#include "CAnimCharacterSet.hpp" #include "CToken.hpp" namespace urde { CAnimCharacterSet::CAnimCharacterSet(CInputStream& in) : x0_version(in.readUint16Big()), x4_characterSet(in), x1c_animationSet(in) {} CFactoryFnReturn FAnimCharacterSet(const SObjectTag&, CInputStream& in, const CVParamTransfer&, CObjectReference* selfRef) { return TToken::GetIObjObjectFor(std::make_unique(in)); } } // namespace urde