#ifndef __URDE_CGAMECAMERA_HPP__ #define __URDE_CGAMECAMERA_HPP__ #include "World/CActor.hpp" #include "zeus/CTransform.hpp" namespace urde { class CGameCamera : public CActor { zeus::CTransform x34_; public: const zeus::CTransform& GetTransform() const {return x34_;} }; } #endif // __URDE_CGAMECAMERA_HPP__