#pragma once #include #include #include "Runtime/CScannableObjectInfo.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Camera/CCameraFilter.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" #include #include #include namespace urde { class CAuiImagePane; class CGuiFrame; class CGuiModel; class CGuiTextPane; class CGuiWidget; class CStringTable; struct CFinalInput; class CScanDisplay { friend class CHudDecoInterfaceScan; public: class CDataDot { public: enum class EDotState { Hidden, Seek, Hold, RevealPane, Done }; private: EDotState x0_dotState = EDotState::Hidden; zeus::CVector2f x4_startPos; zeus::CVector2f xc_curPos; zeus::CVector2f x14_targetPos; float x1c_transDur = 0.f; float x20_remTime = 0.f; float x24_alpha = 0.f; float x28_desiredAlpha = 0.f; CTexturedQuadFilter m_quad; public: explicit CDataDot(const TLockedToken& dataDotTex) : m_quad(EFilterType::Add, dataDotTex) {} void Update(float dt); void Draw(const zeus::CColor& color, float radius) const; float GetTransitionFactor() const { return x1c_transDur > 0.f ? x20_remTime / x1c_transDur : 0.f; } void StartTransitionTo(const zeus::CVector2f&, float); void SetDestPosition(const zeus::CVector2f&); void SetDesiredAlpha(float a) { x28_desiredAlpha = a; } void SetDotState(EDotState s) { x0_dotState = s; } void SetAlpha(float a) { x24_alpha = a; } const zeus::CVector2f& GetCurrPosition() const { return xc_curPos; } EDotState GetDotState() const { return x0_dotState; } }; enum class EScanState { Inactive, Downloading, DownloadComplete, ViewingScan, Done }; private: TLockedToken x0_dataDot; EScanState xc_state = EScanState::Inactive; TUniqueId x10_objId = kInvalidUniqueId; std::optional x14_scannableInfo; const CGuiFrame& xa0_selHud; CGuiWidget* xa4_textGroup = nullptr; CGuiTextPane* xa8_message = nullptr; CGuiTextPane* xac_scrollMessage = nullptr; CGuiModel* xb0_xmark = nullptr; CGuiModel* xb4_abutton = nullptr; CGuiModel* xb8_dash = nullptr; rstl::reserved_vector xbc_dataDots; rstl::reserved_vector, 4> x170_paneStates; TLockedToken x194_scanStr; // Used to be optional float x1a4_xAlpha = 0.f; float x1a8_bodyAlpha = 0.f; int x1ac_pageCounter = 0; float x1b0_aPulse = 1.f; bool x1b4_scanComplete = false; float GetDownloadStartTime(int idx) const; float GetDownloadFraction(int idx, float scanningTime) const; static void SetScanMessageTypeEffect(CGuiTextPane* pane, bool type); public: explicit CScanDisplay(const CGuiFrame& selHud); void ProcessInput(const CFinalInput& input); void StartScan(TUniqueId id, const CScannableObjectInfo& scanInfo, CGuiTextPane* message, CGuiTextPane* scrollMessage, CGuiWidget* textGroup, CGuiModel* xmark, CGuiModel* abutton, CGuiModel* dash, float scanTime); void StopScan(); void Update(float dt, float scanningTime); void Draw() const; EScanState GetScanState() const { return xc_state; } TUniqueId ScanTarget() const { return x10_objId; } }; } // namespace urde