# Assembles a source/header pair list for use in a DNA library macro(make_dnalist) file(RELATIVE_PATH subdir "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_LIST_DIR}") set(CMAKE_CURRENT_LIST_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${subdir}") file(MAKE_DIRECTORY "${CMAKE_CURRENT_LIST_BINARY_DIR}") foreach(type ${ARGN}) get_filename_component(dir ${type} DIRECTORY) if(dir) file(MAKE_DIRECTORY "${CMAKE_CURRENT_LIST_BINARY_DIR}/${dir}") set(dir "${dir}/") endif() get_filename_component(name ${type} NAME) list(APPEND DNA_SOURCES "${subdir}/${dir}atdna_${name}.cpp") list(APPEND DNA_HEADERS "${subdir}/${dir}${name}.hpp") endforeach() endmacro() # Assembles source files together for the main DataSpecCommon library macro(dataspec_add_list rel_path a_list) unset(tmp_list) foreach(path IN LISTS ${a_list}) if (IS_ABSOLUTE ${path}) list(APPEND tmp_list "${path}") else() list(APPEND tmp_list "${rel_path}/${path}") endif() endforeach(path) set(${a_list} "${tmp_list}") endmacro(dataspec_add_list) # Each game's DNA library unset(DNA_SOURCES) unset(DNA_HEADERS) include(DNACommon/CMakeLists.txt) include(DNAMP1/CMakeLists.txt) include(DNAMP2/CMakeLists.txt) include(DNAMP3/CMakeLists.txt) # Embed master shader script bintoc(RetroMasterShader.cpp Blender/RetroMasterShader.py RETRO_MASTER_SHADER) # Download asset name databases add_custom_command(OUTPUT AssetNameMap32.bin COMMAND ${CMAKE_COMMAND} ARGS -P ${CMAKE_CURRENT_SOURCE_DIR}/AssetMap32Download.cmake) bintoc_compress(AssetNameMap32.cpp ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin ASSET_NAME_MP32) add_custom_command(OUTPUT AssetNameMap64.bin COMMAND ${CMAKE_COMMAND} ARGS -P ${CMAKE_CURRENT_SOURCE_DIR}/AssetMap64Download.cmake) bintoc_compress(AssetNameMap64.cpp ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin ASSET_NAME_MP64) # Each game's DataSpec implementation add_library(RetroDataSpec SpecBase.cpp ${DNACOMMON_SOURCES} SpecMP1.cpp ${DNAMP1_SOURCES} ${ScriptObjectsMP1_SOURCES} ${DNAMP1_SFX_SOURCES} SpecMP2.cpp ${DNAMP2_SOURCES} SpecMP3.cpp ${DNAMP3_SOURCES} Blender/BlenderSupport.hpp Blender/BlenderSupport.cpp Blender/RetroMasterShader.py AssetNameMap.hpp AssetNameMap.cpp RetroMasterShader.cpp) add_library(AssetNameMap AssetNameMap32.bin AssetNameMap32.cpp AssetNameMap64.bin AssetNameMap64.cpp) add_library(AssetNameMapNull AssetNameMapNull.cpp) get_target_property(HECL_INCLUDES hecl-full INCLUDE_DIRECTORIES) target_include_directories(RetroDataSpec PUBLIC ${LIBPNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${HECL_INCLUDES} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}) target_link_libraries(RetroDataSpec PUBLIC amuse zeus nod specter squish ${PNG_LIB} ${ZLIB_LIBRARIES} lzokay logvisor) if(COMMAND add_sanitizers) add_sanitizers(RetroDataSpec) endif() # Resolve all DNA sources into target list(LENGTH DNA_SOURCES count) math(EXPR count "${count}-1") foreach(i RANGE ${count}) list(GET DNA_SOURCES ${i} src) list(GET DNA_HEADERS ${i} header) target_atdna(RetroDataSpec ${src} ${header}) endforeach() add_custom_target(genexdebug COMMAND ${CMAKE_COMMAND} -E echo "$")