#ifndef __URDE_CGUISTATICIMAGE_HPP__ #define __URDE_CGUISTATICIMAGE_HPP__ #include "CGuiPane.hpp" #include "CToken.hpp" namespace urde { class CTexture; class CGuiStaticImage : public CGuiPane { public: enum class EMaterialType { OneTexture = 0, TwoTextures = 1 }; private: EMaterialType x114_materialType; TLockedToken x118_texture1; TLockedToken x11c_texture2; ResId x120_textureID1; ResId x124_textureID2; EGuiTextureClampModeHorz x128_clampH; EGuiTextureClampModeVert x12c_clampV; std::vector x130_clampedUVs; std::vector x140_UVs; public: CGuiStaticImage(const CGuiWidgetParms& parms, float xDim, float zDim, const zeus::CVector3f& scaleCenter, EGuiTextureClampModeHorz clampH, EGuiTextureClampModeVert clampV, CGuiStaticImage::EMaterialType matType, ResId txtrId1, ResId txtrId2, const std::vector& frame, bool useTexture); FourCC GetWidgetTypeID() const {return FOURCC('IMAG');} void ScaleDimensions(const zeus::CVector3f& scale); void Draw(const CGuiWidgetDrawParms& parms) const; std::vector GetTextureAssets() const; static CGuiStaticImage* Create(CGuiFrame* frame, CInputStream& in, bool flag); }; } #endif // __URDE_CGUISTATICIMAGE_HPP__