#pragma once #include #include #include namespace urde { class CStringExtras { public: // Checks if the provided views into string data can be considered equal or not based on // whether or not all their characters are equal to one another in a character insensitive manner. // // NOTE: This differs slightly from the actual version of this function within the game executable // in order to better accomodate string views and potentially non-null-terminated string data. // // In the game executable, the function essentially behaves like strcasecmp in that it returns // an int indicating whether or not the first argument is less than, equal to, // or greater than the second argument. Given no usages in the code depend on the less than or // greater than cases, but rather just care about whether or not the strings are equal to one // another, this is a safe change to make. // static bool CompareCaseInsensitive(std::string_view a, std::string_view b) { return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char lhs, char rhs) { return std::tolower(lhs) == std::tolower(rhs); }); } static int IndexOfSubstring(std::string_view haystack, std::string_view needle) { std::string str(haystack); std::transform(str.begin(), str.end(), str.begin(), [](char c) { return std::tolower(static_cast(c)); }); const std::string::size_type s = str.find(needle); if (s == std::string::npos) { return -1; } return s; } }; } // namespace urde