#include "CFirstPersonCamera.hpp" #include "Character/CCharLayoutInfo.hpp" namespace urde { CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId id2, float, float a, float b, float c, float d) : CGameCamera(uid, true, "First Person Camera", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf, a, b, c, d, id2, 0, 0) { } void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) { } void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr) { } }