#pragma once #include "RetroTypes.hpp" #include "IFactory.hpp" #include "CToken.hpp" #include "zeus/CVector2i.hpp" namespace urde { class CScannableObjectInfo { public: enum class EPanelType { }; struct SBucket { CAssetId x0_texture; float x4_appearanceRange = 0.f; u32 x8_imagePos = 0; zeus::CVector2i xc_size; float x14_interval = 0.f; float x18_fadeDuration = 0.f; SBucket(CInputStream&, u32 version); }; private: void Load(CInputStream&, u32); CAssetId x0_scannableObjectId; CAssetId x4_stringId; float x8_totalDownloadTime = 0.f; u32 xc_category = 0; bool x10_important = false; rstl::reserved_vector x14_buckets; public: CScannableObjectInfo(CInputStream&, CAssetId); CAssetId GetScannableObjectId() const { return x0_scannableObjectId; } CAssetId GetStringTableId() const { return x4_stringId; } float GetTotalDownloadTime() const { return x8_totalDownloadTime; } const SBucket& GetBucket(s32 idx) const { return x14_buckets[idx]; } u32 GetCategory() const { return xc_category; } bool IsImportant() const { return x10_important; } }; CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag&, CInputStream&, const CVParamTransfer&, CObjectReference* selfRef); }