#include #include #include #include #include #include namespace RUDE { struct Application : boo::IApplicationCallback { HECL::Runtime::FileStoreManager m_fileMgr; Specter::FontCache m_fontCache; boo::IWindow* m_mainWindow; Specter::ViewSystem m_viewSystem; Retro::CVarManager m_cvarManager; Zeus::CColor m_clearColor; bool m_running = true; void onCVarModified(Retro::CVar* cvar) { if (cvar == m_cvarManager.findCVar("r_clearColor")) m_clearColor = cvar->toColor(); } Application() : m_fileMgr(_S("rude")), m_fontCache(m_fileMgr), m_cvarManager(m_fileMgr) {} int appMain(boo::IApplication* app) { m_mainWindow = app->newWindow(_S("RUDE")); m_cvarManager.serialize(); Retro::CVar* tmp = m_cvarManager.findCVar("r_clearcolor"); Retro::CVar::ListenerFunc listen = std::bind(&Application::onCVarModified, this, std::placeholders::_1); if (tmp) tmp->addListener(listen); boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory(); m_viewSystem.init(gf, &m_fontCache); Specter::RootView rootView(m_viewSystem, m_mainWindow); m_mainWindow->showWindow(); boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue(); while (m_running) { if (rootView.isDestroyed()) break; m_cvarManager.update(); m_mainWindow->waitForRetrace(); rootView.draw(gfxQ); gfxQ->flushBufferUpdates(); gfxQ->execute(); } return 0; } void appQuitting(boo::IApplication*) { m_running = false; } void appFilesOpen(boo::IApplication*, const std::vector&) { } }; } #if _WIN32 int wmain(int argc, const boo::SystemChar** argv) #else int main(int argc, const boo::SystemChar** argv) #endif { LogVisor::RegisterConsoleLogger(); RUDE::Application appCb; int ret = ApplicationRun(boo::IApplication::EPlatformType::Auto, appCb, _S("rude"), _S("RUDE"), argc, argv); printf("IM DYING!!\n"); return ret; } #if _WIN32 int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR lpCmdLine, int) { int argc = 0; const boo::SystemChar** argv = (const wchar_t**)(CommandLineToArgvW(lpCmdLine, &argc)); static boo::SystemChar selfPath[1024]; GetModuleFileNameW(nullptr, selfPath, 1024); static const boo::SystemChar* booArgv[32] = {}; booArgv[0] = selfPath; for (int i=0 ; i