#include "CMapSurfaceShader.hpp" #include "hecl/Pipeline.hpp" #include "Graphics/CGraphics.hpp" namespace urde { static boo::ObjToken s_Pipeline; void CMapSurfaceShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CMapSurfaceShader{}); } void CMapSurfaceShader::Shutdown() { s_Pipeline.reset(); } CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx, const boo::ObjToken& vbo, const boo::ObjToken& ibo) : m_vbo(vbo), m_ibo(ibo) { m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); boo::ObjToken bufs[] = {m_uniBuf.get()}; boo::PipelineStage stages[] = {boo::PipelineStage::Vertex}; m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(), 1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr); } void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count) { Uniform uniform = { CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color }; m_uniBuf->load(&uniform, sizeof(Uniform)); CGraphics::SetShaderDataBinding(m_dataBind); CGraphics::DrawArrayIndexed(start, count); } }