set(WORLD_SOURCES CWorld.hpp CWorld.cpp CWorldLight.hpp CWorldLight.cpp IGameArea.hpp IGameArea.cpp CGameArea.hpp CGameArea.cpp CPlayer.hpp CPlayer.cpp CPlayerCameraBob.hpp CPlayerCameraBob.cpp CPlayerGun.hpp CPlayerGun.cpp CGunWeapon.hpp CGunWeapon.cpp CAuxWeapon.hpp CAuxWeapon.cpp CPowerBeam.hpp CPowerBeam.cpp CIceBeam.hpp CIceBeam.cpp CWaveBeam.hpp CWaveBeam.cpp CPlasmaBeam.hpp CPlasmaBeam.cpp CPhazonBeam.hpp CPhazonBeam.cpp CGunMotion.hpp CGunMotion.cpp CGrappleArm.hpp CGrappleArm.cpp CGunController.hpp CGunController.cpp CGSFreeLook.hpp CGSFreeLook.cpp CGSComboFire.hpp CGSComboFire.cpp CGSFidget.hpp CGSFidget.cpp CFidget.hpp CFidget.cpp CMorphBall.hpp CMorphBall.cpp CActor.hpp CActor.cpp CAi.hpp CAi.cpp CAiFuncMap.hpp CAiFuncMap.cpp CStateMachine.hpp CStateMachine.cpp CPatterned.hpp CPatterned.cpp CPathFindArea.hpp CPathFindArea.cpp CPathFindRegion.hpp CPathFindRegion.cpp CPathFindDraw.hpp CPathFindDraw.cpp CPathFindAreaOctree.hpp CPathFindAreaOctree.cpp CPathFindOpenList.hpp CPathFindOpenList.cpp CPathFindLink.hpp CPathFindLink.cpp CPhysicsActor.hpp CPhysicsActor.cpp CEntity.hpp CEntity.cpp CPhysicsActor.hpp CPhysicsActor.cpp CWorldTransManager.hpp CWorldTransManager.cpp CEnvFxManager.hpp CEnvFxManager.cpp CActorModelParticles.hpp CActorModelParticles.cpp CTeamAiTypes.hpp CTeamAiTypes.cpp ScriptObjectSupport.hpp ScriptObjectSupport.cpp ScriptLoader.hpp ScriptLoader.cpp CScriptActor.hpp CScriptActor.cpp CScriptWaypoint.hpp CScriptWaypoint.cpp CScriptDoor.hpp CScriptDoor.cpp CScriptTrigger.hpp CScriptTrigger.cpp CScriptTimer.hpp CScriptTimer.cpp CScriptCounter.hpp CScriptCounter.cpp CScriptEffect.hpp CScriptEffect.cpp CScriptPlatform.hpp CScriptPlatform.cpp CScriptSound.hpp CScriptSound.cpp CScriptGenerator.hpp CScriptGenerator.cpp CScriptDock.hpp CScriptDock.cpp CScriptWater.hpp CScriptWater.cpp CScriptGrapplePoint.hpp CScriptGrapplePoint.cpp CScriptAreaAttributes.hpp CScriptAreaAttributes.cpp CScriptCameraWaypoint.hpp CScriptCameraWaypoint.cpp CScriptCoverPoint.hpp CScriptCoverPoint.cpp CScriptSpawnPoint.hpp CScriptSpawnPoint.cpp CScriptCameraHint.hpp CScriptCameraHint.cpp CScriptPickup.hpp CScriptPickup.cpp CScriptMemoryRelay.hpp CScriptMemoryRelay.cpp CScriptRandomRelay.hpp CScriptRandomRelay.cpp CScriptRelay.hpp CScriptRelay.cpp CScriptHUDMemo.hpp CScriptHUDMemo.cpp CScriptCameraFilterKeyframe.hpp CScriptCameraFilterKeyframe.cpp CScriptCameraBlurKeyframe.hpp CScriptCameraBlurKeyframe.cpp CScriptDamageableTrigger.hpp CScriptDamageableTrigger.cpp CScriptDebris.hpp CScriptDebris.cpp CScriptDistanceFog.hpp CScriptDistanceFog.cpp CScriptActorRotate.hpp CScriptActorRotate.cpp CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp CScriptColorModulate.hpp CScriptColorModulate.cpp CGrappleParameters.hpp CActorParameters.hpp CLightParameters.hpp CScannableParameters.hpp CVisorParameters.hpp CAnimationParameters.hpp CDamageInfo.hpp CDamageVulnerability.hpp CFluidUVMotion.hpp CFluidUVMotion.cpp CPatternedInfo.hpp CPatternedInfo.cpp CHealthInfo.hpp CHealthInfo.cpp CPatterned.hpp CPatterned.cpp CHUDMemoParms.hpp CHUDMemoParms.cpp CWorldShadow.hpp CWorldShadow.cpp CFluidPlane.hpp) runtime_add_list(World WORLD_SOURCES)