#ifndef __URDE_CINVENTORYSCREEN_HPP__ #define __URDE_CINVENTORYSCREEN_HPP__ #include "CInGameGuiManager.hpp" #include "CPauseScreenBase.hpp" #include "CSamusDoll.hpp" namespace urde { class CDependencyGroup; namespace MP1 { class CInventoryScreen : public CPauseScreenBase { std::unique_ptr x19c_samusDoll; public: CInventoryScreen(const CStateManager& mgr, const CGuiFrame& frame, const CStringTable& pauseStrg, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp); }; } } #endif // __URDE_CINVENTORYSCREEN_HPP__