#pragma once #include "CWeapon.hpp" #include "CToken.hpp" namespace urde { class CElementGen; class CBomb : public CWeapon { zeus::CVector3f x158_; zeus::CVector3f x164_; zeus::CVector3f x170_prevLocation; float x17c_fuseTime; std::unique_ptr x180_particle1; std::unique_ptr x184_particle2; TUniqueId x188_lightId = kInvalidUniqueId; const CGenDescription* x18c_; bool x190_24_isNotDetonated : 1; bool x190_25_ : 1; bool x190_26_disableFuse : 1; public: CBomb(const TCachedToken& particle1, const TCachedToken& particle2, TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo); void Accept(IVisitor&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; void Render(const CStateManager&) const {} void Touch(CActor&, CStateManager&); void Explode(const zeus::CVector3f&, CStateManager&); void UpdateLight(float, CStateManager&); rstl::optional GetTouchBounds() const; }; } // namespace urde