#pragma once #include "CActor.hpp" #include "Camera/CBallCamera.hpp" namespace urde { class CCameraHint { u32 x4_overrideFlags; CBallCamera::EBallCameraBehaviour x8_behaviour; float xc_minDist; float x10_maxDist; float x14_backwardsDist; zeus::CVector3f x18_lookAtOffset; zeus::CVector3f x24_chaseLookAtOffset; zeus::CVector3f x30_ballToCam; float x3c_fov; float x40_attitudeRange; float x44_azimuthRange; float x48_anglePerSecond; float x4c_clampVelRange; float x50_clampRotRange; float x54_elevation; float x58_interpolateTime; float x5c_clampVelTime; float x60_controlInterpDur; public: CCameraHint(u32 overrideFlags, CBallCamera::EBallCameraBehaviour behaviour, float minDist, float maxDist, float backwardsDist, const zeus::CVector3f& lookAtOffset, const zeus::CVector3f& chaseLookAtOffset, const zeus::CVector3f& ballToCam, float fov, float attitudeRange, float azimuthRange, float anglePerSecond, float clampVelRange, float clampRotRange, float elevation, float interpolateTime, float clampVelTime, float controlInterpDur) : x4_overrideFlags(overrideFlags) , x8_behaviour(behaviour) , xc_minDist(minDist) , x10_maxDist(maxDist) , x14_backwardsDist(backwardsDist) , x18_lookAtOffset(lookAtOffset) , x24_chaseLookAtOffset(chaseLookAtOffset) , x30_ballToCam(ballToCam) , x3c_fov(fov) , x40_attitudeRange(attitudeRange) , x44_azimuthRange(azimuthRange) , x48_anglePerSecond(anglePerSecond) , x4c_clampVelRange(clampVelRange) , x50_clampRotRange(clampRotRange) , x54_elevation(elevation) , x58_interpolateTime(interpolateTime) , x5c_clampVelTime(clampVelTime) , x60_controlInterpDur(controlInterpDur) {} u32 GetOverrideFlags() const { return x4_overrideFlags; } CBallCamera::EBallCameraBehaviour GetBehaviourType() const { return x8_behaviour; } float GetMinDist() const { return xc_minDist; } float GetMaxDist() const { return x10_maxDist; } float GetBackwardsDist() const { return x14_backwardsDist; } const zeus::CVector3f& GetLookAtOffset() const { return x18_lookAtOffset; } const zeus::CVector3f& GetChaseLookAtOffset() const { return x24_chaseLookAtOffset; } const zeus::CVector3f& GetBallToCam() const { return x30_ballToCam; } float GetFov() const { return x3c_fov; } float GetAttitudeRange() const { return x40_attitudeRange; } float GetAzimuthRange() const { return x44_azimuthRange; } float GetAnglePerSecond() const { return x48_anglePerSecond; } float GetClampVelRange() const { return x4c_clampVelRange; } float GetClampRotRange() const { return x50_clampRotRange; } float GetElevation() const { return x54_elevation; } float GetInterpolateTime() const { return x58_interpolateTime; } float GetClampVelTime() const { return x5c_clampVelTime; } float GetControlInterpDur() const { return x60_controlInterpDur; } }; class CScriptCameraHint : public CActor { s32 xe8_priority; CCameraHint xec_hint; rstl::reserved_vector x150_helpers; TUniqueId x164_delegatedCamera = kInvalidUniqueId; bool x166_inactive = false; zeus::CTransform x168_origXf; void InitializeInArea(CStateManager& mgr); void AddHelper(TUniqueId id); void RemoveHelper(TUniqueId id); public: CScriptCameraHint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, s32 priority, CBallCamera::EBallCameraBehaviour behaviour, u32 overrideFlags, float minDist, float maxDist, float backwardsDist, const zeus::CVector3f& lookAtOffset, const zeus::CVector3f& chaseLookAtOffset, const zeus::CVector3f& ballToCam, float fov, float attitudeRange, float azimuthRange, float anglePerSecond, float clampVelRange, float clampRotRange, float elevation, float interpolateTime, float clampVelTime, float controlInterpDur); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); void ClearIdList() { x150_helpers.clear(); } void SetInactive(bool inactive) { x166_inactive = inactive; } bool GetInactive() const { return x166_inactive; } size_t GetHelperCount() const { return x150_helpers.size(); } TUniqueId GetFirstHelper() const { return x150_helpers.empty() ? kInvalidUniqueId : x150_helpers[0]; } s32 GetPriority() const { return xe8_priority; } const CCameraHint& GetHint() const { return xec_hint; } TUniqueId GetDelegatedCamera() const { return x164_delegatedCamera; } }; } // namespace urde