#pragma once #include #include "CToken.hpp" #include "zeus/CVector2f.hpp" namespace urde { class CTexture; class CFontImageDef { public: float x0_fps; std::vector> x4_texs; zeus::CVector2f x14_cropFactor; CFontImageDef(const std::vector>& texs, float fps, const zeus::CVector2f& cropFactor); CFontImageDef(const TToken& tex, const zeus::CVector2f& cropFactor); bool IsLoaded() const; s32 CalculateBaseline() const; s32 CalculateHeight() const; }; } // namespace urde