#include "CMetaAnimPhaseBlend.hpp" #include "CMetaAnimFactory.hpp" namespace urde { CMetaAnimPhaseBlend::CMetaAnimPhaseBlend(CInputStream& in) { x4_animA = CMetaAnimFactory::CreateMetaAnim(in); x8_animB = CMetaAnimFactory::CreateMetaAnim(in); xc_blend = in.readFloatBig(); x10_ = in.readBool(); } void CMetaAnimPhaseBlend::GetUniquePrimitives(std::set& primsOut) const { x4_animA->GetUniquePrimitives(primsOut); x8_animB->GetUniquePrimitives(primsOut); } std::shared_ptr CMetaAnimPhaseBlend::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { return {}; } }