#include "CGameOptions.hpp" #include "GameGlobalObjects.hpp" #include "CMemoryCardSys.hpp" #include "CSimplePool.hpp" #include "CSaveWorld.hpp" #include "CGameHintInfo.hpp" namespace urde { CPersistentOptions::CPersistentOptions(CBitStreamReader& stream) { for (int b=0 ; b<98 ; ++b) x0_[b] = stream.ReadEncoded(1); for (int b=0 ; b<64 ; ++b) x68_[b] = stream.ReadEncoded(1); xc0_ = stream.ReadEncoded(2); xc4_ = stream.ReadEncoded(2); xc8_ = stream.ReadEncoded(1); xcc_logScanCount = stream.ReadEncoded(7); xd0_24_ = stream.ReadEncoded(1); xd0_25_hasHardMode = stream.ReadEncoded(1); xd0_26_hardModeBeat = stream.ReadEncoded(1); xd0_27_ = stream.ReadEncoded(1); xd0_28_hasFusion = stream.ReadEncoded(1); xd0_29_allItemsCollected = stream.ReadEncoded(1); xbc_ = stream.ReadEncoded(2); auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds(); size_t cinematicCount = 0; for (const auto& world : memWorlds) { TLockedToken saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first}); cinematicCount += saveWorld->GetCinematicCount(); } std::vector cinematicStates; cinematicStates.reserve(cinematicCount); for (size_t i=0 ; i saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first}); auto stateIt = cinematicStates.cbegin(); for (TEditorId cineId : saveWorld->GetCinematics()) if (*stateIt++) SetCinematicState(world.first, cineId, true); } } void CPersistentOptions::PutTo(CBitStreamWriter& w) const { for (int b=0 ; b<98 ; ++b) w.WriteEncoded(x0_[b], 1); for (int b=0 ; b<64 ; ++b) w.WriteEncoded(x68_[b], 1); w.WriteEncoded(xc0_, 2); w.WriteEncoded(xc4_, 2); w.WriteEncoded(xc8_, 1); w.WriteEncoded(xcc_logScanCount, 7); w.WriteEncoded(xd0_24_, 1); w.WriteEncoded(xd0_25_hasHardMode, 1); w.WriteEncoded(xd0_26_hardModeBeat, 1); w.WriteEncoded(xd0_27_, 1); w.WriteEncoded(xd0_28_hasFusion, 1); w.WriteEncoded(xd0_29_allItemsCollected, 1); w.WriteEncoded(xbc_, 2); auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds(); for (const auto& world : memWorlds) { TLockedToken saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first}); for (TEditorId cineId : saveWorld->GetCinematics()) w.WriteEncoded(GetCinematicState(world.first, cineId), 1); } } bool CPersistentOptions::GetCinematicState(ResId mlvlId, TEditorId cineId) const { auto existing = std::find_if(xac_cinematicStates.cbegin(), xac_cinematicStates.cend(), [&](const std::pair& pair) -> bool { return pair.first == mlvlId && pair.second == cineId; }); return existing != xac_cinematicStates.cend(); } void CPersistentOptions::SetCinematicState(ResId mlvlId, TEditorId cineId, bool state) { auto existing = std::find_if(xac_cinematicStates.cbegin(), xac_cinematicStates.cend(), [&](const std::pair& pair) -> bool { return pair.first == mlvlId && pair.second == cineId; }); if (state && existing == xac_cinematicStates.cend()) xac_cinematicStates.emplace_back(mlvlId, cineId); else if (!state && existing != xac_cinematicStates.cend()) xac_cinematicStates.erase(existing); } CGameOptions::CGameOptions(CBitStreamReader& stream) { for (int b=0 ; b<64 ; ++b) x0_[b] = stream.ReadEncoded(1); x44_soundMode = ESoundMode(stream.ReadEncoded(2)); x48_ = stream.ReadEncoded(4); x4c_ = stream.ReadEncoded(6); x50_ = stream.ReadEncoded(6); x54_ = stream.ReadEncoded(5); x58_ = stream.ReadEncoded(7); x5c_musicVol = stream.ReadEncoded(7); x60_ = stream.ReadEncoded(8); x64_ = stream.ReadEncoded(8); x68_24_ = stream.ReadEncoded(1); x68_28_ = stream.ReadEncoded(1); x68_25_ = stream.ReadEncoded(1); x68_26_ = stream.ReadEncoded(1); x68_27_ = stream.ReadEncoded(1); } void CGameOptions::PutTo(CBitStreamWriter& writer) const { for (int b=0 ; b<64 ; ++b) writer.WriteEncoded(x0_[b], 1); writer.WriteEncoded(u32(x44_soundMode), 2); writer.WriteEncoded(x48_, 4); writer.WriteEncoded(x4c_, 6); writer.WriteEncoded(x50_, 6); writer.WriteEncoded(x54_, 5); writer.WriteEncoded(x58_, 7); writer.WriteEncoded(x5c_musicVol, 7); writer.WriteEncoded(x60_, 8); writer.WriteEncoded(x64_, 8); writer.WriteEncoded(x68_24_, 1); writer.WriteEncoded(x68_28_, 1); writer.WriteEncoded(x68_25_, 1); writer.WriteEncoded(x68_26_, 1); writer.WriteEncoded(x68_27_, 1); } CGameOptions::CGameOptions() { x68_24_ = true; x68_26_ = true; x68_28_ = true; InitSoundMode(); } void CGameOptions::InitSoundMode() { /* If system is mono, force x44 to mono, otherwise honor user preference */ } CHintOptions::CHintOptions(CBitStreamReader& stream) { const auto& hints = g_MemoryCardSys->GetHints(); x0_hintStates.reserve(hints.size()); u32 hintIdx = 0; for (const auto& hint : hints) { EHintState state = EHintState(stream.ReadEncoded(2)); u32 timeBits = stream.ReadEncoded(32); float time = reinterpret_cast(timeBits); if (state == EHintState::Zero) time = 0.f; x0_hintStates.emplace_back(state, time, false); if (x10_nextHintIdx == -1 && state == EHintState::Two) x10_nextHintIdx = hintIdx; ++hintIdx; } } void CHintOptions::PutTo(CBitStreamWriter& writer) const { for (const SHintState& hint : x0_hintStates) { writer.WriteEncoded(u32(hint.x0_state), 2); writer.WriteEncoded(reinterpret_cast(hint.x4_time), 32); } } void CHintOptions::SetNextHintTime() { if (x10_nextHintIdx == -1) return; x0_hintStates[x10_nextHintIdx].x4_time = g_MemoryCardSys->GetHints()[x10_nextHintIdx].GetTime(); } }