#include "Runtime/Character/CSkinBank.hpp" #include "Runtime/Character/CPoseAsTransforms.hpp" namespace urde { CSkinBank::CSkinBank(CInputStream& in) { u32 boneCount = in.readUint32Big(); x0_segments.reserve(boneCount); for (u32 i = 0; i < boneCount; ++i) x0_segments.emplace_back(in); } void CSkinBank::GetBankTransforms(std::vector& out, const CPoseAsTransforms& pose) const { for (CSegId id : x0_segments) { const zeus::CTransform& xf = pose.GetRestToAccumTransform(id); out.push_back(&xf); } } } // namespace urde