#include "Runtime/Character/CBodyState.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/Character/CBodyController.hpp" #include "Runtime/Character/CPASAnimParmData.hpp" #include "Runtime/World/CActor.hpp" #include "Runtime/World/CPatterned.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace metaforce { void CBSAttack::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)); const CPASDatabase& pasDatabase = bc.GetPASDatabase(); const CPASAnimParmData parms(pas::EAnimationState::MeleeAttack, CPASAnimParm::FromEnum(s32(cmd->GetAttackSeverity())), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); const std::pair best = pasDatabase.FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); if (cmd->HasAttackTargetPos()) { x20_targetPos = cmd->GetAttackTargetPos(); CCharAnimTime evTime = bc.GetOwner().GetModelData()->GetAnimationData()->GetTimeOfUserEvent( EUserEventType::AlignTargetPosStart, CCharAnimTime::Infinity()); x2c_alignTargetPosStartTime = (evTime != CCharAnimTime::Infinity()) ? evTime.GetSeconds() : 0.f; evTime = bc.GetOwner().GetModelData()->GetAnimationData()->GetTimeOfUserEvent(EUserEventType::AlignTargetPos, CCharAnimTime::Infinity()); x30_alignTargetPosTime = (evTime != CCharAnimTime::Infinity()) ? evTime.GetSeconds() : bc.GetAnimTimeRemaining(); } else { x20_targetPos = zeus::skZero3f; x2c_alignTargetPosStartTime = -1.f; x30_alignTargetPosTime = -1.f; } x4_nextState = pas::EAnimationState::Locomotion; x34_curTime = 0.f; } pas::EAnimationState CBSAttack::GetBodyStateTransition(float dt, const CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Slide))) { x8_slide = *cmd; x4_nextState = pas::EAnimationState::Slide; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) { return pas::EAnimationState::Generate; } if (bc.IsAnimationOver()) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) { return pas::EAnimationState::MeleeAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) { return pas::EAnimationState::ProjectileAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) { return pas::EAnimationState::LoopAttack; } return x4_nextState; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) { return x4_nextState; } return pas::EAnimationState::Invalid; } void CBSAttack::UpdatePhysicsActor(const CBodyController& bc, float dt) { if (x20_targetPos.isZero()) { return; } if (x34_curTime < x2c_alignTargetPosStartTime || x34_curTime > x30_alignTargetPosTime) { return; } if (const TCastToPtr act = bc.GetOwner()) { zeus::CVector3f delta = x20_targetPos - act->GetTranslation(); const float dur = x30_alignTargetPosTime - x2c_alignTargetPosStartTime; if (dur > 0.f) { delta *= zeus::CVector3f(dt / dur); } const zeus::CVector3f localDelta = act->GetTransform().transposeRotate(delta); act->ApplyImpulseWR(act->GetMoveToORImpulseWR(localDelta, dt), zeus::CAxisAngle()); } } pas::EAnimationState CBSAttack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { x34_curTime += dt; const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } UpdatePhysicsActor(bc, dt); } else if (st == pas::EAnimationState::Slide) { bc.GetCommandMgr().DeliverCmd(x8_slide); } return st; } void CBSProjectileAttack::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)); zeus::CVector3f localDelta = bc.GetOwner().GetTransform().transposeRotate(cmd->GetTargetPosition() - bc.GetOwner().GetTranslation()); zeus::CRelAngle angle = std::atan2(localDelta.y(), localDelta.x()); angle.makeRel(); const float attackAngle = angle.asDegrees(); const CPASAnimParmData parms( pas::EAnimationState::ProjectileAttack, CPASAnimParm::FromEnum(s32(cmd->GetAttackSeverity())), CPASAnimParm::FromReal32(angle.asDegrees()), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); const std::pair best1 = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (cmd->BlendTwoClosest()) { const std::pair best2 = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), best1.second); const CPASAnimState* projAttackState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::ProjectileAttack); float angle1 = projAttackState->GetAnimParmData(best1.second, 1).GetReal32Value(); float angle2 = projAttackState->GetAnimParmData(best2.second, 1).GetReal32Value(); if (angle1 - angle2 > 180.f) { angle2 += 360.f; } else if (angle2 - angle1 > 180.f) { angle1 += 360.f; } const CAnimPlaybackParms playParms(best1.second, best2.second, (angle1 - attackAngle) / (angle1 - angle2), true); bc.SetCurrentAnimation(playParms, false, false); } else { const CAnimPlaybackParms playParms(best1.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } } pas::EAnimationState CBSProjectileAttack::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (bc.IsAnimationOver() || bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSProjectileAttack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } } return st; } void CBSDie::Start(CBodyController& bc, CStateManager& mgr) { bool shouldReset = true; if (bc.ShouldPlayDeathAnims()) { const CPASAnimParmData parms(pas::EAnimationState::Death, CPASAnimParm::FromEnum(s32(bc.GetFallState()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); x4_remTime = bc.GetAnimTimeRemaining(); shouldReset = false; } } if (shouldReset) { bc.EnableAnimation(false); x4_remTime = bc.ShouldPlayDeathAnims() ? 3.f : 4.f; } x8_isDead = false; } pas::EAnimationState CBSDie::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { x4_remTime -= dt; if (x4_remTime <= 0.f) { bc.EnableAnimation(false); x8_isDead = true; } return pas::EAnimationState::Invalid; } void CBSFall::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)); zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y(), localDir.x()); angle.makeRel(); const CPASAnimParmData parms(pas::EAnimationState::Fall, CPASAnimParm::FromReal32(angle.asDegrees()), CPASAnimParm::FromEnum(s32(cmd->GetHitSeverity()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* knockdownState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Fall); if (!knockdownState->GetAnimParmData(best.second, 2).GetBoolValue()) { const float animAngle = zeus::degToRad(knockdownState->GetAnimParmData(best.second, 0).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; delta1.makeRel(); zeus::CRelAngle delta2 = animAngle - angle; delta2.makeRel(); const float minAngle = std::min(float(delta1), float(delta2)); x8_remTime = 0.15f * bc.GetAnimTimeRemaining(); const float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; x4_rotateSpeed = (x8_remTime > FLT_EPSILON) ? flippedAngle / x8_remTime : flippedAngle; } else { x8_remTime = 0.f; x4_rotateSpeed = 0.f; } xc_fallState = pas::EFallState(knockdownState->GetAnimParmData(best.second, 3).GetEnumValue()); } pas::EAnimationState CBSFall::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.IsAnimationOver()) { return pas::EAnimationState::LieOnGround; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSFall::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && x8_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); x8_remTime -= dt; } return st; } void CBSFall::Shutdown(CBodyController& bc) { bc.SetFallState(xc_fallState); } void CBSGetup::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Getup)); const CPASAnimParmData parms(pas::EAnimationState::Getup, CPASAnimParm::FromEnum(s32(bc.GetFallState())), CPASAnimParm::FromEnum(s32(cmd->GetGetupType()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { if (best.second != bc.GetCurrentAnimId()) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } x4_fallState = pas::EFallState( bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Getup)->GetAnimParmData(best.second, 2).GetEnumValue()); } else { x4_fallState = pas::EFallState::Zero; } } pas::EAnimationState CBSGetup::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.IsAnimationOver()) { if (x4_fallState == pas::EFallState::Zero) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Getup; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSGetup::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { return GetBodyStateTransition(dt, bc); } void CBSGetup::Shutdown(CBodyController& bc) { bc.SetFallState(x4_fallState); } void CBSKnockBack::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)); const zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y(), localDir.x()); angle.makeRel(); const CPASAnimParmData parms(pas::EAnimationState::KnockBack, CPASAnimParm::FromReal32(angle.asDegrees()), CPASAnimParm::FromEnum(s32(cmd->GetHitSeverity()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* knockbackState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::KnockBack); if (!knockbackState->GetAnimParmData(best.second, 2).GetBoolValue()) { const float animAngle = zeus::degToRad(knockbackState->GetAnimParmData(best.second, 0).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; delta1.makeRel(); zeus::CRelAngle delta2 = animAngle - angle; delta2.makeRel(); const float minAngle = std::min(float(delta1), float(delta2)); const float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; xc_remTime = 0.15f * bc.GetAnimTimeRemaining(); x8_rotateSpeed = (xc_remTime > FLT_EPSILON) ? flippedAngle / xc_remTime : flippedAngle; } else { xc_remTime = 0.f; x8_rotateSpeed = 0.f; } x4_curTime = 0.f; } pas::EAnimationState CBSKnockBack::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack) && x4_curTime > 0.2f) { return pas::EAnimationState::KnockBack; } if (bc.IsAnimationOver()) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSKnockBack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { x4_curTime += dt; if (xc_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x8_rotateSpeed * dt); bc.SetDeltaRotation(quat); xc_remTime -= dt; } } return st; } CBSLieOnGround::CBSLieOnGround(CActor& actor) { x4_24_hasGroundHit = actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().HasState( pas::EAnimationState::GroundHit); } void CBSLieOnGround::Start(CBodyController& bc, CStateManager& mgr) { const CPASAnimParmData parms(pas::EAnimationState::LieOnGround, CPASAnimParm::FromEnum(s32(bc.GetFallState()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } else { bc.EnableAnimation(false); } } pas::EAnimationState CBSLieOnGround::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Die)) { return pas::EAnimationState::Death; } if (x4_24_hasGroundHit && bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::GroundHit; } if (!bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion) && bc.GetCommandMgr().GetCmd(EBodyStateCmd::Getup)) { return pas::EAnimationState::Getup; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSLieOnGround::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { return GetBodyStateTransition(dt, bc); } void CBSLieOnGround::Shutdown(CBodyController& bc) { bc.EnableAnimation(true); } void CBSStep::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)); const CPASAnimParmData parms(pas::EAnimationState::Step, CPASAnimParm::FromEnum(s32(cmd->GetStepDirection())), CPASAnimParm::FromEnum(s32(cmd->GetStepType()))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } pas::EAnimationState CBSStep::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) { return pas::EAnimationState::Generate; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) { return pas::EAnimationState::MeleeAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) { return pas::EAnimationState::ProjectileAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) { return pas::EAnimationState::LoopAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)) { return pas::EAnimationState::Jump; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) { return pas::EAnimationState::Scripted; } if (bc.IsAnimationOver() || bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSStep::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && !bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } return st; } void CBSTurn::Start(CBodyController& bc, CStateManager& mgr) { const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; const zeus::CVector2f lookDir2d(lookDir.toVec2f()); x8_dest = zeus::CVector2f(bc.GetCommandMgr().GetFaceVector().toVec2f()); const float deltaAngle = zeus::radToDeg(zeus::CVector2f::getAngleDiff(lookDir2d, x8_dest)); x10_turnDir = pas::ETurnDirection(zeus::CVector2f(lookDir2d.y(), -lookDir2d.x()).dot(x8_dest) > 0.f); const CPASAnimParmData parms(pas::EAnimationState::Turn, CPASAnimParm::FromEnum(s32(x10_turnDir)), CPASAnimParm::FromReal32(deltaAngle), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const float animAngle = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Turn)->GetAnimParmData(best.second, 1).GetReal32Value(); x4_rotateSpeed = zeus::degToRad((x10_turnDir == pas::ETurnDirection::Left) ? animAngle - deltaAngle : deltaAngle - animAngle); const float timeRem = bc.GetAnimTimeRemaining(); if (timeRem > 0.f) { x4_rotateSpeed /= timeRem; } } bool CBSTurn::FacingDest(const CBodyController& bc) const { const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; const zeus::CVector2f lookDir2d(lookDir.toVec2f()); const zeus::CVector2f leftDir(lookDir2d.y(), -lookDir2d.x()); if (x10_turnDir == pas::ETurnDirection::Left) { if (leftDir.dot(x8_dest) < 0.f) { return true; } } else { if (leftDir.dot(x8_dest) > 0.f) { return true; } } return false; } pas::EAnimationState CBSTurn::GetBodyStateTransition(float dt, CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) { return pas::EAnimationState::Generate; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) { return pas::EAnimationState::MeleeAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) { return pas::EAnimationState::ProjectileAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) { return pas::EAnimationState::LoopAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)) { return pas::EAnimationState::Jump; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) { return pas::EAnimationState::Step; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) { return pas::EAnimationState::Scripted; } if (bc.IsAnimationOver() || FacingDest(bc) || !bc.GetCommandMgr().GetMoveVector().isZero()) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSTurn::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); } return st; } void CBSFlyerTurn::Start(CBodyController& bc, CStateManager& mgr) { if (bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Turn)->HasAnims()) { CBSTurn::Start(bc, mgr); } else { x8_dest = zeus::CVector2f(bc.GetCommandMgr().GetFaceVector().toVec2f()); const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; const zeus::CVector2f lookDir2d(lookDir.toVec2f()); x10_turnDir = pas::ETurnDirection(zeus::CVector2f(lookDir2d.y(), -lookDir2d.x()).dot(x8_dest) > 0.f); const CPASAnimParmData parms(pas::EAnimationState::Locomotion, CPASAnimParm::FromEnum(0), CPASAnimParm::FromEnum(s32(bc.GetLocomotionType()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.second != bc.GetCurrentAnimId()) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } } } pas::EAnimationState CBSFlyerTurn::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { if (bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Turn)->HasAnims()) { return CBSTurn::UpdateBody(dt, bc, mgr); } const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetFaceVector().isZero()) { x8_dest = zeus::CVector2f(bc.GetCommandMgr().GetFaceVector().toVec2f()); const zeus::CVector3f& lookDir = bc.GetOwner().GetTransform().basis[1]; const zeus::CVector2f lookDir2d(lookDir.toVec2f()); x10_turnDir = pas::ETurnDirection(zeus::CVector2f(lookDir2d.y(), -lookDir2d.x()).dot(x8_dest) > 0.f); } bc.FaceDirection(zeus::CVector3f(x8_dest.x(), x8_dest.y(), 0.f), dt); } return st; } void CBSLoopAttack::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)); x8_loopAttackType = cmd->GetAttackType(); xc_24_waitForAnimOver = cmd->WaitForAnimOver(); xc_25_advance = false; if (bc.GetLocomotionType() == pas::ELocomotionType::Crouch) { x4_state = pas::ELoopState::Loop; const CPASAnimParmData parms(pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { x4_state = pas::ELoopState::Begin; const CPASAnimParmData parms(pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::ELoopState::Loop; const CPASAnimParmData loopParms(pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.LoopBestAnimation(loopParms, *mgr.GetActiveRandom()); } } } pas::EAnimationState CBSLoopAttack::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (x4_state == pas::ELoopState::End) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) { return pas::EAnimationState::MeleeAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) { return pas::EAnimationState::ProjectileAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) { return pas::EAnimationState::LoopAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) { return pas::EAnimationState::Step; } if (!bc.GetCommandMgr().GetMoveVector().isZero()) { return pas::EAnimationState::Locomotion; } if (!bc.GetCommandMgr().GetFaceVector().isZero()) { return pas::EAnimationState::Turn; } } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSLoopAttack::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { xc_25_advance |= bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState) != nullptr; switch (x4_state) { case pas::ELoopState::Begin: if (xc_25_advance && (!xc_24_waitForAnimOver || bc.IsAnimationOver())) { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } if (bc.IsAnimationOver()) { const CPASAnimParmData parms(pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::ELoopState::Loop; } else if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } break; case pas::ELoopState::Loop: if (xc_25_advance && (!xc_24_waitForAnimOver || bc.IsAnimationOver())) { if (bc.GetLocomotionType() != pas::ELocomotionType::Crouch) { const CPASAnimParmData parms(pas::EAnimationState::LoopAttack, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(s32(x8_loopAttackType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::ELoopState::End; } else { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } } break; case pas::ELoopState::End: if (bc.IsAnimationOver()) { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } void CBSLoopReaction::Start(CBodyController& bc, CStateManager& mgr) { if (const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction))) { x8_reactionType = cmd->GetReactionType(); xc_24_loopHit = false; } else { const auto* hcmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)); x8_reactionType = hcmd->GetReactionType(); xc_24_loopHit = true; } x4_state = pas::ELoopState::Begin; const CPASAnimParmData parms(pas::EAnimationState::LoopReaction, CPASAnimParm::FromEnum(s32(x8_reactionType)), CPASAnimParm::FromEnum(s32(x4_state))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::ELoopState::Loop; const CPASAnimParmData loopParms(pas::EAnimationState::LoopReaction, CPASAnimParm::FromEnum(s32(x8_reactionType)), CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(loopParms, *mgr.GetActiveRandom()); } } pas::EAnimationState CBSLoopReaction::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (!xc_24_loopHit && bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (x4_state == pas::ELoopState::End) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) { return pas::EAnimationState::MeleeAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) { return pas::EAnimationState::ProjectileAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) { return pas::EAnimationState::LoopAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) { return pas::EAnimationState::Step; } if (!bc.GetCommandMgr().GetMoveVector().isZero()) { return pas::EAnimationState::Locomotion; } if (!bc.GetCommandMgr().GetFaceVector().isZero()) { return pas::EAnimationState::Turn; } } return pas::EAnimationState::Invalid; } bool CBSLoopReaction::PlayExitAnimation(CBodyController& bc, CStateManager& mgr) const { const CPASAnimParmData parms(pas::EAnimationState::LoopReaction, CPASAnimParm::FromEnum(int(x8_reactionType)), CPASAnimParm::FromEnum(2)); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); return true; } return false; } pas::EAnimationState CBSLoopReaction::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::ELoopState::Begin: if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { if (PlayExitAnimation(bc, mgr)) { x4_state = pas::ELoopState::End; } else { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } } else { if (bc.IsAnimationOver()) { const CPASAnimParmData parms(pas::EAnimationState::LoopReaction, CPASAnimParm::FromEnum(s32(x8_reactionType)), CPASAnimParm::FromEnum(1)); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::ELoopState::Loop; } else if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } } break; case pas::ELoopState::Loop: if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { if (PlayExitAnimation(bc, mgr)) { x4_state = pas::ELoopState::End; } else { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } } else if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } break; case pas::ELoopState::End: if (bc.IsAnimationOver()) { x4_state = pas::ELoopState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } void CBSGroundHit::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)); const zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y(), localDir.x()); angle.makeRel(); const CPASAnimParmData parms(pas::EAnimationState::GroundHit, CPASAnimParm::FromEnum(s32(bc.GetFallState())), CPASAnimParm::FromReal32(angle.asDegrees())); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* groundHitState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::GroundHit); if (!groundHitState->GetAnimParmData(best.second, 2).GetBoolValue()) { const float animAngle = zeus::degToRad(groundHitState->GetAnimParmData(best.second, 1).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; delta1.makeRel(); zeus::CRelAngle delta2 = animAngle - angle; delta2.makeRel(); const float minAngle = std::min(float(delta1), float(delta2)); const float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; x8_remTime = 0.15f * bc.GetAnimTimeRemaining(); x4_rotateSpeed = (x8_remTime > FLT_EPSILON) ? flippedAngle / x8_remTime : flippedAngle; } else { x8_remTime = 0.f; x4_rotateSpeed = 0.f; } xc_fallState = pas::EFallState(groundHitState->GetAnimParmData(best.second, 3).GetEnumValue()); } pas::EAnimationState CBSGroundHit::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (!bc.IsAnimationOver()) { return pas::EAnimationState::Invalid; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Die)) { return pas::EAnimationState::Death; } return pas::EAnimationState::LieOnGround; } pas::EAnimationState CBSGroundHit::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && x8_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); x8_remTime -= dt; } return st; } void CBSGroundHit::Shutdown(CBodyController& bc) { bc.SetFallState(xc_fallState); } void CBSGenerate::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)); s32 anim; if (!cmd->UseSpecialAnimId()) { const CPASAnimParmData parms(pas::EAnimationState::Generate, CPASAnimParm::FromEnum(s32(cmd->GetGenerateType()))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); anim = best.second; } else { anim = cmd->GetSpecialAnimId(); } if (cmd->HasExitTargetPos()) { const CAnimPlaybackParms playParms(anim, nullptr, &cmd->GetExitTargetPos(), &bc.GetOwner().GetTransform(), &bc.GetOwner().GetModelData()->GetScale(), false); bc.SetCurrentAnimation(playParms, false, false); } else { const CAnimPlaybackParms playParms(anim, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } } pas::EAnimationState CBSGenerate::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) { return pas::EAnimationState::Generate; } if (bc.IsAnimationOver() || bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSGenerate::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } } return st; } void CBSJump::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)); x8_jumpType = cmd->GetJumpType(); xc_waypoint1 = cmd->GetJumpTarget(); x24_waypoint2 = cmd->GetSecondJumpTarget(); x30_25_wallJump = cmd->IsWallJump(); x30_28_startInJumpLoop = cmd->StartInJumpLoop(); x30_24_bodyForceSet = false; x30_27_wallBounceComplete = false; if (x30_25_wallJump) { x30_26_wallBounceRight = (xc_waypoint1 - bc.GetOwner().GetTranslation()).cross(zeus::skUp).dot(x24_waypoint2 - xc_waypoint1) < 0.f; } if (!cmd->StartInJumpLoop()) { x4_state = pas::EJumpState::IntoJump; const CPASAnimParmData parms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } else { PlayJumpLoop(mgr, bc); } } pas::EAnimationState CBSJump::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump) && bc.GetBodyType() == EBodyType::WallWalker) { return pas::EAnimationState::Jump; } return pas::EAnimationState::Invalid; } bool CBSJump::CheckForWallJump(CBodyController& bc, CStateManager& mgr) { if (!x30_25_wallJump || x30_27_wallBounceComplete) { return false; } if (const TCastToPtr act = bc.GetOwner()) { const float distToWall = (xc_waypoint1 - act->GetTranslation()).magnitude(); const zeus::CAABox aabb = act->GetBoundingBox(); const float xExtent = (aabb.max.x() - aabb.min.x()) * 0.5f; if (distToWall < 1.414f * xExtent || (act->MadeSolidCollision() && distToWall < 3.f * xExtent)) { x4_state = x30_26_wallBounceRight ? pas::EJumpState::WallBounceRight : pas::EJumpState::WallBounceLeft; const CPASAnimParmData parms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); return true; } } return false; } void CBSJump::CheckForLand(CBodyController& bc, CStateManager& mgr) { if (const TCastToPtr act = bc.GetOwner()) { if (act->MadeSolidCollision() || act->IsOnGround()) { x4_state = pas::EJumpState::OutOfJump; const CPASAnimParmData parms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); } } } void CBSJump::PlayJumpLoop(CStateManager& mgr, CBodyController& bc) { const CPASAnimParmData parms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(s32(x8_jumpType))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 99.f) { x4_state = pas::EJumpState::AmbushJump; const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::EJumpState::Loop; const CPASAnimParmData loopParms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.LoopBestAnimation(loopParms, *mgr.GetActiveRandom()); } if (const TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Falling); mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Jumped); x30_24_bodyForceSet = false; x18_velocity = act->GetVelocity(); } } pas::EAnimationState CBSJump::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::EJumpState::IntoJump: if (bc.IsAnimationOver()) { PlayJumpLoop(mgr, bc); } break; case pas::EJumpState::AmbushJump: if (!x30_24_bodyForceSet) { if (const TCastToPtr act = bc.GetOwner()) { act->SetConstantForce(act->GetMass() * x18_velocity); } x30_24_bodyForceSet = true; } if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } if (bc.IsAnimationOver()) { x4_state = pas::EJumpState::Loop; const CPASAnimParmData parms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { if (!CheckForWallJump(bc, mgr)) { CheckForLand(bc, mgr); } } break; case pas::EJumpState::Loop: if (!x30_24_bodyForceSet) { if (const TCastToPtr act = bc.GetOwner()) { act->SetConstantForce(act->GetMass() * x18_velocity); } x30_24_bodyForceSet = true; } if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } if (!CheckForWallJump(bc, mgr)) { CheckForLand(bc, mgr); } break; case pas::EJumpState::WallBounceLeft: case pas::EJumpState::WallBounceRight: if (const TCastToPtr act = bc.GetOwner()) { act->Stop(); act->SetMomentumWR(zeus::skZero3f); } if (bc.IsAnimationOver()) { mgr.SendScriptMsg(&bc.GetOwner(), kInvalidUniqueId, EScriptObjectMessage::Falling); x4_state = pas::EJumpState::Loop; const CPASAnimParmData parms(pas::EAnimationState::Jump, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_jumpType))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x30_27_wallBounceComplete = true; if (const TCastToPtr act = bc.GetOwner()) { const zeus::CVector3f toFinal = x24_waypoint2 - act->GetTranslation(); const float tmp = std::sqrt(act->GetGravityConstant() / (2.f * toFinal.z())); act->SetVelocityWR(zeus::CVector3f(tmp * toFinal.x(), tmp * toFinal.y(), 0.f)); } } break; case pas::EJumpState::OutOfJump: if (bc.IsAnimationOver()) { x4_state = pas::EJumpState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } bool CBSJump::ApplyAnimationDeltas() const { return !(x4_state == pas::EJumpState::AmbushJump || x4_state == pas::EJumpState::Loop); } bool CBSJump::IsInAir(const CBodyController& bc) const { return x4_state == pas::EJumpState::AmbushJump || x4_state == pas::EJumpState::Loop; } bool CBSJump::CanShoot() const { return x4_state == pas::EJumpState::AmbushJump || x4_state == pas::EJumpState::Loop; } void CBSHurled::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)); x4_state = pas::EHurledState(cmd->GetSkipLaunchState()); const zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetHitDirection()); zeus::CRelAngle angle = std::atan2(localDir.y(), localDir.x()); angle.makeRel(); x8_knockAngle = angle.asDegrees(); const CPASAnimParmData parms(pas::EAnimationState::Hurled, CPASAnimParm::FromInt32(-1), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(x4_state))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* hurledState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Hurled); xc_animSeries = hurledState->GetAnimParmData(best.second, 0).GetInt32Value(); mgr.SendScriptMsg(&bc.GetOwner(), kInvalidUniqueId, EScriptObjectMessage::Falling); mgr.SendScriptMsg(&bc.GetOwner(), kInvalidUniqueId, EScriptObjectMessage::Jumped); if (!zeus::close_enough(cmd->GetLaunchVelocity(), zeus::skZero3f, 0.0001f)) { if (const TCastToPtr act = bc.GetOwner()) { act->SetConstantForce(act->GetMass() * cmd->GetLaunchVelocity()); } } const float animAngle = zeus::degToRad(hurledState->GetAnimParmData(best.second, 1).GetReal32Value()); zeus::CRelAngle delta1 = angle - animAngle; delta1.makeRel(); zeus::CRelAngle delta2 = animAngle - angle; delta2.makeRel(); const float minAngle = std::min(float(delta1), float(delta2)); x14_remTime = 0.15f * bc.GetAnimTimeRemaining(); const float flippedAngle = (delta1 > M_PIF) ? -minAngle : minAngle; x10_rotateSpeed = (x14_remTime > FLT_EPSILON) ? flippedAngle / x14_remTime : flippedAngle; x18_curTime = 0.f; x2c_24_needsRecover = false; } pas::EAnimationState CBSHurled::GetBodyStateTransition(float dt, CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::NextState)) { return pas::EAnimationState::LieOnGround; } if (x18_curTime > 0.25f) { if (auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled))) { cmd->SetSkipLaunchState(true); return pas::EAnimationState::Hurled; } } return pas::EAnimationState::Invalid; } void CBSHurled::Recover(CStateManager& mgr, CBodyController& bc, pas::EHurledState state) { const CPASAnimParmData parms(pas::EAnimationState::Hurled, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(state))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > FLT_EPSILON) { const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); x4_state = state; if (const TCastToPtr act = bc.GetOwner()) { act->SetMomentumWR(zeus::skZero3f); } } x2c_24_needsRecover = false; } void CBSHurled::PlayStrikeWallAnimation(CBodyController& bc, CStateManager& mgr) { const CPASAnimParmData parms(pas::EAnimationState::Hurled, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(3)); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first <= FLT_EPSILON) { return; } const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); x4_state = pas::EHurledState::StrikeWall; } void CBSHurled::PlayLandAnimation(CBodyController& bc, CStateManager& mgr) { const CPASAnimParmData parms(pas::EAnimationState::Hurled, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(x4_state))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const CPASAnimState* hurledState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Hurled); bc.SetFallState(pas::EFallState(hurledState->GetAnimParmData(best.second, 3).GetEnumValue())); if (const TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); } } bool CBSHurled::ShouldStartStrikeWall(const CBodyController& bc) const { if (const TCastToConstPtr ai = bc.GetOwner()) { if (ai->MadeSolidCollision()) { if (!ai->IsOnGround()) { return true; } } } return false; } bool CBSHurled::ShouldStartLand(float dt, const CBodyController& bc) const { bool ret = true; if (const TCastToConstPtr ai = bc.GetOwner()) { ret = false; if (ai->IsOnGround()) { return true; } if (zeus::close_enough(ai->GetTranslation(), x1c_lastTranslation, 0.0001f) && ai->GetVelocity().z() < 0.f) { x28_landedDur += dt; if (x28_landedDur >= 0.25f) { ret = true; } } else { x28_landedDur = 0.f; } x1c_lastTranslation = ai->GetTranslation(); } return ret; } pas::EAnimationState CBSHurled::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { x18_curTime += dt; if (x14_remTime > 0.f) { zeus::CQuaternion quat; quat.rotateZ(x10_rotateSpeed * dt); bc.SetDeltaRotation(quat); x14_remTime -= dt; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { x2c_24_needsRecover = true; } switch (x4_state) { case pas::EHurledState::KnockIntoAir: { if (bc.IsAnimationOver()) { const CPASAnimParmData parms(pas::EAnimationState::Hurled, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(1)); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x4_state = pas::EHurledState::KnockLoop; x28_landedDur = 0.f; } break; } case pas::EHurledState::KnockLoop: if (ShouldStartLand(dt, bc)) { x4_state = pas::EHurledState::KnockDown; PlayLandAnimation(bc, mgr); } else if (ShouldStartStrikeWall(bc)) { PlayStrikeWallAnimation(bc, mgr); if (const TCastToPtr ai = bc.GetOwner()) { ai->SetVelocityWR(zeus::skDown * (2.f * dt * ai->GetGravityConstant())); } } else if (x2c_24_needsRecover) { Recover(mgr, bc, pas::EHurledState::Six); } break; case pas::EHurledState::StrikeWall: if (bc.IsAnimationOver()) { x4_state = pas::EHurledState::StrikeWallFallLoop; const CPASAnimParmData parms(pas::EAnimationState::Hurled, CPASAnimParm::FromInt32(xc_animSeries), CPASAnimParm::FromReal32(x8_knockAngle), CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); x28_landedDur = 0.f; } break; case pas::EHurledState::StrikeWallFallLoop: if (ShouldStartLand(dt, bc)) { x4_state = pas::EHurledState::OutOfStrikeWall; PlayLandAnimation(bc, mgr); } else if (x2c_24_needsRecover) { Recover(mgr, bc, pas::EHurledState::Seven); } break; case pas::EHurledState::Six: case pas::EHurledState::Seven: if (const TCastToPtr act = bc.GetOwner()) { act->SetVelocityWR(act->GetVelocity() * std::pow(0.9, 60.0 * dt)); } if (bc.IsAnimationOver()) { x4_state = pas::EHurledState::Invalid; return pas::EAnimationState::Locomotion; } break; case pas::EHurledState::KnockDown: case pas::EHurledState::OutOfStrikeWall: if (bc.IsAnimationOver()) { x4_state = pas::EHurledState::Invalid; if (bc.GetFallState() == pas::EFallState::Zero) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::LieOnGround; } break; default: break; } } return st; } void CBSSlide::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Slide)); const zeus::CVector3f localDir = bc.GetOwner().GetTransform().transposeRotate(cmd->GetSlideDirection()); const float angle = std::atan2(localDir.y(), localDir.x()); const CPASAnimParmData parms(pas::EAnimationState::Slide, CPASAnimParm::FromEnum(s32(cmd->GetSlideType())), CPASAnimParm::FromReal32(zeus::radToDeg(angle))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); const float timeRem = bc.GetAnimTimeRemaining(); if (timeRem > FLT_EPSILON) { const CPASAnimState* slideState = bc.GetPASDatabase().GetAnimState(pas::EAnimationState::Slide); const float animAngle = zeus::degToRad(slideState->GetAnimParmData(best.second, 1).GetReal32Value()); const float delta1 = zeus::CRelAngle(angle - animAngle).asRel(); const float flippedAngle = (delta1 > M_PIF) ? delta1 - 2.f * M_PIF : delta1; x4_rotateSpeed = flippedAngle / timeRem; } else { x4_rotateSpeed = 0.f; } } pas::EAnimationState CBSSlide::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.IsAnimationOver()) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSSlide::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && x4_rotateSpeed != 0.f) { zeus::CQuaternion quat; quat.rotateZ(x4_rotateSpeed * dt); bc.SetDeltaRotation(quat); } return st; } void CBSTaunt::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Taunt)); const CPASAnimParmData parms(pas::EAnimationState::Taunt, CPASAnimParm::FromEnum(s32(cmd->GetTauntType()))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } pas::EAnimationState CBSTaunt::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } if (bc.IsAnimationOver()) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSTaunt::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid && !bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } return st; } void CBSScripted::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)); x4_24_loopAnim = cmd->IsLooped(); x4_25_timedLoop = cmd->GetUseLoopDuration(); x8_remTime = cmd->GetLoopDuration(); const CAnimPlaybackParms playParms(cmd->GetAnimId(), -1, 1.f, true); bc.SetCurrentAnimation(playParms, cmd->IsLooped(), false); } pas::EAnimationState CBSScripted::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) { return pas::EAnimationState::Scripted; } if (x4_24_loopAnim) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { return pas::EAnimationState::Locomotion; } } else if (bc.IsAnimationOver()) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSScripted::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } if (x4_24_loopAnim && x4_25_timedLoop) { x8_remTime -= dt; if (x8_remTime <= 0.f) { return pas::EAnimationState::Locomotion; } } } return st; } void CBSCover::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::Cover)); x8_coverDirection = cmd->GetDirection(); x4_state = pas::ECoverState::IntoCover; const CPASAnimParmData parms(pas::EAnimationState::Cover, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const zeus::CQuaternion orientDelta = zeus::CQuaternion::lookAt(zeus::skForward, cmd->GetAlignDirection(), 2.f * M_PIF); const CAnimPlaybackParms playParms(best.second, &orientDelta, &cmd->GetTarget(), &bc.GetOwner().GetTransform(), &bc.GetOwner().GetModelData()->GetScale(), false); bc.SetCurrentAnimation(playParms, false, false); xc_needsExit = false; if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { xc_needsExit = true; } } pas::EAnimationState CBSCover::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } pas::EAnimationState CBSCover::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::ECoverState::Lean: case pas::ECoverState::IntoCover: if (bc.IsAnimationOver()) { x4_state = pas::ECoverState::Cover; const CPASAnimParmData parms(pas::EAnimationState::Cover, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { xc_needsExit = true; } break; case pas::ECoverState::Cover: if (!bc.GetCommandMgr().GetTargetVector().isZero()) { bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt); } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState) || xc_needsExit) { xc_needsExit = false; x4_state = pas::ECoverState::OutOfCover; const CPASAnimParmData parms(pas::EAnimationState::Cover, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } else if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LeanFromCover)) { x4_state = pas::ECoverState::Lean; const CPASAnimParmData parms(pas::EAnimationState::Cover, CPASAnimParm::FromEnum(s32(x4_state)), CPASAnimParm::FromEnum(s32(x8_coverDirection))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } break; case pas::ECoverState::OutOfCover: if (bc.IsAnimationOver()) { x4_state = pas::ECoverState::Invalid; return pas::EAnimationState::Locomotion; } break; default: break; } } return st; } void CBSWallHang::Start(CBodyController& bc, CStateManager& mgr) { const auto* cmd = static_cast(bc.GetCommandMgr().GetCmd(EBodyStateCmd::WallHang)); x4_state = pas::EWallHangState::IntoJump; x8_wpId = cmd->GetTarget(); x18_25_needsExit = false; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } pas::EAnimationState CBSWallHang::GetBodyStateTransition(float dt, const CBodyController& bc) const { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } return pas::EAnimationState::Invalid; } void CBSWallHang::FixInPlace(CBodyController& bc) { if (const TCastToPtr ai = bc.GetOwner()) { ai->SetConstantForce(zeus::skZero3f); ai->SetVelocityWR(zeus::skZero3f); } } bool CBSWallHang::CheckForLand(CBodyController& bc, CStateManager& mgr) { if (const TCastToPtr ai = bc.GetOwner()) { if (ai->MadeSolidCollision() || ai->IsOnGround()) { x4_state = pas::EWallHangState::DetachOutOfJump; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); mgr.SendScriptMsg(ai.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); return true; } } return false; } bool CBSWallHang::CheckForWall(CBodyController& bc, CStateManager& mgr) { if (const TCastToPtr ai = bc.GetOwner()) { float magSq = 10.f; const TCastToConstPtr wp = mgr.ObjectById(x8_wpId); if (wp) { magSq = (wp->GetTranslation() - ai->GetTranslation()).magSquared(); } if (magSq < 1.f || ai->MadeSolidCollision()) { x4_state = pas::EWallHangState::IntoWallHang; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); const zeus::CVector3f& target = wp ? wp->GetTranslation() : ai->GetTranslation(); const CAnimPlaybackParms playParms(best.second, nullptr, &target, &bc.GetOwner().GetTransform(), &bc.GetOwner().GetModelData()->GetScale(), false); bc.SetCurrentAnimation(playParms, false, false); ai->SetVelocityWR(zeus::skZero3f); ai->SetMomentumWR(zeus::skZero3f); mgr.SendScriptMsg(ai.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::OnFloor); return true; } } return false; } void CBSWallHang::SetLaunchVelocity(CBodyController& bc) { if (x18_24_launched) { return; } if (const TCastToPtr act = bc.GetOwner()) { act->SetVelocityWR(xc_launchVel); act->SetConstantForce(xc_launchVel * act->GetMass()); } x18_24_launched = true; } pas::EAnimationState CBSWallHang::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { switch (x4_state) { case pas::EWallHangState::IntoJump: { const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(1)); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { x4_state = pas::EWallHangState::JumpArc; const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::EWallHangState::JumpAirLoop; const CPASAnimParmData loopParms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(loopParms, *mgr.GetActiveRandom()); } if (const TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Jumped); if (const TCastToConstPtr wp = mgr.ObjectById(x8_wpId)) { const zeus::CVector3f toWp = wp->GetTranslation() - act->GetTranslation(); if (toWp.z() > 0.f) { float tmp = -act->GetMomentum().z() / act->GetMass(); const float tmp2 = std::sqrt(tmp * 2.f * toWp.z()); tmp = 1.f / (tmp2 / tmp); xc_launchVel = zeus::CVector3f(tmp * toWp.x(), tmp * toWp.y(), tmp2); x18_24_launched = false; } } } break; } case pas::EWallHangState::JumpArc: { SetLaunchVelocity(bc); if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::JumpAirLoop; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { CheckForWall(bc, mgr); } break; } case pas::EWallHangState::JumpAirLoop: { SetLaunchVelocity(bc); if (!CheckForWall(bc, mgr)) { CheckForLand(bc, mgr); } break; } case pas::EWallHangState::IntoWallHang: { if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::WallHang; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState)) { x18_25_needsExit = true; } break; } case pas::EWallHangState::WallHang: { if (!bc.GetCommandMgr().GetTargetVector().isZero()) { if (const TCastToConstPtr wp = mgr.ObjectById(x8_wpId)) { if (const TCastToConstPtr act = bc.GetOwner()) { const zeus::CVector3f lookDir = bc.GetCommandMgr().GetTargetVector().normalized(); const float actorDotWp = act->GetTransform().basis[1].dot(wp->GetTransform().basis[1]); const float lookDotWp = lookDir.dot(wp->GetTransform().basis[1]); if (actorDotWp < -0.5f || lookDotWp > 0.5f) { bc.FaceDirection(lookDir, dt); } } } } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ExitState) || x18_25_needsExit) { x4_state = pas::EWallHangState::OutOfWallHang; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.PlayBestAnimation(parms, *mgr.GetActiveRandom()); } FixInPlace(bc); break; } case pas::EWallHangState::Five: { if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::WallHang; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } FixInPlace(bc); break; } case pas::EWallHangState::OutOfWallHang: { if (bc.IsAnimationOver()) { const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(7)); const std::pair best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.GetActiveRandom(), -1); if (best.first > 0.f) { x4_state = pas::EWallHangState::OutOfWallHangTurn; const CAnimPlaybackParms playParms(best.second, -1, 1.f, true); bc.SetCurrentAnimation(playParms, false, false); } else { x4_state = pas::EWallHangState::DetachJumpLoop; const CPASAnimParmData loopParms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(loopParms, *mgr.GetActiveRandom()); } if (const TCastToPtr act = bc.GetOwner()) { mgr.SendScriptMsg(act.GetPtr(), kInvalidUniqueId, EScriptObjectMessage::Jumped); x18_24_launched = false; if (const TCastToConstPtr wp = mgr.ObjectById(x8_wpId)) { xc_launchVel = 15.f * wp->GetTransform().basis[1]; xc_launchVel.z() = 5.f; } else { xc_launchVel = -15.f * act->GetTransform().basis[1]; } act->SetAngularMomentum(zeus::CAxisAngle()); } } break; } case pas::EWallHangState::OutOfWallHangTurn: { SetLaunchVelocity(bc); if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::DetachJumpLoop; const CPASAnimParmData parms(pas::EAnimationState::WallHang, CPASAnimParm::FromEnum(s32(x4_state))); bc.LoopBestAnimation(parms, *mgr.GetActiveRandom()); } else { CheckForLand(bc, mgr); } break; } case pas::EWallHangState::DetachJumpLoop: { SetLaunchVelocity(bc); CheckForLand(bc, mgr); break; } case pas::EWallHangState::DetachOutOfJump: { if (bc.IsAnimationOver()) { x4_state = pas::EWallHangState::Invalid; return pas::EAnimationState::Locomotion; } break; } default: break; } } return st; } bool CBSWallHang::IsInAir(const CBodyController& bc) const { switch (x4_state) { case pas::EWallHangState::JumpArc: case pas::EWallHangState::JumpAirLoop: case pas::EWallHangState::OutOfWallHangTurn: case pas::EWallHangState::DetachJumpLoop: return true; default: return false; } } bool CBSWallHang::ApplyAnimationDeltas() const { switch (x4_state) { case pas::EWallHangState::IntoJump: case pas::EWallHangState::IntoWallHang: case pas::EWallHangState::WallHang: case pas::EWallHangState::Five: case pas::EWallHangState::OutOfWallHang: case pas::EWallHangState::DetachOutOfJump: return true; default: return false; } } bool CBSWallHang::ApplyHeadTracking() const { switch (x4_state) { case pas::EWallHangState::WallHang: case pas::EWallHangState::Five: return true; default: return false; } } bool CBSWallHang::ApplyGravity() const { switch (x4_state) { case pas::EWallHangState::WallHang: case pas::EWallHangState::IntoWallHang: case pas::EWallHangState::OutOfWallHang: return false; default: return true; } } float CBSLocomotion::GetStartVelocityMagnitude(const CBodyController& bc) const { if (const TCastToConstPtr act = bc.GetOwner()) { const float maxSpeed = bc.GetBodyStateInfo().GetMaxSpeed(); float ret = 0.f; if (maxSpeed > 0.f) { ret = act->GetVelocity().magnitude() / maxSpeed; } return std::min(1.f, ret); } return 0.f; } void CBSLocomotion::ReStartBodyState(CBodyController& bc, bool maintainVel) { UpdateLocomotionAnimation(0.f, maintainVel ? GetStartVelocityMagnitude(bc) : 0.f, bc, true); } float CBSLocomotion::ComputeWeightPercentage(const std::pair& a, const std::pair& b, float f) const { const float range = b.second - a.second; if (range > FLT_EPSILON) { return std::max(0.f, std::min(1.f, (f - a.second) / range)); } return 0.f; } void CBSLocomotion::Start(CBodyController& bc, CStateManager& mgr) { x4_locomotionType = bc.GetLocomotionType(); if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MaintainVelocity)) { ReStartBodyState(bc, true); } else { ReStartBodyState(bc, false); } } pas::EAnimationState CBSLocomotion::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { const pas::EAnimationState st = GetBodyStateTransition(dt, bc); if (st == pas::EAnimationState::Invalid) { UpdateLocomotionAnimation(dt, ApplyLocomotionPhysics(dt, bc), bc, false); } return st; } void CBSLocomotion::Shutdown(CBodyController& bc) { bc.MultiplyPlaybackRate(1.f); } float CBSLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (const TCastToConstPtr act = bc.GetOwner()) { const zeus::CVector3f vec = (zeus::close_enough(bc.GetCommandMgr().GetFaceVector(), zeus::skZero3f, 0.0001f)) ? bc.GetCommandMgr().GetMoveVector() : bc.GetCommandMgr().GetFaceVector(); if (vec.canBeNormalized()) { if (IsPitchable()) { zeus::CVector3f tmp = vec; tmp.z() = 0.f; zeus::CVector3f lookVec = act->GetTransform().basis[1]; lookVec.z() = 0.f; lookVec.normalize(); bc.FaceDirection3D(tmp, lookVec, dt); zeus::CVector3f lookVec2 = act->GetTransform().basis[1]; lookVec2.z() = float(vec.z()); lookVec2.normalize(); if (!zeus::close_enough(lookVec, lookVec2, 0.0001f)) { const zeus::CRelAngle pitchAngle = std::min(bc.GetBodyStateInfo().GetMaximumPitch(), zeus::CVector3f::getAngleDiff(vec, tmp)); lookVec2 = zeus::CVector3f::slerp(lookVec, lookVec2, pitchAngle); } bc.FaceDirection3D(lookVec2, act->GetTransform().basis[1], dt); zeus::CVector3f lookVec3 = act->GetTransform().basis[1]; lookVec3.z() = 0.f; bc.FaceDirection3D(lookVec3, act->GetTransform().basis[1], dt); } else { bc.FaceDirection(vec.normalized(), dt); } } return std::min(1.f, bc.GetCommandMgr().GetMoveVector().magnitude()); } return 0.f; } pas::EAnimationState CBSLocomotion::GetBodyStateTransition(float, CBodyController& bc) { if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Hurled)) { return pas::EAnimationState::Hurled; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockDown)) { return pas::EAnimationState::Fall; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopHitReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::KnockBack)) { return pas::EAnimationState::KnockBack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Locomotion)) { bc.GetCommandMgr().ClearLocomotionCmds(); return pas::EAnimationState::Invalid; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Slide)) { return pas::EAnimationState::Slide; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Generate)) { return pas::EAnimationState::Generate; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::MeleeAttack)) { return pas::EAnimationState::MeleeAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::ProjectileAttack)) { return pas::EAnimationState::ProjectileAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopAttack)) { return pas::EAnimationState::LoopAttack; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::LoopReaction)) { return pas::EAnimationState::LoopReaction; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Jump)) { return pas::EAnimationState::Jump; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Taunt)) { return pas::EAnimationState::Taunt; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Step)) { return pas::EAnimationState::Step; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Cover)) { return pas::EAnimationState::Cover; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::WallHang)) { return pas::EAnimationState::WallHang; } if (bc.GetCommandMgr().GetCmd(EBodyStateCmd::Scripted)) { return pas::EAnimationState::Scripted; } if (bc.GetCommandMgr().GetMoveVector().isZero()) { if (!bc.GetCommandMgr().GetFaceVector().isZero()) { if (!IsMoving()) { return pas::EAnimationState::Turn; } } } if (x4_locomotionType != bc.GetLocomotionType()) { return pas::EAnimationState::Locomotion; } return pas::EAnimationState::Invalid; } CBSBiPedLocomotion::CBSBiPedLocomotion(CActor& actor) { const CPASDatabase& pasDatabase = actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase(); for (int i = 0; i < 14; ++i) { rstl::reserved_vector, 8>& innerVec = x8_anims.emplace_back(); for (int j = 0; j < 8; ++j) { const CPASAnimParmData parms(pas::EAnimationState::Locomotion, CPASAnimParm::FromEnum(j), CPASAnimParm::FromEnum(i)); const std::pair best = pasDatabase.FindBestAnimation(parms, -1); float avgVel = 0.f; if (best.second != -1) { avgVel = actor.GetAverageAnimVelocity(best.second); if (j == 0) { avgVel = 0.f; } } innerVec.push_back({best.second, avgVel}); } } } void CBSBiPedLocomotion::Start(CBodyController& bc, CStateManager& mgr) { x3c8_primeTime = 0.f; CBSLocomotion::Start(bc, mgr); } pas::EAnimationState CBSBiPedLocomotion::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) { if (x3c8_primeTime < 0.2f) { x3c8_primeTime += dt; } return CBSLocomotion::UpdateBody(dt, bc, mgr); } float CBSBiPedLocomotion::GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const { return GetLocoAnimation(type, anim).second; } float CBSBiPedLocomotion::UpdateRun(float vel, CBodyController& bc, pas::ELocomotionAnim anim) { const std::pair& walk = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); const std::pair& run = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Run); const float perc = ComputeWeightPercentage(walk, run, vel); if (perc < 0.4f) { const float rate = walk.second > 0.f ? vel / walk.second : 1.f; if (anim != pas::ELocomotionAnim::Walk && bc.GetCurrentAnimId() != walk.first) { const CAnimPlaybackParms playParms(walk.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } bc.MultiplyPlaybackRate(rate); x3c4_anim = pas::ELocomotionAnim::Walk; return rate; } else { const float rate = std::min(1.f, vel / run.second); if (anim != pas::ELocomotionAnim::Run && bc.GetCurrentAnimId() != run.first) { const CAnimPlaybackParms playParms(run.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } bc.MultiplyPlaybackRate(rate); x3c4_anim = pas::ELocomotionAnim::Run; return rate; } } float CBSBiPedLocomotion::UpdateWalk(float vel, CBodyController& bc, pas::ELocomotionAnim anim) { if (anim != pas::ELocomotionAnim::Walk) { const std::pair& walk = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); if (bc.GetCurrentAnimId() != walk.first) { const CAnimPlaybackParms playParms(walk.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } x3c4_anim = pas::ELocomotionAnim::Walk; } const std::pair& idle = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Idle); const std::pair& walk = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); const float perc = std::max(0.5f, ComputeWeightPercentage(idle, walk, vel)); bc.MultiplyPlaybackRate(perc); return perc; } constexpr std::array Strafes{ pas::ELocomotionAnim::StrafeRight, pas::ELocomotionAnim::StrafeLeft, pas::ELocomotionAnim::Walk, pas::ELocomotionAnim::BackUp, pas::ELocomotionAnim::StrafeUp, pas::ELocomotionAnim::StrafeDown, }; float CBSBiPedLocomotion::UpdateStrafe(float vel, CBodyController& bc, pas::ELocomotionAnim anim) { if (const TCastToConstPtr act = bc.GetOwner()) { const zeus::CVector3f localVec = act->GetTransform().transposeRotate(bc.GetCommandMgr().GetMoveVector()); const zeus::CVector3f localVecSq = localVec * localVec; int maxComp = 0; for (int i = 0; i < 3; ++i) { if (localVecSq[i] >= localVecSq[maxComp]) { maxComp = i; } } const int strafeKey = maxComp * 2 + (localVec[maxComp] > 0.f ? 0 : 1); const pas::ELocomotionAnim strafeType = Strafes[strafeKey]; const float rate = vel * GetLocomotionSpeed(x4_locomotionType, strafeType); if (anim != strafeType) { const std::pair& strafe = GetLocoAnimation(x4_locomotionType, strafeType); if (bc.GetCurrentAnimId() != strafe.first) { const CAnimPlaybackParms playParms(strafe.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } x3c4_anim = strafeType; } const std::pair& idle = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Idle); const std::pair& strafe = GetLocoAnimation(x4_locomotionType, strafeType); const float perc = std::max(0.5f, ComputeWeightPercentage(idle, strafe, rate)); bc.MultiplyPlaybackRate(perc); } return 1.f; } float CBSBiPedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) { if (init || x3c8_primeTime >= 0.2f) { const auto anim = init ? pas::ELocomotionAnim::Invalid : x3c4_anim; const float maxSpeed = velMag * GetLocomotionSpeed(x4_locomotionType, pas::ELocomotionAnim::Run); if (IsStrafing(bc) && velMag >= 0.01f) { return UpdateStrafe(velMag, bc, anim); } if (maxSpeed < 0.01f) { if (anim != pas::ELocomotionAnim::Idle || init) { if (!bc.GetBodyStateInfo().GetLocoAnimChangeAtEndOfAnimOnly() || bc.GetAnimTimeRemaining() <= dt || init) { const std::pair& best = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Idle); if (bc.GetCurrentAnimId() != best.first) { const CAnimPlaybackParms playParms(best.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); x3c8_primeTime = 0.f; } x3c4_anim = pas::ELocomotionAnim::Idle; } } } else { const std::pair& best = GetLocoAnimation(x4_locomotionType, pas::ELocomotionAnim::Walk); if (maxSpeed < best.second) { return UpdateWalk(maxSpeed, bc, anim); } return UpdateRun(maxSpeed, bc, anim); } } return 1.0f; } bool CBSBiPedLocomotion::IsStrafing(const CBodyController& bc) const { if (!zeus::close_enough(bc.GetCommandMgr().GetMoveVector(), zeus::skZero3f, 0.0001f)) { if (!zeus::close_enough(bc.GetCommandMgr().GetFaceVector(), zeus::skZero3f, 0.0001f)) { return true; } } return false; } CBSFlyerLocomotion::CBSFlyerLocomotion(CActor& actor, bool pitchable) : CBSBiPedLocomotion(actor), x3cc_pitchable(pitchable) {} float CBSFlyerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { const float ret = CBSLocomotion::ApplyLocomotionPhysics(dt, bc); if (const TCastToPtr act = bc.GetOwner()) { if (std::fabs(bc.GetCommandMgr().GetMoveVector().z()) > 0.01f && (!x3cc_pitchable || bc.GetBodyStateInfo().GetMaximumPitch() < 0.17453292f)) { zeus::CVector3f dir; dir.z() = dt * bc.GetBodyStateInfo().GetMaxSpeed() * bc.GetCommandMgr().GetMoveVector().z(); act->ApplyImpulseWR(act->GetMoveToORImpulseWR(dir, dt), zeus::CAxisAngle()); } } return ret; } CBSWallWalkerLocomotion::CBSWallWalkerLocomotion(CActor& actor) : CBSBiPedLocomotion(actor) {} float CBSWallWalkerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (const TCastToConstPtr act = bc.GetOwner()) { const float maxSpeed = bc.GetBodyStateInfo().GetMaxSpeed(); const zeus::CVector3f scaledMove = bc.GetCommandMgr().GetMoveVector() * maxSpeed; if ((zeus::CVector3f::getAngleDiff(bc.GetCommandMgr().GetFaceVector(), scaledMove) < (M_PIF / 2.f) ? scaledMove : bc.GetCommandMgr().GetFaceVector()) .canBeNormalized()) { bc.FaceDirection3D(scaledMove.normalized(), act->GetTransform().basis[1], dt); } zeus::CVector3f impulse = act->GetMoveToORImpulseWR(act->GetTransform().transposeRotate(scaledMove * dt), dt); impulse = act->GetMass() > FLT_EPSILON ? impulse / act->GetMass() : zeus::CVector3f(0.f, act->GetVelocity().magnitude(), 0.f); if (maxSpeed > FLT_EPSILON) { return std::min(1.f, impulse.magnitude() / maxSpeed); } } return 0.f; } CBSNewFlyerLocomotion::CBSNewFlyerLocomotion(CActor& actor) : CBSBiPedLocomotion(actor) {} float CBSNewFlyerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (TCastToConstPtr(bc.GetOwner())) { bc.FaceDirection(bc.GetCommandMgr().GetFaceVector(), dt); } return 0.f; } constexpr std::array RunStrafes{ pas::ELocomotionAnim::StrafeRight, pas::ELocomotionAnim::StrafeLeft, pas::ELocomotionAnim::Run, pas::ELocomotionAnim::BackUp, pas::ELocomotionAnim::StrafeUp, pas::ELocomotionAnim::StrafeDown, }; float CBSNewFlyerLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) { if (const TCastToConstPtr act = bc.GetOwner()) { pas::ELocomotionAnim strafeType = pas::ELocomotionAnim::Idle; if (bc.GetCommandMgr().GetMoveVector().canBeNormalized()) { const zeus::CVector3f localVec = act->GetTransform().transposeRotate(bc.GetCommandMgr().GetMoveVector()); const zeus::CVector3f localVecSq = localVec * localVec; int maxComp = 0; for (int i = 0; i < 3; ++i) { if (localVecSq[i] >= localVecSq[maxComp]) { maxComp = i; } } const int strafeKey = maxComp * 2 + (localVec[maxComp] > 0.f ? 0 : 1); strafeType = RunStrafes[strafeKey]; } if (init || strafeType != x3c4_anim) { const std::pair& strafe = GetLocoAnimation(x4_locomotionType, strafeType); if (init || bc.GetCurrentAnimId() != strafe.first) { const CAnimPlaybackParms playParms(strafe.first, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } x3c4_anim = strafeType; } } return 1.f; } CBSRestrictedLocomotion::CBSRestrictedLocomotion(CActor& actor) { const CPASDatabase& pasDatabase = actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase(); for (int i = 0; i < 14; ++i) { const CPASAnimParmData parms(pas::EAnimationState::Locomotion, CPASAnimParm::FromEnum(0), CPASAnimParm::FromEnum(i)); const std::pair best = pasDatabase.FindBestAnimation(parms, -1); x8_anims.push_back(best.second); } } float CBSRestrictedLocomotion::UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) { const pas::ELocomotionAnim anim = init ? pas::ELocomotionAnim::Invalid : x44_anim; if (anim != pas::ELocomotionAnim::Idle) { const s32 newAnim = x8_anims[int(x4_locomotionType)]; if (newAnim != bc.GetCurrentAnimId()) { const CAnimPlaybackParms playParms(newAnim, -1, 1.f, true); bc.SetCurrentAnimation(playParms, true, false); } x44_anim = pas::ELocomotionAnim::Idle; } return 1.f; } CBSRestrictedFlyerLocomotion::CBSRestrictedFlyerLocomotion(CActor& actor) : CBSRestrictedLocomotion(actor) {} float CBSRestrictedFlyerLocomotion::ApplyLocomotionPhysics(float dt, CBodyController& bc) { if (const TCastToPtr act = bc.GetOwner()) { bc.FaceDirection(bc.GetCommandMgr().GetFaceVector(), dt); act->ApplyImpulseWR(bc.GetCommandMgr().GetMoveVector() * bc.GetRestrictedFlyerMoveSpeed() * act->GetMass(), zeus::CAxisAngle()); } return 0.f; } } // namespace metaforce