#include "BabeDead.hpp" #include "DataSpec/DNAMP1/MREA.hpp" #include "DataSpec/DNAMP3/MREA.hpp" #include "zeus/CTransform.hpp" #include "hecl/Blender/Connection.hpp" namespace DataSpec { template void ReadBabeDeadLightToBlender(hecl::blender::PyOutStream& os, const BabeDeadLight& light, unsigned s, unsigned l) { switch (light.lightType) { case BabeDeadLight::LightType::LocalAmbient: case BabeDeadLight::LightType::LocalAmbient2: os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n" "bg_node.inputs[1].default_value = %f\n", light.color.vec[0], light.color.vec[1], light.color.vec[2], light.q / 8.f); return; case BabeDeadLight::LightType::Directional: os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n" "lamp.color = (%f,%f,%f)\n" "lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n" "lamp_obj.rotation_mode = 'QUATERNION'\n" "lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n" "lamp.shadow_method = '%s'\n" "\n", s, l, light.color.vec[0], light.color.vec[1], light.color.vec[2], light.direction.vec[0], light.direction.vec[1], light.direction.vec[2], light.castShadows ? "RAY_SHADOW" : "NOSHADOW"); return; case BabeDeadLight::LightType::Custom: os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n" "lamp.color = (%f,%f,%f)\n" "lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n" "lamp.shadow_soft_size = 1.0\n" "lamp.shadow_method = '%s'\n" "\n", s, l, light.color.vec[0], light.color.vec[1], light.color.vec[2], light.castShadows ? "RAY_SHADOW" : "NOSHADOW"); break; case BabeDeadLight::LightType::Spot: case BabeDeadLight::LightType::Spot2: os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n" "lamp.color = (%f,%f,%f)\n" "lamp.spot_size = %.6g\n" "lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n" "lamp_obj.rotation_mode = 'QUATERNION'\n" "lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n" "lamp.shadow_soft_size = 0.5\n" "lamp.shadow_method = '%s'\n" "\n", s, l, light.color.vec[0], light.color.vec[1], light.color.vec[2], zeus::degToRad(light.spotCutoff), light.direction.vec[0], light.direction.vec[1], light.direction.vec[2], light.castShadows ? "RAY_SHADOW" : "NOSHADOW"); break; default: return; } os.format("lamp.retro_layer = %u\n" "lamp.retro_origtype = %u\n" "lamp.falloff_type = 'INVERSE_COEFFICIENTS'\n" "lamp.constant_coefficient = 0\n" "lamp.use_nodes = True\n" "falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n" "lamp.energy = 0.0\n" "falloff_node.inputs[0].default_value = %f\n" "hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n" "hue_sat_node.inputs[1].default_value = 1.25\n" "hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n" "lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n" "lamp_obj.location = (%f,%f,%f)\n" "bpy.context.scene.objects.link(lamp_obj)\n" "\n", s, light.lightType, light.q / 8.f, light.color.vec[0], light.color.vec[1], light.color.vec[2], light.position.vec[0], light.position.vec[1], light.position.vec[2]); switch (light.falloff) { case BabeDeadLight::Falloff::Constant: os << "falloff_node.inputs[0].default_value *= 150.0\n" "lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n"; if (light.q > FLT_EPSILON) os.format("lamp.constant_coefficient = 2.0 / %f\n", light.q); break; case BabeDeadLight::Falloff::Linear: os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n"; if (light.q > FLT_EPSILON) os.format("lamp.linear_coefficient = 250 / %f\n", light.q); break; case BabeDeadLight::Falloff::Quadratic: os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n"; if (light.q > FLT_EPSILON) os.format("lamp.quadratic_coefficient = 25000 / %f\n", light.q); break; default: break; } } template void ReadBabeDeadLightToBlender (hecl::blender::PyOutStream& os, const DNAMP1::MREA::BabeDeadLight& light, unsigned s, unsigned l); template void ReadBabeDeadLightToBlender (hecl::blender::PyOutStream& os, const DNAMP3::MREA::BabeDeadLight& light, unsigned s, unsigned l); template void WriteBabeDeadLightFromBlender(BabeDeadLight& lightOut, const hecl::blender::Light& lightIn) { using InterType = hecl::blender::Light::Type; switch (lightIn.type) { case InterType::Ambient: lightOut.lightType = BabeDeadLight::LightType::LocalAmbient; break; case InterType::Directional: lightOut.lightType = BabeDeadLight::LightType::Directional; break; case InterType::Custom: default: lightOut.lightType = BabeDeadLight::LightType::Custom; break; case InterType::Spot: lightOut.lightType = BabeDeadLight::LightType::Spot; break; } if (lightIn.type == InterType::Ambient) { lightOut.falloff = BabeDeadLight::Falloff::Constant; lightOut.q = lightIn.energy * 8.f; } else if (lightIn.linear > lightIn.constant && lightIn.linear > lightIn.quadratic) { lightOut.falloff = BabeDeadLight::Falloff::Linear; lightOut.q = 250.f / lightIn.linear; } else if (lightIn.quadratic > lightIn.constant && lightIn.quadratic > lightIn.linear) { lightOut.falloff = BabeDeadLight::Falloff::Quadratic; lightOut.q = 25000.f / lightIn.quadratic; } else { lightOut.falloff = BabeDeadLight::Falloff::Constant; lightOut.q = 2.f / lightIn.constant; } lightOut.color = lightIn.color; lightOut.spotCutoff = zeus::radToDeg(lightIn.spotCutoff); lightOut.castShadows = lightIn.shadow; lightOut.position.vec[0] = lightIn.sceneXf[0].vec[3]; lightOut.position.vec[1] = lightIn.sceneXf[1].vec[3]; lightOut.position.vec[2] = lightIn.sceneXf[2].vec[3]; zeus::CTransform lightXf(&lightIn.sceneXf[0]); lightOut.direction = (lightXf.basis.transposed() * zeus::CVector3f(0.f, 0.f, -1.f)).normalized(); } template void WriteBabeDeadLightFromBlender (DNAMP1::MREA::BabeDeadLight& lightOut, const hecl::blender::Light& lightIn); template void WriteBabeDeadLightFromBlender (DNAMP3::MREA::BabeDeadLight& lightOut, const hecl::blender::Light& lightIn); }