#pragma once #include "Weapon/CGameProjectile.hpp" namespace urde { class CFlameInfo { s32 x0_; s32 x4_; CAssetId x8_flameFxId; s32 xc_; float x10_; float x18_; float x1c_; public: CFlameInfo(s32, s32, CAssetId, s32, float, float, float); void GetAttributes() const; float GetLength() const; CAssetId GetFlameFxId() const { return x8_flameFxId; } }; } // namespace urde