#include "CGuiBackground.hpp" namespace urde { CGuiBackground::CGuiBackground(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c, EGuiTextureClampModeHorz horz, EGuiTextureClampModeVert vert, CGuiStaticImage::EMaterialType mt, u32 d, u32 e, std::vector&& rect, bool flag) : CGuiStaticImage(parms, a, b, c, horz, vert, mt, d, e, std::move(rect), flag) { } CGuiBackground* CGuiBackground::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); float a = in.readFloatBig(); float b = in.readFloatBig(); float c = in.readFloatBig(); float d = in.readFloatBig(); std::vector floats = {a, b, a, d, c, b, c, d}; zeus::CVector3f vec; vec.readBig(in); in.readUint32Big(); in.readUint32Big(); in.readUint32Big(); in.readUint32Big(); return nullptr; } }