#pragma once #include "RetroTypes.hpp" #include "CToken.hpp" #include "Graphics/CModel.hpp" namespace urde { class CStateManager; class COrbitPointMarker { float x0_zOffset; bool x4_camRelZPos = true; float x8_lagAzimuth = 0.f; float xc_azimuth = 0.f; zeus::CVector3f x10_lagTargetPos; bool x1c_lastFreeOrbit = false; float x20_interpTimer = 0.f; float x24_curTime = 0.f; TLockedToken x28_orbitPointModel; void ResetInterpolationTimer(float time) { x20_interpTimer = time; } public: COrbitPointMarker(); bool CheckLoadComplete(); void Update(float dt, const CStateManager& mgr); void Draw(const CStateManager& mgr) const; }; } // namespace urde