#ifndef SPECBASE_HPP #define SPECBASE_HPP #include #include #include #include "BlenderConnection.hpp" namespace DataSpec { struct SpecBase : hecl::Database::IDataSpec { /* HECL Adaptors */ bool canExtract(const ExtractPassInfo& info, std::vector& reps); void doExtract(const ExtractPassInfo& info, FProgress progress); bool canCook(const hecl::ProjectPath& path); const hecl::Database::DataSpecEntry* overrideDataSpec(const hecl::ProjectPath& path, const hecl::Database::DataSpecEntry* oldEntry); void doCook(const hecl::ProjectPath& path, const hecl::ProjectPath& cookedPath, bool fast, FCookProgress progress); bool canPackage(const PackagePassInfo& info); void gatherDependencies(const PackagePassInfo& info, std::unordered_set& implicitsOut); void doPackage(const PackagePassInfo& info); /* Extract handlers */ virtual bool checkStandaloneID(const char* id) const=0; virtual bool checkFromStandaloneDisc(nod::DiscBase& disc, const hecl::SystemString& regstr, const std::vector& args, std::vector& reps)=0; virtual bool checkFromTrilogyDisc(nod::DiscBase& disc, const hecl::SystemString& regstr, const std::vector& args, std::vector& reps)=0; virtual bool extractFromDisc(nod::DiscBase& disc, bool force, FProgress progress)=0; /* Even if PC spec is being cooked, this will return the vanilla GCN spec */ virtual const hecl::Database::DataSpecEntry* getOriginalSpec() const=0; /* Basic path check (game directory matching) */ virtual bool checkPathPrefix(const hecl::ProjectPath& path)=0; /* Pre-cook handlers */ virtual bool validateYAMLDNAType(FILE* fp) const=0; /* Cook handlers */ using BlendStream = hecl::BlenderConnection::DataStream; using Mesh = BlendStream::Mesh; using Actor = BlendStream::Actor; virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0; virtual void cookActor(const hecl::ProjectPath& out, const hecl::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0; virtual void cookArea(const hecl::ProjectPath& out, const hecl::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0; virtual void cookYAML(const hecl::ProjectPath& out, const hecl::ProjectPath& in, FILE* fin, FCookProgress progress) const=0; const hecl::ProjectPath& getMasterShaderPath() const {return m_masterShader;} /* Support functions for resolving paths from IDs */ virtual hecl::ProjectPath getWorking(class UniqueID32&) {return hecl::ProjectPath();} virtual hecl::ProjectPath getWorking(class UniqueID64&) {return hecl::ProjectPath();} /* Project accessor */ hecl::Database::Project& getProject() const {return m_project;} SpecBase(hecl::Database::Project& project, bool pc); protected: hecl::Database::Project& m_project; bool m_pc; hecl::ProjectPath m_masterShader; private: std::unique_ptr m_disc; bool m_isWii; bool m_standalone; }; } #endif // SPECBASE_HPP