#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp" #include #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CTexture.hpp" #include #include #include #include #include namespace urde { static boo::ObjToken s_IndPipeline; static boo::ObjToken s_Pipeline; static boo::ObjToken s_BlurPipeline; void CPhazonSuitFilter::Initialize() { s_IndPipeline = hecl::conv->convert(Shader_CPhazonSuitFilterInd{}); s_Pipeline = hecl::conv->convert(Shader_CPhazonSuitFilterNoInd{}); s_BlurPipeline = hecl::conv->convert(Shader_CPhazonSuitFilterBlur{}); } void CPhazonSuitFilter::Shutdown() { s_IndPipeline.reset(); s_Pipeline.reset(); s_BlurPipeline.reset(); } void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) { SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::drawBlurPasses", zeus::skMagenta); if (!m_dataBind || indTex != m_indTex) { m_indTex = indTex; CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) { m_uniBufBlurX = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1); m_uniBufBlurY = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1); m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f) * 2, 1); struct BlurVert { zeus::CVector3f pos; zeus::CVector2f uv; }; const std::array blurVerts{{ {{-1.f, 1.f, 0.f}, {0.f, 1.f}}, {{-1.f, -1.f, 0.f}, {0.f, 0.f}}, {{1.f, 1.f, 0.f}, {1.f, 1.f}}, {{1.f, -1.f, 0.f}, {1.f, 0.f}}, }}; m_blurVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, blurVerts.data(), sizeof(BlurVert), blurVerts.size()); struct Vert { zeus::CVector3f pos; zeus::CVector2f screenUv; zeus::CVector2f indUv; zeus::CVector2f maskUv; }; const std::array verts{{ {{-1.f, 1.f, 0.f}, {0.01f, 0.99f}, {0.f, 4.f}, {0.f, 1.f}}, {{-1.f, -1.f, 0.f}, {0.01f, 0.01f}, {0.f, 0.f}, {0.f, 0.f}}, {{1.f, 1.f, 0.f}, {0.99f, 0.99f}, {g_Viewport.aspect * 4.f, 4.f}, {1.f, 1.f}}, {{1.f, -1.f, 0.f}, {0.99f, 0.01f}, {g_Viewport.aspect * 4.f, 0.f}, {1.f, 0.f}}, }}; m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(Vert), verts.size()); std::array, 1> bufs{m_uniBufBlurX.get()}; constexpr std::array stages{boo::PipelineStage::Vertex}; std::array, 4> texs; std::array texBindIdxs; texs[0] = CGraphics::g_SpareTexture.get(); texBindIdxs[0] = 1; m_dataBindBlurX = ctx.newShaderDataBinding(s_BlurPipeline, m_blurVbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), stages.data(), nullptr, nullptr, 1, texs.data(), texBindIdxs.data(), nullptr); bufs[0] = m_uniBufBlurY.get(); texs[0] = CGraphics::g_SpareTexture.get(); texBindIdxs[0] = 2; m_dataBindBlurY = ctx.newShaderDataBinding(s_BlurPipeline, m_blurVbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), stages.data(), nullptr, nullptr, 1, texs.data(), texBindIdxs.data(), nullptr); bufs[0] = m_uniBuf.get(); size_t texCount; if (m_indTex) { texs[0] = CGraphics::g_SpareTexture.get(); texBindIdxs[0] = 0; texs[1] = m_indTex->GetBooTexture(); texBindIdxs[1] = 0; texs[2] = CGraphics::g_SpareTexture.get(); texBindIdxs[2] = 1; texs[3] = CGraphics::g_SpareTexture.get(); texBindIdxs[3] = 2; texCount = 4; } else { texs[0] = CGraphics::g_SpareTexture.get(); texBindIdxs[0] = 0; texs[1] = CGraphics::g_SpareTexture.get(); texBindIdxs[1] = 1; texs[2] = CGraphics::g_SpareTexture.get(); texBindIdxs[2] = 2; texCount = 3; } m_dataBind = ctx.newShaderDataBinding(m_indTex ? s_IndPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), stages.data(), nullptr, nullptr, texCount, texs.data(), texBindIdxs.data(), nullptr); return true; } BooTrace); } SClipScreenRect rect; rect.x4_left = g_Viewport.x0_left; rect.x8_top = g_Viewport.x4_top; rect.xc_width = g_Viewport.x8_width; rect.x10_height = g_Viewport.xc_height; constexpr float blurScale = 1.0f / 128.0f; /* X Pass */ auto blurDir = zeus::CVector4f{g_Viewport.xc_height / float(g_Viewport.x8_width) * radius * blurScale, 0.f, 0.f, 0.f}; m_uniBufBlurX->load(&blurDir, sizeof(zeus::CVector4f)); CGraphics::SetShaderDataBinding(m_dataBindBlurX); CGraphics::DrawArray(0, 4); CGraphics::ResolveSpareTexture(rect, 2); /* Y Pass */ blurDir = zeus::CVector4f{0.f, radius * blurScale, 0.f, 0.f}; m_uniBufBlurY->load(&blurDir, sizeof(zeus::CVector4f)); CGraphics::SetShaderDataBinding(m_dataBindBlurY); CGraphics::DrawArray(0, 4); CGraphics::ResolveSpareTexture(rect, 2); } void CPhazonSuitFilter::draw(const zeus::CColor& color, float indScale, float indOffX, float indOffY) { SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::draw", zeus::skMagenta); struct Uniform { zeus::CColor color; zeus::CVector4f indScaleOff; } uniform = {color, zeus::CVector4f(indScale, indScale, indOffX, indOffY)}; m_uniBuf->load(&uniform, sizeof(Uniform)); CGraphics::SetShaderDataBinding(m_dataBind); CGraphics::DrawArray(0, 4); } } // namespace urde