::skZero3f, 1.f); } else if (x1e30_spiderSfxHandle) { CSfxManager::SfxStop(x1e30_spiderSfxHandle); x1e30_spiderSfxHandle.reset(); } } float CMorphBall::GetBallRadius() const { return g_tweakPlayer->GetPlayerBallHalfExtent(); } float CMorphBall::GetBallTouchRadius() const { return g_tweakBall->GetBallTouchRadius(); } float CMorphBall::ForwardInput(const CFinalInput& input) const { if (!IsMovementAllowed()) return 0.f; return ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) - ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input); } float CMorphBall::BallTurnInput(const CFinalInput& input) const { if (!IsMovementAllowed()) return 0.f; return ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input) - ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input); } void CMorphBall::ComputeBallMovement(const CFinalInput& input, CStateManager& mgr, float dt) { ComputeBoostBallMovement(input, mgr, dt); ComputeMarioMovement(input, mgr, dt); } bool CMorphBall::IsMovementAllowed() const { if (!g_tweakPlayer->GetMoveDuringFreeLook() && (x0_player.x3dc_inFreeLook || x0_player.x3dd_lookButtonHeld)) return false; if (x0_player.IsMorphBallTransitioning()) return false; return x1e00_disableControlCooldown <= 0.f; } void CMorphBall::UpdateSpiderBall(const CFinalInput& input, CStateManager& mgr, float dt) { SetSpiderBallSwingingState(CheckForSwitchToSpiderBallSwinging(mgr)); if (x18be_spiderBallSwinging) ApplySpiderBallSwingingForces(input, mgr, dt); else ApplySpiderBallRollForces(input, mgr, dt); } void CMorphBall::ApplySpiderBallSwingingForces(const CFinalInput& input, CStateManager& mgr, float dt) { x18b4_linVelDamp = 0.04f; x18b8_angVelDamp = 0.99f; x1880_playerToSpiderNormal = x1890_spiderTrackPoint - x0_player.GetTranslation(); float playerToSpiderDist = x1880_playerToSpiderNormal.magnitude(); x1880_playerToSpiderNormal = x1880_playerToSpiderNormal * (-1.f / playerToSpiderDist); float movement = GetSpiderBallControllerMovement(input); UpdateSpiderBallSwingControllerMovementTimer(movement, dt); float swingMovement = movement * GetSpiderBallSwingControllerMovementScalar(); float f29 = playerToSpiderDist * 110000.f / 3.7f; x0_player.ApplyForceWR( x1880_playerToSpiderNormal.cross(x18a8_spiderBetweenPoints).cross(x1880_playerToSpiderNormal).normalized() * f29 * swingMovement * 0.06f, zeus::CAxisAngle()); x0_player.SetMomentumWR({0.f, 0.f, x0_player.GetMass() * g_tweakBall->GetBallGravity()}); x18fc_refPullVel = (1.f - x188c_spiderPullMovement) * 3.7f + 1.4f; x1900_playerToSpiderTrackDist = playerToSpiderDist; zeus::CVector3f playerVel = x0_player.GetVelocity(); float playerSpeed = playerVel.magnitude(); playerVel -= x1880_playerToSpiderNormal * playerSpeed * x1880_playerToSpiderNormal.dot(playerVel.normalized()); float maxPullVel = 0.04f; if (x188c_spiderPullMovement == 1.f && std::fabs(x1880_playerToSpiderNormal.z()) > 0.8f) maxPullVel = 0.3f; playerVel += x1880_playerToSpiderNormal * zeus::clamp(-maxPullVel, x18fc_refPullVel - playerToSpiderDist, maxPullVel) / dt; x0_player.SetVelocityWR(playerVel); } zeus::CVector3f CMorphBall::TransformSpiderBallForcesXY(const zeus::CVector2f& forces, CStateManager& mgr) { return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis * zeus::CVector3f(forces.x(), forces.y(), 0.f); } zeus::CVector3f CMorphBall::TransformSpiderBallForcesXZ(const zeus::CVector2f& forces, CStateManager& mgr) { return mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis * zeus::CVector3f(forces.x(), 0.f, forces.y()); } void CMorphBall::ApplySpiderBallRollForces(const CFinalInput& input, CStateManager& mgr, float dt) { zeus::CVector2f surfaceForces = CalculateSpiderBallAttractionSurfaceForces(input); zeus::CVector3f viewSurfaceForces = TransformSpiderBallForcesXZ(surfaceForces, mgr); zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform(); zeus::CVector3f spiderDirNorm = x189c_spiderInterpBetweenPoints.normalized(); float upDot = std::fabs(spiderDirNorm.dot(camXf.basis[2])); float foreDot = std::fabs(spiderDirNorm.dot(camXf.basis[1])); if (x0_player.x9c4_29_spiderBallControlXY && upDot < 0.25f && foreDot > 0.25f) viewSurfaceForces = TransformSpiderBallForcesXY(surfaceForces, mgr); float forceMag = surfaceForces.magnitude(); zeus::CVector2f normSurfaceForces; float trackForceMag = x18c0_isSpiderSurface ? forceMag : viewSurfaceForces.dot(spiderDirNorm); bool forceApplied = true; bool continueTrackForce = false; if (std::fabs(forceMag) > 0.05f) { normSurfaceForces = surfaceForces.normalized(); if (!x18c0_isSpiderSurface && normSurfaceForces.dot(x190c_normSpiderSurfaceForces) > 0.9f) { trackForceMag = x1914_spiderTrackForceMag >= 0.f ? forceMag : -forceMag; continueTrackForce = true; } else { if (std::fabs(trackForceMag) > 0.05f) trackForceMag = trackForceMag >= 0.f ? forceMag : -forceMag; else forceApplied = false; } } else { forceApplied = false; } if (!continueTrackForce) { x190c_normSpiderSurfaceForces = normSurfaceForces; x1914_spiderTrackForceMag = trackForceMag; x1920_spiderForcesReset = true; } if (!forceApplied) { trackForceMag = 0.f; ResetSpiderBallForces(); } bool moving = true; if (!forceApplied && x0_player.GetVelocity().magnitude() <= 6.5f) moving = false; zeus::CVector3f moveDelta; if (x18bd_touchingSpider && forceApplied) { if (x18c0_isSpiderSurface) moveDelta = viewSurfaceForces * 0.1f; else moveDelta = x18a8_spiderBetweenPoints.normalized() * 0.1f * (trackForceMag >= 0.f ? 1.f : -1.f); } zeus::CVector3f ballPos = GetBallToWorld().origin + moveDelta; float distance = 0.f; if (moving || !x18bd_touchingSpider || x188c_spiderPullMovement != 1.f || x18bf_spiderSwingInAir) { if (FindClosestSpiderBallWaypoint(mgr, ballPos, x1890_spiderTrackPoint, x189c_spiderInterpBetweenPoints, x18a8_spiderBetweenPoints, distance, x1880_playerToSpiderNormal, x18c0_isSpiderSurface, x18c4_spiderSurfaceTransform)) { x18bc_spiderNearby = true; x18bf_spiderSwingInAir = false; } } else { x1880_playerToSpiderNormal = x1890_spiderTrackPoint - ballPos; distance = x1880_playerToSpiderNormal.magnitude(); x1880_playerToSpiderNormal = x1880_playerToSpiderNormal * (-1.f / distance); x18bc_spiderNearby = true; } if (x18bc_spiderNearby) { if (distance < kSpiderBallCollisionRadius) x18bd_touchingSpider = true; if (x18bd_touchingSpider) { if (moving) { if (!x18c0_isSpiderSurface) { x18b4_linVelDamp = 0.4f; x18b8_angVelDamp = 0.2f; float viewControlMag = viewSurfaceForces.dot(x189c_spiderInterpBetweenPoints.normalized()); if (continueTrackForce && x1920_spiderForcesReset) { viewControlMag = x1918_spiderViewControlMag; } else { x1918_spiderViewControlMag = viewControlMag; x1920_spiderForcesReset = false; } float finalForceMag; if (std::fabs(viewControlMag) > 0.1f) { finalForceMag = std::copysign(zeus::clamp(-1.f, forceMag, 1.f), viewControlMag); } else { finalForceMag = 0.f; ResetSpiderBallForces(); } if (distance > 1.05f) finalForceMag *= (1.05f - (distance - 1.05f)) / 1.05f; x0_player.ApplyForceWR(x18a8_spiderBetweenPoints.normalized() * 90000.f * finalForceMag, zeus::CAxisAngle()); } else { x18b4_linVelDamp = 0.3f; x18b8_angVelDamp = 0.2f; float f31 = x18c4_spiderSurfaceTransform.basis[0].dot(viewSurfaceForces); float f30 = x18c4_spiderSurfaceTransform.basis[2].dot(viewSurfaceForces); zeus::CVector3f forceVec = (f31 * x18c4_spiderSurfaceTransform.basis[0] + f30 * x18c4_spiderSurfaceTransform.basis[2]) * 45000.f; x0_player.ApplyForceWR(forceVec, zeus::CAxisAngle()); if (forceVec.magSquared() > 0.f) { float angle = std::atan2(45000.f * f31, 45000.f * f30); if (angle - x18f4_spiderSurfacePivotAngle > M_PIF / 2.f) angle = angle - M_PIF; else if (x18f4_spiderSurfacePivotAngle - angle > M_PIF / 2.f) angle = angle + M_PIF; x18f8_spiderSurfacePivotTargetAngle = angle; } x18f4_spiderSurfacePivotAngle += std::copysign( std::min(std::fabs(x18f8_spiderSurfacePivotTargetAngle - x18f4_spiderSurfacePivotAngle), 0.2f), x18f8_spiderSurfacePivotTargetAngle - x18f4_spiderSurfacePivotAngle); x189c_spiderInterpBetweenPoints = x18c4_spiderSurfaceTransform.rotate(zeus::CTransform::RotateY(x18f4_spiderSurfacePivotAngle).basis[2]); } } x0_player.ApplyForceWR( {0.f, 0.f, g_tweakBall->GetBallGravity() * x0_player.GetMass() * 8.f * (1.f - x188c_spiderPullMovement)}, zeus::CAxisAngle()); } else { x18b4_linVelDamp = 0.2f; x18b8_angVelDamp = 0.2f; } x0_player.SetMomentumWR(4.f * x0_player.GetMass() * g_tweakBall->GetBallGravity() * x1880_playerToSpiderNormal); } } zeus::CVector2f CMorphBall::CalculateSpiderBallAttractionSurfaceForces(const CFinalInput& input) const { if (!IsMovementAllowed()) return zeus::CVector2f(); return {ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) - ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input), ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) - ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input)}; } bool CMorphBall::CheckForSwitchToSpiderBallSwinging(CStateManager& mgr) const { if (!x18bd_touchingSpider) return false; if (x188c_spiderPullMovement == 1.f) { if (x18be_spiderBallSwinging) { zeus::CTransform ballToWorld = GetBallToWorld(); zeus::CVector3f closestPoint, interpDeltaBetweenPoints, deltaBetweenPoints, normal; float distance = 0.f; bool isSurface; zeus::CTransform surfaceTransform; return !(FindClosestSpiderBallWaypoint(mgr, ballToWorld.origin, closestPoint, interpDeltaBetweenPoints, deltaBetweenPoints, distance, normal, isSurface, surfaceTransform) && distance < 2.1f); } return false; } if (x18be_spiderBallSwinging) return true; return std::fabs(x1880_playerToSpiderNormal.z()) > 0.9f; } bool CMorphBall::FindClosestSpiderBallWaypoint(CStateManager& mgr, const zeus::CVector3f& ballCenter, zeus::CVector3f& closestPoint, zeus::CVector3f& interpDeltaBetweenPoints, zeus::CVector3f& deltaBetweenPoints, float& distance, zeus::CVector3f& normal, bool& isSurface, zeus::CTransform& surfaceTransform) const { bool ret = false; zeus::CAABox aabb(ballCenter - 2.1f, ballCenter + 2.1f); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, aabb, CMaterialFilter::skPassEverything, nullptr); float minDist = 2.1f; for (TUniqueId id : nearList) { if (TCastToConstPtr surface = mgr.GetObjectById(id)) { zeus::CUnitVector3f surfaceNorm(surface->GetTransform().basis[1]); zeus::CPlane plane(surfaceNorm, surface->GetTranslation().dot(surfaceNorm)); zeus::CVector3f intersectPoint; if (plane.rayPlaneIntersection(ballCenter + surfaceNorm * 2.1f, ballCenter - surfaceNorm * 2.1f, intersectPoint)) { zeus::CVector3f halfScale = surface->GetScale() * 0.5f; zeus::CVector3f localPoint = zeus::CTransform::Scale(1.f / halfScale) * surface->GetTransform().inverse() * intersectPoint; localPoint.x() = zeus::clamp(-1.f, float(localPoint.x()), 1.f); localPoint.z() = zeus::clamp(-1.f, float(localPoint.z()), 1.f); zeus::CVector3f worldPoint = surface->GetTransform() * zeus::CTransform::Scale(halfScale) * localPoint; zeus::CVector3f finalDelta = worldPoint - ballCenter; float finalMag = finalDelta.magnitude(); if (finalMag < minDist) { minDist = finalMag; closestPoint = worldPoint; distance = finalMag; normal = finalDelta * (-1.f / finalMag); isSurface = true; surfaceTransform = surface->GetTransform(); ret = true; } } } } for (TUniqueId id : nearList) { if (TCastToConstPtr wp = mgr.GetObjectById(id)) { const CScriptSpiderBallWaypoint* closestWp = nullptr; zeus::CVector3f worldPoint; zeus::CVector3f useDeltaBetweenPoints = deltaBetweenPoints; zeus::CVector3f useInterpDeltaBetweenPoints = interpDeltaBetweenPoints; wp->GetClosestPointAlongWaypoints(mgr, ballCenter, 2.1f, closestWp, worldPoint, useDeltaBetweenPoints, 0.8f, useInterpDeltaBetweenPoints); if (closestWp) { zeus::CVector3f ballToPoint = worldPoint - ballCenter; float ballToPointMag = ballToPoint.magnitude(); if (ballToPointMag < minDist) { minDist = ballToPointMag; closestPoint = worldPoint; interpDeltaBetweenPoints = useInterpDeltaBetweenPoints; deltaBetweenPoints = useDeltaBetweenPoints; distance = ballToPointMag; normal = ballToPoint * (-1.f / ballToPointMag); isSurface = false; ret = true; } } } } return ret; } void CMorphBall::SetSpiderBallSwingingState(bool active) { if (x18be_spiderBallSwinging != active) { ResetSpiderBallSwingControllerMovementTimer(); x18bf_spiderSwingInAir = true; } x18be_spiderBallSwinging = active; } float CMorphBall::GetSpiderBallControllerMovement(const CFinalInput& input) const { if (!IsMovementAllowed()) return 0.f; float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::Forward, input) - ControlMapper::GetAnalogInput(ControlMapper::ECommands::Backward, input); float turn = ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnRight, input) - ControlMapper::GetAnalogInput(ControlMapper::ECommands::TurnLeft, input); float angle = zeus::radToDeg(std::atan2(forward, turn)); float hyp = std::sqrt(forward * forward + turn * turn); if (angle > -35.f && angle < 125.f) return hyp; if (angle < -55.f || angle > 145.f) return -hyp; return 0.f; } void CMorphBall::ResetSpiderBallSwingControllerMovementTimer() { x1904_swingControlDir = 0.f; x1908_swingControlTime = 0.f; } void CMorphBall::UpdateSpiderBallSwingControllerMovementTimer(float movement, float dt) { if (std::fabs(movement) < 0.05f) { ResetSpiderBallSwingControllerMovementTimer(); } else { if ((movement >= 0.f ? 1.f : -1.f) != x1904_swingControlDir) { ResetSpiderBallSwingControllerMovementTimer(); x1904_swingControlDir = (movement >= 0.f ? 1.f : -1.f); } else { x1908_swingControlTime += dt; } } } float CMorphBall::GetSpiderBallSwingControllerMovementScalar() const { if (x1908_swingControlTime < 1.2f) return 1.f; return std::max(0.f, (2.4f - x1908_swingControlTime) / 1.2f); } void CMorphBall::CreateSpiderBallParticles(const zeus::CVector3f& ballPos, const zeus::CVector3f& trackPoint) { x19d4_spiderBallMagnetEffectGen->SetParticleEmission(true); zeus::CVector3f ballToTrack = trackPoint - ballPos; float ballToTrackMag = ballToTrack.magnitude(); int subCount = int(ballToTrackMag / 0.2f + 1.f); ballToTrack = ballToTrack * (1.f / float(subCount)); int count = int(8.f * (ballToTrackMag / 2.1f)); for (int i = count; i >= 0; --i) { zeus::CVector3f translation = ballPos; for (int j = 0; j < subCount; ++j) { x19d4_spiderBallMagnetEffectGen->SetTranslation(translation); x19d4_spiderBallMagnetEffectGen->ForceParticleCreation(1); translation += ballToTrack; } } x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false); } void CMorphBall::ResetSpiderBallForces() { x190c_normSpiderSurfaceForces = zeus::CVector2f(); x1914_spiderTrackForceMag = 0.f; x1918_spiderViewControlMag = 0.f; x1920_spiderForcesReset = true; } void CMorphBall::ComputeMarioMovement(const CFinalInput& input, CStateManager& mgr, float dt) { x1c_controlForce = zeus::skZero3f; x10_boostControlForce = zeus::skZero3f; if (!IsMovementAllowed()) return; x188c_spiderPullMovement = (ControlMapper::GetAnalogInput(ControlMapper::ECommands::SpiderBall, input) >= 0.5f / 100.f) ? 1.f : 0.f; if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x188c_spiderPullMovement != 0.f && x191c_damageTimer == 0.f) { if (x187c_spiderBallState != ESpiderBallState::Active) { x18bd_touchingSpider = false; x187c_spiderBallState = ESpiderBallState::Active; x18a8_spiderBetweenPoints = x189c_spiderInterpBetweenPoints = x0_player.GetTransform().basis[2]; } UpdateSpiderBall(input, mgr, dt); if (!x18bc_spiderNearby) { x187c_spiderBallState = ESpiderBallState::Inactive; ResetSpiderBallForces(); } } else { x187c_spiderBallState = ESpiderBallState::Inactive; ResetSpiderBallForces(); } if (x187c_spiderBallState != ESpiderBallState::Active) { float forward = ForwardInput(input); float turn = -BallTurnInput(input); float maxSpeed = ComputeMaxSpeed(); float curSpeed = x0_player.GetVelocity().magnitude(); zeus::CTransform controlXf = zeus::lookAt(zeus::skZero3f, x0_player.x54c_controlDirFlat); zeus::CVector3f controlFrameVel = controlXf.transposeRotate(x0_player.GetVelocity()); float fwdAcc = 0.f; float turnAcc = 0.f; if (std::fabs(turn) > 0.1f) { float controlTurn = turn * maxSpeed; float controlTurnDelta = controlTurn - controlFrameVel.x(); float accFactor = zeus::clamp(0.f, std::fabs(controlTurnDelta) / maxSpeed, 1.f); float maxAcc; if ((controlFrameVel.x() > 0.f ? 1.f : -1.f) != (controlTurn > 0.f ? 1.f : -1.f) && curSpeed > 0.8f * maxSpeed) maxAcc = g_tweakBall->GetBallForwardBrakingAcceleration(int(x0_player.GetSurfaceRestraint())); else maxAcc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint())); if (controlTurnDelta < 0.f) turnAcc = -maxAcc * accFactor; else turnAcc = maxAcc * accFactor; } if (std::fabs(forward) > 0.1f) { float controlFwd = forward * maxSpeed; float controlFwdDelta = controlFwd - controlFrameVel.y(); float accFactor = zeus::clamp(0.f, std::fabs(controlFwdDelta) / maxSpeed, 1.f); float maxAcc; if ((controlFrameVel.y() > 0.f ? 1.f : -1.f) != (controlFwd > 0.f ? 1.f : -1.f) && curSpeed > 0.8f * maxSpeed) maxAcc = g_tweakBall->GetBallForwardBrakingAcceleration(int(x0_player.GetSurfaceRestraint())); else maxAcc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint())); if (controlFwdDelta < 0.f) fwdAcc = -maxAcc * accFactor; else fwdAcc = maxAcc * accFactor; } if (fwdAcc != 0.f || turnAcc != 0.f || x1de4_24_inBoost || GetIsInHalfPipeMode()) { zeus::CVector3f controlForce = controlXf.rotate({0.f, fwdAcc, 0.f}) + controlXf.rotate({turnAcc, 0.f, 0.f}); x1c_controlForce = controlForce; if (x1de4_24_inBoost && !GetIsInHalfPipeMode()) controlForce = x1924_surfaceToWorld.rotate({x1924_surfaceToWorld.transposeRotate(controlForce).x(), 0.f, 0.f}); if (GetIsInHalfPipeMode() && controlForce.magnitude() > FLT_EPSILON) { if (GetIsInHalfPipeModeInAir() && curSpeed <= 15.f && controlForce.dot(x1924_surfaceToWorld.basis[2]) / controlForce.magnitude() < -0.85f) { DisableHalfPipeStatus(); x1e00_disableControlCooldown = 0.2f; x0_player.ApplyImpulseWR(x1924_surfaceToWorld.basis[2] * (x0_player.GetMass() * -7.5f), zeus::CAxisAngle()); } if (GetIsInHalfPipeMode()) { controlForce -= controlForce.dot(x1924_surfaceToWorld.basis[2]) * x1924_surfaceToWorld.basis[2]; zeus::CVector3f controlForceSurfaceLocal = x1924_surfaceToWorld.transposeRotate(controlForce); controlForceSurfaceLocal.x() *= 0.6f; controlForceSurfaceLocal.y() *= (x1de4_24_inBoost ? 0.f : 0.35f) * 1.4f; controlForce = x1924_surfaceToWorld.rotate(controlForceSurfaceLocal); if (maxSpeed > 95.f) x0_player.SetVelocityWR(x0_player.GetVelocity() * 0.99f); } } if (GetTouchedHalfPipeRecently()) { float hpNormComp = x1e08_prevHalfPipeNormal.dot(x1e14_halfPipeNormal); if (hpNormComp < 0.99f && hpNormComp > 0.5f) { zeus::CVector3f hpRampAxis = x1e08_prevHalfPipeNormal.cross(x1e14_halfPipeNormal).normalized(); zeus::CVector3f newVel = x0_player.GetVelocity(); newVel -= hpRampAxis * hpRampAxis.dot(x0_player.GetVelocity()) * 0.15f; x0_player.SetVelocityWR(newVel); } } float speedThres = 0.75f * maxSpeed; if (curSpeed >= speedThres) { float dot = controlForce.dot(x0_player.GetVelocity().normalized()); if (dot > 0.f) { controlForce -= x0_player.GetVelocity().normalized() * zeus::clamp(0.f, (curSpeed - speedThres) / (maxSpeed - speedThres), 1.f) * dot; } } x10_boostControlForce = controlForce; x0_player.ApplyForceWR(controlForce, zeus::CAxisAngle()); } ComputeLiftForces(x1c_controlForce, x0_player.GetVelocity(), mgr); } } zeus::CTransform CMorphBall::GetSwooshToWorld() const { return zeus::CTransform::Translate(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius())) * x1924_surfaceToWorld.getRotation() * zeus::CTransform::RotateY(x30_ballTiltAngle); } zeus::CTransform CMorphBall::GetBallToWorld() const { return zeus::CTransform::Translate(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius())) * x0_player.GetTransform().getRotation(); } zeus::CTransform CMorphBall::CalculateSurfaceToWorld(const zeus::CVector3f& trackNormal, const zeus::CVector3f& trackPoint, const zeus::CVector3f& ballDir) const { if (ballDir.canBeNormalized()) { zeus::CVector3f forward = ballDir.normalized(); zeus::CVector3f right = ballDir.cross(trackNormal); if (right.canBeNormalized()) return zeus::CTransform(right, forward, right.cross(forward).normalized(), trackPoint); } return zeus::CTransform(); } bool CMorphBall::CalculateBallContactInfo(zeus::CVector3f& normal, zeus::CVector3f& point) const { if (x74_collisionInfos.GetCount() != 0) { normal = x74_collisionInfos.Front().GetNormalLeft(); point = x74_collisionInfos.Front().GetPoint(); return true; } return false; } void CMorphBall::UpdateBallDynamics(CStateManager& mgr, float dt) { x0_player.SetAngularVelocityWR(x0_player.GetAngularVelocityWR().getVector() * 0.95f); x1df8_27_ballCloseToCollision = BallCloseToCollision(mgr, kSpiderBallCollisionRadius, CMaterialFilter::MakeInclude(EMaterialTypes::Solid)); UpdateHalfPipeStatus(mgr, dt); x1e00_disableControlCooldown -= dt; x1e00_disableControlCooldown = std::max(0.f, x1e00_disableControlCooldown); x191c_damageTimer -= dt; x191c_damageTimer = std::max(0.f, x191c_damageTimer); if (x187c_spiderBallState == ESpiderBallState::Active) { x1924_surfaceToWorld = CalculateSurfaceToWorld(x1880_playerToSpiderNormal, x1890_spiderTrackPoint, x189c_spiderInterpBetweenPoints); x2c_tireLeanAngle = 0.f; if (!x28_tireMode) SwitchToTire(); x1c2c_tireInterpolating = true; x1c28_tireInterpSpeed = -1.f; UpdateMarbleDynamics(mgr, dt, x1890_spiderTrackPoint); } else { if (x0_player.GetSurfaceRestraint() != CPlayer::ESurfaceRestraints::Air) { zeus::CVector3f normal, point; if (CalculateBallContactInfo(normal, point)) { x1924_surfaceToWorld = CalculateSurfaceToWorld(normal, point, x0_player.x500_lookDir); float speed = x0_player.GetVelocity().magnitude(); if (speed < g_tweakBall->GetTireToMarbleThresholdSpeed() && x28_tireMode) SwitchToMarble(); if (UpdateMarbleDynamics(mgr, dt, point) && speed >= g_tweakBall->GetMarbleToTireThresholdSpeed() && !x28_tireMode) SwitchToTire(); if (x28_tireMode) { x2c_tireLeanAngle = x0_player.GetTransform().transposeRotate(x0_player.GetForceOR()).x() / g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint())) * g_tweakBall->GetMaxLeanAngle() * g_tweakBall->GetForceToLeanGain(); x2c_tireLeanAngle = zeus::clamp(-g_tweakBall->GetMaxLeanAngle(), x2c_tireLeanAngle, g_tweakBall->GetMaxLeanAngle()); if (x0_player.GetTransform().basis[0].dot(x1924_surfaceToWorld.basis[0]) < 0.f) { x2c_tireLeanAngle = -x2c_tireLeanAngle; } } } } else { x2c_tireLeanAngle = 0.f; } } zeus::CRelAngle angle(x2c_tireLeanAngle - x30_ballTiltAngle); float leanSpeed = std::fabs(angle) * g_tweakBall->GetMaxLeanAngle() * g_tweakBall->GetLeanTrackingGain(); if (angle.asRadians() > 0.05f) x30_ballTiltAngle += leanSpeed * dt; else if (angle.asRadians() < -0.05f) x30_ballTiltAngle -= leanSpeed * dt; else x30_ballTiltAngle = x2c_tireLeanAngle; if (x187c_spiderBallState != ESpiderBallState::Active) ApplyFriction(CalculateSurfaceFriction()); else DampLinearAndAngularVelocities(x18b4_linVelDamp, x18b8_angVelDamp); if (x187c_spiderBallState != ESpiderBallState::Active) ApplyGravity(mgr); x74_collisionInfos.Clear(); x1c3c_ballOrientAvg.AddValue(zeus::CQuaternion(GetBallToWorld().basis)); x1c90_ballPosAvg.AddValue(GetBallToWorld().origin); } void CMorphBall::SwitchToMarble() { x0_player.SetTransform(x0_player.GetTransform() * zeus::CQuaternion::fromAxisAngle( x0_player.GetTransform().transposeRotate(x0_player.x500_lookDir), x30_ballTiltAngle) .toTransform()); x28_tireMode = false; x1c2c_tireInterpolating = true; x1c28_tireInterpSpeed = -1.f; } void CMorphBall::SwitchToTire() { x28_tireMode = true; x1c2c_tireInterpolating = true; x30_ballTiltAngle = 0.f; x1c28_tireInterpSpeed = 1.f; } void CMorphBall::Update(float dt, CStateManager& mgr) { if (x187c_spiderBallState == ESpiderBallState::Active) CreateSpiderBallParticles(GetBallToWorld().origin, x1890_spiderTrackPoint); if (x0_player.GetDeathTime() <= 0.f) UpdateEffects(dt, mgr); if (x1e44_damageEffect > 0.f) { x1e44_damageEffect -= x1e48_damageEffectDecaySpeed * dt; if (x1e44_damageEffect <= 0.f) { x1e44_damageEffect = 0.f; x1e48_damageEffectDecaySpeed = 0.f; x1e4c_damageTime = 0.f; } else { x1e4c_damageTime += dt; } } if (x58_ballModel) x58_ballModel->AdvanceAnimation(dt, mgr, kInvalidAreaId, true); if (x1c2c_tireInterpolating) { x1c20_tireFactor += x1c28_tireInterpSpeed * dt; if (x1c20_tireFactor < 0.f) { x1c2c_tireInterpolating = false; x1c20_tireFactor = 0.f; } else if (x1c20_tireFactor > x1c24_maxTireFactor) { x1c2c_tireInterpolating = false; x1c20_tireFactor = x1c24_maxTireFactor; } } if (x1c1c_rainSplashGen) x1c1c_rainSplashGen->Update(dt, mgr); UpdateMorphBallSounds(dt); } void CMorphBall::DeleteLight(CStateManager& mgr) { if (x1c10_ballInnerGlowLight != kInvalidUniqueId) { mgr.FreeScriptObject(x1c10_ballInnerGlowLight); x1c10_ballInnerGlowLight = kInvalidUniqueId; } } void CMorphBall::SetBallLightActive(CStateManager& mgr, bool active) { if (x1c10_ballInnerGlowLight != kInvalidUniqueId) if (TCastToPtr light = mgr.ObjectById(x1c10_ballInnerGlowLight)) light->SetActive(active); } void CMorphBall::EnterMorphBallState(CStateManager& mgr) { x1c20_tireFactor = 0.f; UpdateEffects(0.f, mgr); x187c_spiderBallState = ESpiderBallState::Inactive; constexpr CAnimPlaybackParms parms(0, -1, 1.f, true); x58_ballModel->GetAnimationData()->SetAnimation(parms, false); x1e20_ballAnimIdx = 0; StopEffects(); x1c30_boostOverLightFactor = 0.f; x1c34_boostLightFactor = 0.f; x1c38_spiderLightFactor = 0.f; DisableHalfPipeStatus(); x30_ballTiltAngle = 0.f; x2c_tireLeanAngle = 0.f; } void CMorphBall::LeaveMorphBallState(CStateManager& mgr) { LeaveBoosting(); CancelBoosting(); CSfxManager::SfxStop(x1e24_boostSfxHandle); StopEffects(); } void CMorphBall::UpdateEffects(float dt, CStateManager& mgr) { zeus::CTransform swooshToWorld = GetSwooshToWorld(); x19b8_slowBlueTailSwooshGen->SetTranslation(swooshToWorld.rotate({0.1f, 0.f, 0.f}) + swooshToWorld.origin); x19b8_slowBlueTailSwooshGen->SetOrientation(swooshToWorld.getRotation()); x19b8_slowBlueTailSwooshGen->DoWarmupUpdate(); x19bc_slowBlueTailSwooshGen2->SetTranslation(swooshToWorld.rotate({-0.1f, 0.f, 0.f}) + swooshToWorld.origin); x19bc_slowBlueTailSwooshGen2->SetOrientation(swooshToWorld.getRotation()); x19bc_slowBlueTailSwooshGen2->DoWarmupUpdate(); x19c0_slowBlueTailSwoosh2Gen->SetTranslation(swooshToWorld.rotate({0.f, 0.f, 0.65f}) + swooshToWorld.origin); x19c0_slowBlueTailSwoosh2Gen->SetOrientation(swooshToWorld.getRotation()); x19c0_slowBlueTailSwoosh2Gen->DoWarmupUpdate(); x19c4_slowBlueTailSwoosh2Gen2->SetTranslation(swooshToWorld.rotate({0.f, 0.f, -0.65f}) + swooshToWorld.origin); x19c4_slowBlueTailSwoosh2Gen2->SetOrientation(swooshToWorld.getRotation()); x19c4_slowBlueTailSwoosh2Gen2->DoWarmupUpdate(); x19c8_jaggyTrailGen->SetTranslation(swooshToWorld.origin); x19c8_jaggyTrailGen->SetOrientation(swooshToWorld.getRotation()); x19c8_jaggyTrailGen->DoWarmupUpdate(); x19cc_wallSparkGen->Update(dt); x1bc8_wakeEffectGens[7]->Update(dt); bool emitRainWake = (x0_player.GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround && mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain && mgr.GetEnvFxManager()->GetRainMagnitude() > 0.f && mgr.GetEnvFxManager()->IsSplashActive()); x1bc8_wakeEffectGens[7]->SetParticleEmission(emitRainWake); float rainGenRate = std::min(mgr.GetEnvFxManager()->GetRainMagnitude() * 2.f * x0_player.x4fc_flatMoveSpeed / x0_player.GetBallMaxVelocity(), 1.f); x1bc8_wakeEffectGens[7]->SetGeneratorRate(rainGenRate); x1bc8_wakeEffectGens[7]->SetTranslation(x0_player.GetTranslation()); if (emitRainWake) { zeus::CTransform rainOrient = zeus::lookAt(x0_player.x50c_moveDir + x0_player.GetTranslation(), x0_player.GetTranslation()); x1bc8_wakeEffectGens[7]->SetOrientation(rainOrient); } if (x1c0c_wakeEffectIdx != -1) x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->Update(dt); if (x1e38_wallSparkFrameCountdown > 0) { x1e38_wallSparkFrameCountdown -= 1; if (x1e38_wallSparkFrameCountdown <= 0) x19cc_wallSparkGen->SetParticleEmission(false); } x19d0_ballInnerGlowGen->SetGlobalTranslation(swooshToWorld.origin); x19d0_ballInnerGlowGen->Update(dt); if (x1de8_boostChargeTime == 0.f && x1df4_boostDrainTime == 0.f) { x19d8_boostBallGlowGen->SetModulationColor(zeus::skClear); } else { x19d8_boostBallGlowGen->SetGlobalTranslation(swooshToWorld.origin); float t; if (x1df4_boostDrainTime == 0.f) t = x1de8_boostChargeTime / g_tweakBall->GetBoostBallMaxChargeTime(); else t = 1.f - x1df4_boostDrainTime / g_tweakBall->GetBoostBallDrainTime(); x19d8_boostBallGlowGen->SetModulationColor( zeus::CColor::lerp(zeus::skBlack, zeus::CColor(1.f, 1.f, 0.4f, 1.f), t)); x19d8_boostBallGlowGen->Update(dt); } x19d4_spiderBallMagnetEffectGen->Update(dt); x1c30_boostOverLightFactor -= 0.03f; x1c30_boostOverLightFactor = std::max(0.f, x1c30_boostOverLightFactor); if (x1c30_boostOverLightFactor == 0.f) { x1c34_boostLightFactor -= 0.04f; x1c34_boostLightFactor = std::max(0.f, x1c34_boostLightFactor); } if (x1de4_24_inBoost) { x1c30_boostOverLightFactor = 1.f; x1c34_boostLightFactor = 1.f; } else { x1c34_boostLightFactor = std::max(x1de8_boostChargeTime / g_tweakBall->GetBoostBallMaxChargeTime(), x1c34_boostLightFactor); x1c34_boostLightFactor = std::min(x1c34_boostLightFactor, 1.f); } UpdateMorphBallTransitionFlash(dt); UpdateIceBreakEffect(dt); if (x1c10_ballInnerGlowLight != kInvalidUniqueId) { if (TCastToPtr light = mgr.ObjectById(x1c10_ballInnerGlowLight)) { light->SetTranslation(swooshToWorld.origin + zeus::CVector3f(0.f, 0.f, GetBallRadius())); std::optional lObj; if (IsMorphBallTransitionFlashValid() && x19dc_morphBallTransitionFlashGen->SystemHasLight()) { lObj.emplace(x19dc_morphBallTransitionFlashGen->GetLight()); } else if (x19d0_ballInnerGlowGen->SystemHasLight()) { lObj.emplace(x19d0_ballInnerGlowGen->GetLight()); } if (lObj) { const auto c = skBallInnerGlowColors[x8_ballGlowColorIdx]; const zeus::CColor color(c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f); lObj->SetColor(lObj->GetColor() * color); if (x0_player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing) { float t = 0.f; if (x0_player.x578_morphDuration != 0.f) { t = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f); } lObj->SetColor(zeus::CColor::lerp(lObj->GetColor(), zeus::skBlack, t)); } else if (x0_player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing) { float t = 0.f; if (x0_player.x578_morphDuration != 0.f) { t = zeus::clamp(0.f, x0_player.x574_morphTime / x0_player.x578_morphDuration, 1.f); } if (t < 0.5f) { lObj->SetColor(zeus::CColor::lerp(zeus::skBlack, lObj->GetColor(), std::min(2.f * t, 1.f))); } } else { lObj->SetColor(zeus::CColor::lerp(lObj->GetColor(), zeus::skWhite, x1c34_boostLightFactor)); } light->SetLight(*lObj); } } } if (x187c_spiderBallState == ESpiderBallState::Active) { AddSpiderBallElectricalEffect(); AddSpiderBallElectricalEffect(); AddSpiderBallElectricalEffect(); AddSpiderBallElectricalEffect(); AddSpiderBallElectricalEffect(); x1c38_spiderLightFactor = std::min(x1c38_spiderLightFactor + 0.25f, 1.f); } else { x1c38_spiderLightFactor = std::max(0.f, x1c38_spiderLightFactor - 0.15f); } UpdateSpiderBallElectricalEffects(); } void CMorphBall::ComputeBoostBallMovement(const CFinalInput& input, CStateManager& mgr, float dt) { if (!IsMovementAllowed() || !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::BoostBall)) return; if (!x1de4_25_boostEnabled) { CancelBoosting(); LeaveBoosting(); return; } if (!x1de4_24_inBoost) { x1dec_timeNotInBoost += dt; if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input) && x187c_spiderBallState != ESpiderBallState::Active) { if (x1e20_ballAnimIdx == 0) { constexpr CAnimPlaybackParms parms(1, -1, 1.f, true); x58_ballModel->GetAnimationData()->SetAnimation(parms, false); x1e20_ballAnimIdx = 1; x1e24_boostSfxHandle = CSfxManager::SfxStart(SFXsam_ball_charge_lp, 1.f, 0.f, true, 0x7f, true, kInvalidAreaId); } x1de8_boostChargeTime += dt; if (x1de8_boostChargeTime > g_tweakBall->GetBoostBallMaxChargeTime()) x1de8_boostChargeTime = g_tweakBall->GetBoostBallMaxChargeTime(); } else { if (x1e20_ballAnimIdx == 1) { constexpr CAnimPlaybackParms parms(0, -1, 1.f, true); x58_ballModel->GetAnimationData()->SetAnimation(parms, false); x1e20_ballAnimIdx = 0; CSfxManager::RemoveEmitter(x1e24_boostSfxHandle); if (x1de8_boostChargeTime >= g_tweakBall->GetBoostBallMinChargeTime()) { CSfxManager::AddEmitter(SFXsam_ball_boost, x0_player.GetTranslation(), zeus::skZero3f, true, false, 0xb4, kInvalidAreaId); } } if (x1de8_boostChargeTime >= g_tweakBall->GetBoostBallMinChargeTime()) { if (GetBallBoostState() == EBallBoostState::BoostAvailable) { if (GetIsInHalfPipeMode() || x1df8_27_ballCloseToCollision) { EnterBoosting(mgr); } else { x0_player.ApplyImpulseWR(zeus::skZero3f, zeus::CAxisAngle(-x1924_surfaceToWorld.basis[1] * 10000.f)); CancelBoosting(); } } else if (GetBallBoostState() == EBallBoostState::BoostDisabled) { x0_player.SetTransform( zeus::lookAt(x0_player.GetTranslation(), x0_player.GetTranslation() + GetBallToWorld().basis[1])); x0_player.ApplyImpulseWR(zeus::skZero3f, zeus::CAxisAngle(-x0_player.GetTransform().basis[0] * 10000.f)); CancelBoosting(); } } else if (x1de8_boostChargeTime > 0.f) { CancelBoosting(); } } } else { x1df4_boostDrainTime += dt; if (x1df4_boostDrainTime > g_tweakBall->GetBoostBallDrainTime()) LeaveBoosting(); if (!GetIsInHalfPipeMode() && !x1df8_27_ballCloseToCollision) { if (x1df4_boostDrainTime / g_tweakBall->GetBoostBallDrainTime() < 0.3f) DampLinearAndAngularVelocities(0.5f, 0.01f); else LeaveBoosting(); } } } void CMorphBall::EnterBoosting(CStateManager& mgr) { x1de4_24_inBoost = true; float incSpeed = 0.f; if (x1de8_boostChargeTime <= g_tweakBall->GetBoostBallChargeTimeTable(0)) incSpeed = g_tweakBall->GetBoostBallIncrementalSpeedTable(0); else if (x1de8_boostChargeTime <= g_tweakBall->GetBoostBallChargeTimeTable(1)) incSpeed = g_tweakBall->GetBoostBallIncrementalSpeedTable(1); else if (x1de8_boostChargeTime <= g_tweakBall->GetBoostBallChargeTimeTable(2)) incSpeed = g_tweakBall->GetBoostBallIncrementalSpeedTable(2); if (GetIsInHalfPipeMode()) { float speedMul = x0_player.GetVelocity().magnitude() / 95.f; if (speedMul > 0.3f) incSpeed -= (speedMul - 0.3f) * incSpeed; incSpeed = std::max(0.f, incSpeed); } zeus::CVector3f lookDir = x0_player.x500_lookDir; float lookMag2d = std::sqrt(lookDir.x() * lookDir.x() + lookDir.y() * lookDir.y()); float vertLookAngle = zeus::radToDeg(std::atan2(lookDir.z(), lookMag2d)); if (lookMag2d < 0.001f && x0_player.GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround) { float velMag2d = std::sqrt(x0_player.GetVelocity().x() * x0_player.GetVelocity().x() + x0_player.GetVelocity().y() * x0_player.GetVelocity().y()); if (velMag2d < 0.001f && std::fabs(x0_player.GetVelocity().z()) < 2.f) { lookDir = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis[1]; lookMag2d = std::sqrt(lookDir.x() * lookDir.x() + lookDir.y() * lookDir.y()); vertLookAngle = zeus::radToDeg(std::atan2(lookDir.z(), lookMag2d)); } } float speedMul = 1.f; if (vertLookAngle > 40.f) { float speedDamp = (vertLookAngle - 40.f) / 50.f; speedMul = 0.35f * speedDamp + (1.f - speedDamp); } x0_player.ApplyImpulseWR(lookDir * (speedMul * incSpeed * x0_player.GetMass()), zeus::CAxisAngle()); x1df4_boostDrainTime = 0.f; x1de8_boostChargeTime = 0.f; x0_player.SetTransform(zeus::CTransform(x1924_surfaceToWorld.basis, x0_player.GetTranslation())); SwitchToTire(); } void CMorphBall::LeaveBoosting() { if (x1de4_24_inBoost) { x1dec_timeNotInBoost = 0.f; x1de8_boostChargeTime = 0.f; } x1de4_24_inBoost = false; x1df4_boostDrainTime = 0.f; } void CMorphBall::CancelBoosting() { x1de8_boostChargeTime = 0.f; x1df4_boostDrainTime = 0.f; if (x1e20_ballAnimIdx == 1) { constexpr CAnimPlaybackParms parms(0, -1, 1.f, true); x58_ballModel->GetAnimationData()->SetAnimation(parms, false); x1e20_ballAnimIdx = 0; CSfxManager::SfxStop(x1e24_boostSfxHandle); } } bool CMorphBall::UpdateMarbleDynamics(CStateManager& mgr, float dt, const zeus::CVector3f& point) { bool continueForce = false; float maxAcc = g_tweakBall->GetMaxBallTranslationAcceleration(int(x0_player.GetSurfaceRestraint())); if (x0_player.GetVelocity().magnitude() < 3.f && x10_boostControlForce.magnitude() > 0.95f * maxAcc) { zeus::CVector3f localMomentum = x1924_surfaceToWorld.transposeRotate(x0_player.GetMomentum()); localMomentum.z() = 0.f; zeus::CVector3f localControlForce = x1924_surfaceToWorld.transposeRotate(x10_boostControlForce); localControlForce.z() = 0.f; if (localMomentum.canBeNormalized() && localControlForce.canBeNormalized()) if (localMomentum.normalized().dot(localControlForce.normalized()) < -0.9f) continueForce = true; } if (!continueForce) { zeus::CVector3f vel = x0_player.GetVelocity(); zeus::CVector3f ballToPoint = point - (x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius())); zeus::CVector3f addVel = x0_player.GetAngularVelocityWR().getVector().cross(ballToPoint); zeus::CVector3f velDelta = vel - addVel; float f28 = x187c_spiderBallState == ESpiderBallState::Active ? -1.f : 0.4f; float liftSpeed = 0.f; if (x1cd0_liftSpeedAvg.Size() > 3) { liftSpeed = *x1cd0_liftSpeedAvg.GetEntry(0); liftSpeed = std::min(liftSpeed, *x1cd0_liftSpeedAvg.GetEntry(1)); liftSpeed = std::min(liftSpeed, *x1cd0_liftSpeedAvg.GetEntry(2)); } if (velDelta.magSquared() > 1.f && liftSpeed > f28) { if (velDelta.magnitude() > 25.132742f) velDelta = velDelta.normalized() * M_PIF * 8.f; zeus::CVector3f newVel = vel + addVel; if (newVel.canBeNormalized()) { float f26 = (x28_tireMode && x187c_spiderBallState != ESpiderBallState::Active) ? 0.25f : 1.f; zeus::CVector3f f27 = newVel.normalized() * (velDelta.magnitude() * -g_tweakBall->GetBallSlipFactor(int(x0_player.GetSurfaceRestraint())) * f26 * 0.5f / GetBallRadius()); x0_player.ApplyTorqueWR(ballToPoint.normalized().cross(f27)); } } } else { zeus::CVector3f rotAxis = x1924_surfaceToWorld.basis[2].cross(x10_boostControlForce); if (rotAxis.canBeNormalized()) SpinToSpeed(25.f / GetBallRadius(), rotAxis.normalized(), 800.f); } if (x0_player.GetVelocity().magnitude() >= GetMinimumAlignmentSpeed()) { zeus::CVector3f axis = x1924_surfaceToWorld.basis[0]; if (x0_player.GetTransform().basis[0].dot(axis) < 0.f) axis = -axis; zeus::CVector3f upVec = x0_player.GetTransform().basis[0].cross(axis); if (upVec.canBeNormalized()) { if (!x28_tireMode) { x0_player.SetAngularImpulse(x0_player.GetAngularImpulse().getVector() + upVec.normalized() * g_tweakBall->GetTireness()); } else { x0_player.RotateInOneFrameOR( zeus::CQuaternion::shortestRotationArc(zeus::skRight, GetBallToWorld().transposeRotate(axis)), dt); } } return upVec.magnitude() < (GetIsInHalfPipeMode() ? 0.2f : 0.05f); } return false; } void CMorphBall::ApplyFriction(float f) { zeus::CVector3f vel = x0_player.GetVelocity(); if (f < vel.magnitude()) vel = vel.normalized() * (vel.magnitude() - f); else vel = zeus::skZero3f; x0_player.SetVelocityWR(vel); } void CMorphBall::DampLinearAndAngularVelocities(float linDamp, float angDamp) { zeus::CVector3f vel = x0_player.GetVelocity() * (1.f - linDamp); x0_player.SetVelocityWR(vel); zeus::CAxisAngle ang = x0_player.GetAngularVelocityWR(); ang = ang * (1.f - angDamp); x0_player.SetAngularVelocityWR(ang); } float CMorphBall::GetMinimumAlignmentSpeed() const { if (x187c_spiderBallState == ESpiderBallState::Active) return 0.f; else return g_tweakBall->GetMinimumAlignmentSpeed(); } void CMorphBall::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { if (x1c34_boostLightFactor == 1.f) return; x0_player.GetActorLights()->SetFindShadowLight(x1e44_damageEffect < 0.25f); x0_player.GetActorLights()->SetShadowDynamicRangeThreshold(0.05f); x0_player.GetActorLights()->SetDirty(); CCollidableSphere sphere = x38_collisionSphere; sphere.SetSphereCenter(zeus::skZero3f); zeus::CAABox ballAABB = sphere.CalculateAABox(GetBallToWorld()); if (x0_player.GetAreaIdAlways() != kInvalidAreaId) { const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x0_player.GetAreaIdAlways()); if (area->IsPostConstructed()) x0_player.GetActorLights()->BuildAreaLightList(mgr, *area, ballAABB); } x0_player.GetActorLights()->BuildDynamicLightList(mgr, ballAABB); if (x0_player.GetActorLights()->HasShadowLight()) { CCollidableSphere sphere = x38_collisionSphere; sphere.SetSphereCenter(zeus::skZero3f); x1c14_worldShadow->BuildLightShadowTexture(mgr, x0_player.GetAreaIdAlways(), x0_player.GetActorLights()->GetShadowLightIndex(), sphere.CalculateAABox(GetBallToWorld()), false, false); } else { x1c14_worldShadow->ResetBlur(); } zeus::CColor ambColor = x0_player.GetActorLights()->GetAmbientColor(); ambColor.a() = 1.f; x0_player.GetActorLights()->SetAmbientColor(zeus::CColor::lerp(ambColor, zeus::skWhite, x1c34_boostLightFactor)); *x1c18_actorLights = *x0_player.GetActorLights(); ambColor = x0_player.GetActorLights()->GetAmbientColor(); ambColor.a() = 1.f; x1c18_actorLights->SetAmbientColor( zeus::CColor::lerp(ambColor, zeus::skWhite, std::max(x1c38_spiderLightFactor, x1c34_boostLightFactor))); if (CAnimData* animData = x58_ballModel->GetAnimationData()) animData->PreRender(); } void CMorphBall::PointGenerator(void* ctx, const std::vector>& vn) { reinterpret_cast(ctx)->GeneratePoints(vn); } void CMorphBall::Render(const CStateManager& mgr, const CActorLights* lights) const { SCOPED_GRAPHICS_DEBUG_GROUP("CPlayer::Render", zeus::skPurple); zeus::CTransform ballToWorld = GetBallToWorld(); if (x28_tireMode) { ballToWorld = ballToWorld * zeus::CQuaternion::fromAxisAngle(ballToWorld.transposeRotate(x0_player.x500_lookDir), x30_ballTiltAngle) .toTransform(); } bool dying = x0_player.x9f4_deathTime > 0.f; if (dying) { zeus::CColor modColor(0.f, zeus::clamp(0.f, 1.f - x0_player.x9f4_deathTime / 0.2f * 6.f, 1.f)); CModelFlags flags(7, u8(x5c_ballModelShader), 1, modColor); flags.m_extendedShader = EExtendedShader::LightingCubeReflection; x58_ballModel->Render(mgr, ballToWorld, nullptr, flags); } CModelFlags flags(0, 0, 3, zeus::skWhite); if (x1e44_damageEffect > 0.f) flags = CModelFlags(1, 0, 3, zeus::CColor(1.f, 1.f - x1e44_damageEffect, 1.f - x1e44_damageEffect, 1.f)); flags.m_extendedShader = EExtendedShader::LightingCubeReflection; if (x1c1c_rainSplashGen && x1c1c_rainSplashGen->IsRaining()) CSkinnedModel::SetPointGeneratorFunc(x1c1c_rainSplashGen.get(), PointGenerator); if (x1c34_boostLightFactor != 1.f) { if (lights->HasShadowLight()) { x1c14_worldShadow->EnableModelProjectedShadow(ballToWorld, lights->GetShadowLightArrIndex(), 1.f); flags.m_extendedShader = EExtendedShader::LightingCubeReflectionWorldShadow; } x58_ballModel->Render(mgr, ballToWorld, lights, flags); x1c14_worldShadow->DisableModelProjectedShadow(); } else { // Lights used to be nullptr here, but we keep it due to PC's increased dynamic lighting range x58_ballModel->Render(mgr, ballToWorld, lights, flags); } if (x1c1c_rainSplashGen && x1c1c_rainSplashGen->IsRaining()) { CSkinnedModel::ClearPointGeneratorFunc(); x1c1c_rainSplashGen->Draw(zeus::CTransform::Translate(ballToWorld.origin)); } float speed = x0_player.GetVelocity().magnitude(); if (x1e44_damageEffect > 0.25f) { RenderDamageEffects(mgr, ballToWorld); } else if (x1c30_boostOverLightFactor > 0.f && !dying) { int count = std::min(int(speed * 0.5f), 5); for (int i = 0; i < count; ++i) { zeus::CTransform xf = zeus::CTransform::Translate(*x1c90_ballPosAvg.GetEntry(i)) * x1c3c_ballOrientAvg.GetEntry(i)->toTransform(); float alpha = (1.f - i / 5.f) * x1c30_boostOverLightFactor * 0.2f; if (x68_lowPolyBallModel) { CModelFlags lpFlags(7, u8(x6c_lowPolyBallModelShader), 1, zeus::CColor(1.f, alpha)); x68_lowPolyBallModel->Render(mgr, xf, nullptr, lpFlags); } } } ColorArray c = BallSwooshColors[x8_ballGlowColorIdx]; float swooshAlpha = x1c20_tireFactor / x1c24_maxTireFactor; zeus::CColor color0 = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, swooshAlpha}; c = BallSwooshColorsCharged[x8_ballGlowColorIdx]; zeus::CColor color1 = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, swooshAlpha}; float t = 0.f; if (x1df4_boostDrainTime > 0.f) t = zeus::clamp(0.f, (speed - 25.f) / 15.f, 1.f); zeus::CColor tailColor = zeus::CColor::lerp(color0, color1, t); x19b8_slowBlueTailSwooshGen->SetModulationColor(tailColor); x19b8_slowBlueTailSwooshGen->Render(); x19bc_slowBlueTailSwooshGen2->SetModulationColor(tailColor); x19bc_slowBlueTailSwooshGen2->Render(); x19c0_slowBlueTailSwoosh2Gen->SetModulationColor(tailColor); x19c0_slowBlueTailSwoosh2Gen->Render(); x19c4_slowBlueTailSwoosh2Gen2->SetModulationColor(tailColor); x19c4_slowBlueTailSwoosh2Gen2->Render(); if (x1df4_boostDrainTime > 0.f && speed > 23.f && swooshAlpha > 0.5f) { float laggyAlpha = zeus::clamp(0.f, (speed - 23.f) / 17.f, t); c = BallSwooshColorsJaggy[x8_ballGlowColorIdx]; zeus::CColor colorJaggy = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, laggyAlpha}; x19c8_jaggyTrailGen->SetModulationColor(colorJaggy); x19c8_jaggyTrailGen->Render(); } RenderSpiderBallElectricalEffect(); if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x60_spiderBallGlassModel) { float tmp = std::max(x1c38_spiderLightFactor, x1c34_boostLightFactor); CModelFlags sflags(0, u8(x64_spiderBallGlassModelShader), 3, zeus::skWhite); sflags.m_extendedShader = EExtendedShader::LightingCubeReflection; if (tmp != 1.f) { if (lights->HasShadowLight()) { x1c14_worldShadow->EnableModelProjectedShadow(ballToWorld, lights->GetShadowLightArrIndex(), 1.f); sflags.m_extendedShader = EExtendedShader::LightingCubeReflectionWorldShadow; } x60_spiderBallGlassModel->Render(mgr, ballToWorld, x1c18_actorLights.get(), sflags); x1c14_worldShadow->DisableModelProjectedShadow(); } else { x60_spiderBallGlassModel->Render(mgr, ballToWorld, nullptr, sflags); } } x19cc_wallSparkGen->Render(); x1bc8_wakeEffectGens[7]->Render(); if (x1c0c_wakeEffectIdx != -1) x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->Render(); c = BallGlowColors[x8_ballGlowColorIdx]; zeus::CColor glowColor = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f}; x19d0_ballInnerGlowGen->SetModulationColor(glowColor); if (x19d0_ballInnerGlowGen->GetNumActiveChildParticles() > 0) { c = BallTransFlashColors[x8_ballGlowColorIdx]; glowColor = zeus::CColor{c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f}; x19d0_ballInnerGlowGen->GetActiveChildParticle(0).SetModulationColor(glowColor); if (x19d0_ballInnerGlowGen->GetNumActiveChildParticles() > 1) { c = BallAuxGlowColors[x8_ballGlowColorIdx]; glowColor = zeus::CColor{c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f}; x19d0_ballInnerGlowGen->GetActiveChildParticle(1).SetModulationColor(glowColor); } } x19d0_ballInnerGlowGen->Render(); x19d4_spiderBallMagnetEffectGen->Render(); RenderEnergyDrainEffects(mgr); if (x19d8_boostBallGlowGen->GetModulationColor() != zeus::skClear) x19d8_boostBallGlowGen->Render(); RenderMorphBallTransitionFlash(mgr); if (x0_player.GetFrozenState()) { constexpr CModelFlags modelFlags(0, 0, 3, zeus::skWhite); x70_frozenBallModel->Render(mgr, zeus::CTransform::Translate(ballToWorld.origin), lights, modelFlags); } RenderIceBreakEffect(mgr); } void CMorphBall::ResetMorphBallTransitionFlash() { x19a8_morphBallTransitionFlash.Lock(); if (x19dc_morphBallTransitionFlashGen) x19dc_morphBallTransitionFlashGen.reset(); } void CMorphBall::UpdateMorphBallTransitionFlash(float dt) { if (!x19dc_morphBallTransitionFlashGen && x19a8_morphBallTransitionFlash.IsLoaded()) { x19dc_morphBallTransitionFlashGen = std::make_unique(x19a8_morphBallTransitionFlash); x19dc_morphBallTransitionFlashGen->SetOrientation(x0_player.GetTransform().getRotation()); } if (x19dc_morphBallTransitionFlashGen) { if (x19dc_morphBallTransitionFlashGen->IsSystemDeletable()) { x19dc_morphBallTransitionFlashGen.reset(); x19a8_morphBallTransitionFlash.Unlock(); } else { x19dc_morphBallTransitionFlashGen->SetGlobalTranslation(GetBallToWorld().origin); x19dc_morphBallTransitionFlashGen->Update(dt); } } } void CMorphBall::RenderMorphBallTransitionFlash(const CStateManager&) const { if (x19dc_morphBallTransitionFlashGen == nullptr) { return; } const auto colorData = BallTransFlashColors[x8_ballGlowColorIdx]; const zeus::CColor color = { float(colorData[0]) / 255.f, float(colorData[1]) / 255.f, float(colorData[2]) / 255.f, 1.f, }; x19dc_morphBallTransitionFlashGen->SetModulationColor(color); x19dc_morphBallTransitionFlashGen->Render(); } void CMorphBall::UpdateIceBreakEffect(float dt) { if (!x19e0_effect_morphBallIceBreakGen && x19b0_effect_morphBallIceBreak.IsLoaded()) { x19e0_effect_morphBallIceBreakGen = std::make_unique(x19b0_effect_morphBallIceBreak); x19e0_effect_morphBallIceBreakGen->SetOrientation(x0_player.GetTransform().getRotation()); } if (x19e0_effect_morphBallIceBreakGen) { if (x19e0_effect_morphBallIceBreakGen->IsSystemDeletable()) { x19e0_effect_morphBallIceBreakGen.reset(); x19b0_effect_morphBallIceBreak.Unlock(); } else { x19e0_effect_morphBallIceBreakGen->SetGlobalTranslation(GetBallToWorld().origin); x19e0_effect_morphBallIceBreakGen->Update(dt); } } } void CMorphBall::RenderIceBreakEffect(const CStateManager& mgr) const { if (x19e0_effect_morphBallIceBreakGen) x19e0_effect_morphBallIceBreakGen->Render(); } void CMorphBall::RenderDamageEffects(const CStateManager& mgr, const zeus::CTransform& xf) const { CRandom16 rand; CModelFlags flags(7, 0, 1, zeus::CColor(0.25f * x1e44_damageEffect, 0.1f * x1e44_damageEffect, 0.1f * x1e44_damageEffect, 1.f)); // No Z update flags.m_extendedShader = EExtendedShader::SolidColorAdditive; for (int i = 0; i < 5; ++i) { rand.Float(); float translateMag = 0.15f * x1e44_damageEffect * std::sin(30.f * x1e4c_damageTime + rand.Float() * M_PIF); zeus::CTransform modelXf = xf * zeus::CTransform::Translate(translateMag * rand.Float(), translateMag * rand.Float(), translateMag * rand.Float()); x68_lowPolyBallModel->Render(CModelData::EWhichModel::Normal, modelXf, nullptr, flags); } } void CMorphBall::UpdateHalfPipeStatus(CStateManager& mgr, float dt) { x1dfc_touchHalfPipeCooldown -= dt; x1dfc_touchHalfPipeCooldown = std::max(0.f, x1dfc_touchHalfPipeCooldown); x1e04_touchHalfPipeRecentCooldown -= dt; x1e04_touchHalfPipeRecentCooldown = std::max(0.f, x1e04_touchHalfPipeRecentCooldown); if (x1dfc_touchHalfPipeCooldown > 0.f) { float avg = *x1cd0_liftSpeedAvg.GetAverage(); if (avg > 25.f || (GetIsInHalfPipeMode() && avg > 4.5f)) { SetIsInHalfPipeMode(true); SetIsInHalfPipeModeInAir(!x1df8_27_ballCloseToCollision); SetTouchedHalfPipeRecently(x1e04_touchHalfPipeRecentCooldown > 0.f); if (GetIsInHalfPipeModeInAir()) { x1e08_prevHalfPipeNormal = zeus::skZero3f; x1e14_halfPipeNormal = zeus::skZero3f; } } else { DisableHalfPipeStatus(); } } else { DisableHalfPipeStatus(); } if (GetIsInHalfPipeMode()) x0_player.SetCollisionAccuracyModifier(10.f); else x0_player.SetCollisionAccuracyModifier(1.f); } void CMorphBall::DisableHalfPipeStatus() { SetIsInHalfPipeMode(false); SetIsInHalfPipeModeInAir(false); SetTouchedHalfPipeRecently(false); x1dfc_touchHalfPipeCooldown = 0.f; x1e00_disableControlCooldown = 0.f; x0_player.SetCollisionAccuracyModifier(1.f); x1e08_prevHalfPipeNormal = zeus::skZero3f; x1e14_halfPipeNormal = zeus::skZero3f; } bool CMorphBall::BallCloseToCollision(const CStateManager& mgr, float dist, const CMaterialFilter& filter) const { CMaterialList playerOrSolid(EMaterialTypes::Player, EMaterialTypes::Solid); CCollidableSphere sphere(zeus::CSphere(x0_player.GetTranslation() + zeus::CVector3f(0.f, 0.f, GetBallRadius()), dist), playerOrSolid); rstl::reserved_vector nearList; mgr.BuildColliderList(nearList, x0_player, sphere.CalculateLocalAABox()); if (CGameCollision::DetectStaticCollisionBoolean(mgr, sphere, zeus::CTransform(), filter)) return true; for (TUniqueId id : nearList) { if (TCastToConstPtr act = mgr.GetObjectById(id)) { if (CCollisionPrimitive::CollideBoolean( {sphere, filter, zeus::CTransform()}, {*act->GetCollisionPrimitive(), CMaterialFilter::skPassEverything, act->GetPrimitiveTransform()})) return true; } } return false; } void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) { x74_collisionInfos = list; CMaterialList allMats; for (const CCollisionInfo& info : list) allMats.Add(info.GetMaterialLeft()); zeus::CVector3f vel = x0_player.GetVelocity(); float velMag = vel.magnitude(); EMaterialTypes wakeMaterial = EMaterialTypes::NoStepLogic; if (velMag > 7.f && x0_player.GetFluidCounter() == 0) { bool hitWall = false; for (const CCollisionInfo& info : list) { if (!hitWall) { if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Wall)) { hitWall = true; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Stone) || info.GetMaterialLeft().HasMaterial(EMaterialTypes::Metal)) { x19cc_wallSparkGen->SetTranslation(info.GetPoint()); x19cc_wallSparkGen->SetParticleEmission(true); x1e38_wallSparkFrameCountdown = 7; } } } if (wakeMaterial == EMaterialTypes::NoStepLogic) { if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Floor)) { EMaterialTypes tmpMaterial; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Dirt)) tmpMaterial = EMaterialTypes::Dirt; else tmpMaterial = wakeMaterial; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Sand)) tmpMaterial = EMaterialTypes::Sand; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Lava)) tmpMaterial = EMaterialTypes::Lava; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::MudSlow)) tmpMaterial = EMaterialTypes::MudSlow; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Snow)) tmpMaterial = EMaterialTypes::Snow; if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Phazon)) tmpMaterial = EMaterialTypes::Phazon; wakeMaterial = tmpMaterial; if (tmpMaterial != EMaterialTypes::NoStepLogic) { int mappedIdx = skWakeEffectMap[size_t(tmpMaterial)]; if (mappedIdx == 0) // Phazon { const CGameArea* area = mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId()); if (const CScriptAreaAttributes* attribs = area->GetPostConstructed()->x10d8_areaAttributes) if (attribs->GetPhazonType() == EPhazonType::Orange) mappedIdx = 1; // Orange Phazon } if (x1c0c_wakeEffectIdx != mappedIdx) { if (x1c0c_wakeEffectIdx != -1) x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(false); x1c0c_wakeEffectIdx = mappedIdx; } x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(true); x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetTranslation(info.GetPoint()); } } } } if (hitWall && !CSfxManager::IsPlaying(x1e28_wallHitSfxHandle)) { x1e28_wallHitSfxHandle = CSfxManager::AddEmitter(SFXsam_ball_wallhit, x0_player.GetTranslation(), zeus::skZero3f, true, false, 0x7f, kInvalidAreaId); x0_player.ApplySubmergedPitchBend(x1e28_wallHitSfxHandle); } } if (wakeMaterial == EMaterialTypes::NoStepLogic && x1c0c_wakeEffectIdx != -1) x1bc8_wakeEffectGens[int(x1c0c_wakeEffectIdx)]->SetParticleEmission(false); x1954_isProjectile = false; if (allMats.HasMaterial(EMaterialTypes::HalfPipe)) { x1dfc_touchHalfPipeCooldown = 4.f; x1e04_touchHalfPipeRecentCooldown = 0.05f; for (const CCollisionInfo& info : list) { if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::HalfPipe)) { if (info.GetNormalLeft().dot(x1e14_halfPipeNormal) < 0.99) { x1e08_prevHalfPipeNormal = x1e14_halfPipeNormal; x1e14_halfPipeNormal = info.GetNormalLeft(); if (zeus::close_enough(x1e08_prevHalfPipeNormal, zeus::skZero3f, 0.000011920929f)) x1e08_prevHalfPipeNormal = x1e14_halfPipeNormal; } } } } if (x28_tireMode && allMats.HasMaterial(EMaterialTypes::Floor) && allMats.HasMaterial(EMaterialTypes::Wall)) SwitchToMarble(); if (!GetIsInHalfPipeMode() && x1de4_24_inBoost && velMag > 3.f) { zeus::CVector3f velNorm = vel.normalized(); for (const CCollisionInfo& info : list) { if (!info.GetMaterialLeft().HasMaterial(EMaterialTypes::HalfPipe) && info.GetNormalLeft().dot(velNorm) < -0.4f) { LeaveBoosting(); DampLinearAndAngularVelocities(0.4f, 0.01f); break; } } } if (id == kInvalidUniqueId) { zeus::CVector3f cvel = x0_player.GetVelocity(); float cvelMag = cvel.magnitude(); zeus::CVector3f cforce = x1c_controlForce; if (cforce.magnitude() > 1000.f && cvelMag > 8.f) { zeus::CVector3f cforceNorm = cforce.normalized(); zeus::CVector3f cvelNorm = cvel.normalized(); for (const CCollisionInfo& info : list) { if (IsClimbable(info) && info.GetNormalLeft().dot(cforceNorm) < -0.4f && info.GetNormalLeft().dot(cvelNorm) < -0.6f) { float threeQVel = 0.75f * cvelMag; float maxSpeed = g_tweakBall->GetBallTranslationMaxSpeed(int(x0_player.GetSurfaceRestraint())); float f0 = maxSpeed * 0.15f; float f3 = (threeQVel - f0) < 0.f ? threeQVel : f0; float f4 = maxSpeed * 0.25f; f4 = (f3 - f4) < 0.f ? f4 : f3; zeus::CVector3f newVel = cvel + zeus::CVector3f(0.f, 0.f, f4); x1dd8_ = newVel; x0_player.SetVelocityWR(newVel); x1dc8_failsafeCounter += 1; break; } } } } if (list.GetCount() > 2 && list.GetItem(0).GetNormalLeft().z() > 0.2f && std::fabs(x0_player.GetVelocity().dot(list.GetItem(0).GetNormalLeft())) > 2.f) { float accum = 0.f; int count = 0; for (auto it = list.begin() + 1; it != list.end(); ++it) { const CCollisionInfo& item1 = *it; for (auto it2 = list.begin() + 1; it2 != list.end(); ++it2) { const CCollisionInfo& item2 = *it2; accum += item1.GetNormalLeft().dot(item2.GetNormalLeft()); count += 1; } } if (accum / float(count) < 0.5f) x1dc8_failsafeCounter += 1; } if (list.GetCount() != 0) SelectMorphBallSounds(list.GetItem(0).GetMaterialLeft()); } bool CMorphBall::IsInFrustum(const zeus::CFrustum& frustum) const { if (x58_ballModel->IsNull()) return false; if (x58_ballModel->IsInFrustum(GetBallToWorld(), frustum)) return true; auto swooshBounds = x19b8_slowBlueTailSwooshGen->GetBounds(); return x19b8_slowBlueTailSwooshGen->GetModulationColor().a() != 0.f && swooshBounds && frustum.aabbFrustumTest(*swooshBounds); } void CMorphBall::ComputeLiftForces(const zeus::CVector3f& controlForce, const zeus::CVector3f& velocity, const CStateManager& mgr) { x1cd0_liftSpeedAvg.AddValue(velocity.magnitude()); x1d10_liftControlForceAvg.AddValue(controlForce); zeus::CVector3f avgControlForce = *x1d10_liftControlForceAvg.GetAverage(); float avgControlForceMag = avgControlForce.magnitude(); if (avgControlForceMag > 12000.f) { float avgLiftSpeed = *x1cd0_liftSpeedAvg.GetAverage(); if (avgLiftSpeed < 4.f) { zeus::CTransform xf = x0_player.GetPrimitiveTransform(); zeus::CAABox aabb = x0_player.GetCollisionPrimitive()->CalculateAABox(xf); aabb.min -= zeus::CVector3f(0.1f, 0.1f, -0.05f); aabb.max += zeus::CVector3f(0.1f, 0.1f, -0.05f); CCollidableAABox colAABB(aabb, {EMaterialTypes::Solid}); if (CGameCollision::DetectStaticCollisionBoolean(mgr, colAABB, zeus::CTransform(), CMaterialFilter::skPassEverything)) { zeus::CVector3f pos = xf.origin + zeus::CVector3f(0.f, 0.f, 1.75f * GetBallRadius()); zeus::CVector3f dir = avgControlForce * (1.f / avgControlForceMag); CRayCastResult result = mgr.RayStaticIntersection(pos, dir, 1.4f, CMaterialFilter::MakeInclude({EMaterialTypes::Solid})); if (result.IsInvalid()) { float mag = 1.f - std::max(0.f, avgLiftSpeed - 3.f); zeus::CVector3f force(0.f, 0.f, mag * 40000.f); x0_player.ApplyForceWR(force, zeus::CAxisAngle()); x0_player.ApplyImpulseWR(zeus::skZero3f, zeus::CAxisAngle(-x1924_surfaceToWorld.basis[0] * 1000.f * mag)); } } } } } float CMorphBall::CalculateSurfaceFriction() const { float friction = g_tweakBall->GetBallTranslationFriction(int(x0_player.GetSurfaceRestraint())); if (x0_player.GetAttachedActor() != kInvalidUniqueId) friction *= 2.f; size_t drainSourceCount = x0_player.GetEnergyDrain().GetEnergyDrainSources().size(); if (drainSourceCount > 0) friction *= drainSourceCount * 1.5f; return friction; } void CMorphBall::ApplyGravity(CStateManager& mgr) { if (x0_player.CheckSubmerged() && !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit)) x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, g_tweakBall->GetBallWaterGravity() * x0_player.GetMass())); else x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, g_tweakBall->GetBallGravity() * x0_player.GetMass())); } void CMorphBall::SpinToSpeed(float holdMag, zeus::CVector3f torque, float mag) { x0_player.ApplyTorqueWR(torque * ((holdMag - x0_player.GetAngularVelocityWR().getVector().magnitude()) * mag)); } float CMorphBall::ComputeMaxSpeed() const { if (GetIsInHalfPipeMode()) return std::min(x0_player.GetVelocity().magnitude() * 1.5f, 95.f); else return g_tweakBall->GetBallTranslationMaxSpeed(int(x0_player.GetSurfaceRestraint())); } constexpr CDamageInfo kBallDamage = {CWeaponMode(EWeaponType::BoostBall), 50000.f, 0.f, 0.f}; void CMorphBall::Touch(CActor& actor, CStateManager& mgr) { if (TCastToPtr act = actor) { if (x1de4_24_inBoost && (act->GetVelocity() - x0_player.GetVelocity()).magnitude() > g_tweakBall->GetBoostBallMinRelativeSpeedForDamage()) { mgr.ApplyDamage(x0_player.GetUniqueId(), actor.GetUniqueId(), x0_player.GetUniqueId(), kBallDamage, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::skZero3f); } } } bool CMorphBall::IsClimbable(const CCollisionInfo& cinfo) const { if (std::fabs(cinfo.GetNormalLeft().z()) < 0.7f) { float pointToBall = GetBallToWorld().origin.z() - cinfo.GetPoint().z(); if (pointToBall > 0.1f && pointToBall < GetBallRadius() - 0.05f) return true; } return false; } void CMorphBall::FluidFXThink(CActor::EFluidState state, CScriptWater& water, CStateManager& mgr) { zeus::CVector3f vec = x0_player.GetTranslation(); vec.z() = float(water.GetTriggerBoundsWR().max.z()); if (x0_player.x4fc_flatMoveSpeed >= 8.f) { float maxVel = x0_player.GetBallMaxVelocity(); if (mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(x0_player.GetUniqueId()) >= (maxVel - x0_player.x4fc_flatMoveSpeed) / (maxVel - 8.f) * 0.1f) { mgr.GetFluidPlaneManager()->CreateSplash(x0_player.GetUniqueId(), mgr, water, vec, 0.f, state == CActor::EFluidState::EnteredFluid); } } if (x0_player.x4fc_flatMoveSpeed >= 0.2f) { float deltaTime = mgr.GetFluidPlaneManager()->GetLastRippleDeltaTime(x0_player.GetUniqueId()); float f0; if (x0_player.x4fc_flatMoveSpeed <= 15.f) { f0 = 0.13f; } else { f0 = std::max(0.1f, 0.13f - 0.03f * (x0_player.x4fc_flatMoveSpeed - 15.f) / (x0_player.GetBallMaxVelocity() - x0_player.x4fc_flatMoveSpeed)); } if (deltaTime >= f0) { water.GetFluidPlane().AddRipple(0.65f * x0_player.x4fc_flatMoveSpeed / x0_player.GetBallMaxVelocity(), x0_player.GetUniqueId(), vec, water, mgr); } } } void CMorphBall::LoadMorphBallModel(CStateManager& mgr) { bool spiderBall = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall); int modelIdx = int(mgr.GetPlayerState()->GetCurrentSuitRaw()); if (mgr.GetPlayerState()->IsFusionEnabled()) modelIdx += 4; int loadModelId = modelIdx; if (spiderBall) loadModelId += 4; if (mgr.GetPlayerState()->IsFusionEnabled()) loadModelId += 100; if (loadModelId != x4_loadedModelId) { x4_loadedModelId = loadModelId; if (spiderBall) { x58_ballModel = GetMorphBallModel(kSpiderBallCharacterTable[modelIdx].first, xc_radius); x5c_ballModelShader = kSpiderBallCharacterTable[modelIdx].second; x68_lowPolyBallModel = GetMorphBallModel(kSpiderBallLowPolyTable[modelIdx].first, xc_radius); x6c_lowPolyBallModelShader = kSpiderBallLowPolyTable[modelIdx].second; if (kSpiderBallGlassTable[modelIdx].first) { x60_spiderBallGlassModel = GetMorphBallModel(kSpiderBallGlassTable[modelIdx].first, xc_radius); x64_spiderBallGlassModelShader = kSpiderBallGlassTable[modelIdx].second; } else { x60_spiderBallGlassModel.reset(); x64_spiderBallGlassModelShader = 0; } x8_ballGlowColorIdx = kSpiderBallGlowColorIdxTable[modelIdx]; } else { x58_ballModel = GetMorphBallModel(kBallCharacterTable[modelIdx].first, xc_radius); x5c_ballModelShader = kBallCharacterTable[modelIdx].second; x68_lowPolyBallModel = GetMorphBallModel(kBallLowPolyTable[modelIdx].first, xc_radius); x6c_lowPolyBallModelShader = kBallLowPolyTable[modelIdx].second; x8_ballGlowColorIdx = kBallGlowColorIdxTable[modelIdx]; } x58_ballModel->SetScale(zeus::CVector3f(g_tweakPlayer->GetPlayerBallHalfExtent() * 2.f)); } } void CMorphBall::AddSpiderBallElectricalEffect() { u32 idx = 0; for (auto& gen : x19e4_spiderElectricGens) { if (gen.second) { ++idx; continue; } gen.second = true; x1b6c_activeSpiderElectricList.emplace_back(idx, x1b80_rand.Range(4, 8)); float sign = (x1b80_rand.Next() & 0x100) < 0x80 ? -1.f : 1.f; float randDir = GetBallRadius() * 0.9f * sign; float ang0 = zeus::degToRad(40.f - x1b80_rand.Float() * 80.f); float ang1 = zeus::degToRad(40.f - x1b80_rand.Float() * 80.f + 90.f); zeus::CVector3f translation(std::sin(ang1) * std::cos(ang0) * sign * 0.6f + randDir * 1.32f, 0.6f * sign * std::sin(ang0), 0.6f * sign * std::cos(ang1) * std::cos(ang0)); zeus::CVector3f transInc = (zeus::CVector3f(randDir, 0.f, 0.f) - translation) * (1.f / 6.f); gen.first->DoSpiderBallWarmup(translation, transInc); break; } } void CMorphBall::UpdateSpiderBallElectricalEffects() { zeus::CTransform ballToWorld = GetBallToWorld(); zeus::CVector3f ballTranslation = ballToWorld.origin; ballToWorld.origin = zeus::skZero3f; for (auto it = x1b6c_activeSpiderElectricList.begin(); it != x1b6c_activeSpiderElectricList.end();) { CSpiderBallElectricityManager& elec = *it; if (elec.x8_curFrame >= elec.x4_lifetime) { x19e4_spiderElectricGens[elec.x0_effectIdx].second = false; it = x1b6c_activeSpiderElectricList.erase(it); continue; } CParticleSwoosh& swoosh = *x19e4_spiderElectricGens[elec.x0_effectIdx].first; swoosh.SetModulationColor(zeus::CColor(1.f, 1.f - elec.x8_curFrame / elec.x4_lifetime)); swoosh.SetGlobalTranslation(ballTranslation); swoosh.SetGlobalOrientation(ballToWorld); elec.x8_curFrame += 1; ++it; } } void CMorphBall::RenderSpiderBallElectricalEffect() const { for (const CSpiderBallElectricityManager& effect : x1b6c_activeSpiderElectricList) x19e4_spiderElectricGens[effect.x0_effectIdx].first->Render(); } void CMorphBall::RenderEnergyDrainEffects(const CStateManager& mgr) const { for (const CEnergyDrainSource& source : x0_player.x274_energyDrain.GetEnergyDrainSources()) { if (const MP1::CMetroidBeta* metroid = CPatterned::CastTo(mgr.GetObjectById(source.GetEnergyDrainSourceId()))) { metroid->RenderHitBallEffect(); break; } } } void CMorphBall::TouchModel(const CStateManager& mgr) const { x58_ballModel->Touch(mgr, x5c_ballModelShader); if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x60_spiderBallGlassModel) x60_spiderBallGlassModel->Touch(mgr, x64_spiderBallGlassModelShader); x68_lowPolyBallModel->Touch(mgr, x6c_lowPolyBallModelShader); } void CMorphBall::TakeDamage(float dam) { if (dam <= 0.f) { x1e44_damageEffect = 0.f; x1e48_damageEffectDecaySpeed = 0.f; return; } if (dam >= 20.f) x1e48_damageEffectDecaySpeed = 0.25f; else if (dam > 5.f) x1e48_damageEffectDecaySpeed = 1.f - (dam - 5.f) / 15.f * 0.75f; else x1e48_damageEffectDecaySpeed = 1.f; x1e44_damageEffect = 1.f; } void CMorphBall::StartLandingSfx() { if (x0_player.GetVelocity().z() < -5.f && x1e36_landSfx != 0xffff) { float vol = zeus::clamp(0.75f, 0.0125f * x0_player.GetLastVelocity().z() + 0.75f, 1.f); CSfxHandle hnd = CSfxManager::SfxStart(x1e36_landSfx, vol, 0.f, true, 0x7f, false, kInvalidAreaId); x0_player.ApplySubmergedPitchBend(hnd); } } void CMorphBall::Stop() { x19b0_effect_morphBallIceBreak.Lock(); if (x19e0_effect_morphBallIceBreakGen) x19e0_effect_morphBallIceBreakGen.reset(); } void CMorphBall::StopSounds() { if (x1e2c_rollSfxHandle) { CSfxManager::SfxStop(x1e2c_rollSfxHandle); x1e2c_rollSfxHandle.reset(); } if (x1e30_spiderSfxHandle) { CSfxManager::SfxStop(x1e30_spiderSfxHandle); x1e30_spiderSfxHandle.reset(); } } void CMorphBall::StopEffects() { x19cc_wallSparkGen->SetParticleEmission(false); x1bc8_wakeEffectGens[7]->SetParticleEmission(false); if (x1c0c_wakeEffectIdx != -1) x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(false); } } // namespace urde