#ifndef __URDE_CFINALINPUT_HPP__ #define __URDE_CFINALINPUT_HPP__ #include "../RetroTypes.hpp" #include "CKeyboardMouseController.hpp" #include namespace urde { class CFinalInput { friend class CStateManager; float x0_dt; u32 x4_controllerIdx; float x8_anaLeftX; float xc_anaLeftY; float x10_anaRightX; float x14_anaRightY; float x18_anaLeftTrigger; float x1c_anaRightTrigger; /* These were originally per-axis bools, requiring two logical tests * at read-time; now they're logical cardinal-direction states * (negative values indicated) */ bool x20_enableAnaLeftXP:1; bool x20_enableAnaLeftNegXP:1; bool x21_enableAnaLeftYP:1; bool x21_enableAnaLeftNegYP:1; bool x22_enableAnaRightXP:1; bool x22_enableAnaRightNegXP:1; bool x23_enableAnaRightYP:1; bool x23_enableAnaRightNegYP:1; /* These were originally redundantly-compared floats; * now the logical state is stored directly */ bool x24_anaLeftTriggerP:1; bool x28_anaRightTriggerP:1; bool x2c_b24_A:1; bool x2c_b25_B:1; bool x2c_b26_X:1; bool x2c_b27_Y:1; bool x2c_b28_Z:1; bool x2c_b29_L:1; bool x2c_b30_R:1; bool x2c_b31_DPUp:1; bool x2d_b24_DPRight:1; bool x2d_b25_DPDown:1; bool x2d_b26_DPLeft:1; bool x2d_b27_Start:1; bool x2d_b28_PA:1; bool x2d_b29_PB:1; bool x2d_b30_PX:1; bool x2d_b31_PY:1; bool x2e_b24_PZ:1; bool x2e_b25_PL:1; bool x2e_b26_PR:1; bool x2e_b27_PDPUp:1; bool x2e_b28_PDPRight:1; bool x2e_b29_PDPDown:1; bool x2e_b30_PDPLeft:1; bool x2e_b31_PStart:1; public: CFinalInput(); CFinalInput(int cIdx, float dt, const boo::DolphinControllerState& data, const CFinalInput& prevInput, float leftDiv, float rightDiv); CFinalInput(int cIdx, float dt, const CKeyboardMouseControllerData& data, const CFinalInput& prevInput); CFinalInput& operator|=(const CFinalInput& other); bool operator==(const CFinalInput& other) { return memcmp(this, &other, sizeof(CFinalInput)) == 0; } float DeltaTime() const {return x0_dt;} u32 ControllerIdx() const {return x4_controllerIdx;} bool PStart() const {return x2e_b31_PStart;} bool PR() const {return x2e_b26_PR;} bool PL() const {return x2e_b25_PL;} bool PZ() const {return x2e_b24_PZ;} bool PY() const {return x2d_b31_PY;} bool PX() const {return x2d_b30_PX;} bool PB() const {return x2d_b29_PB;} bool PA() const {return x2d_b28_PA;} bool PDPRight() const {return x2e_b28_PDPRight;} bool PDPLeft() const {return x2e_b30_PDPLeft;} bool PDPDown() const {return x2e_b29_PDPDown;} bool PDPUp() const {return x2e_b27_PDPUp;} bool PRTrigger() const {return x28_anaRightTriggerP;} bool PLTrigger() const {return x24_anaLeftTriggerP;} bool PRARight() const {return x22_enableAnaRightXP;} bool PRALeft() const {return x22_enableAnaRightNegXP;} bool PRADown() const {return x23_enableAnaRightNegYP;} bool PRAUp() const {return x23_enableAnaRightYP;} bool PLARight() const {return x20_enableAnaLeftXP;} bool PLALeft() const {return x20_enableAnaLeftNegXP;} bool PLADown() const {return x21_enableAnaLeftNegYP;} bool PLAUp() const {return x21_enableAnaLeftYP;} bool DStart() const {return x2d_b27_Start;} bool DR() const {return x2c_b30_R;} bool DL() const {return x2c_b29_L;} bool DZ() const {return x2c_b28_Z;} bool DY() const {return x2c_b27_Y;} bool DX() const {return x2c_b26_X;} bool DB() const {return x2c_b25_B;} bool DA() const {return x2c_b24_A;} bool DDPRight() const {return x2d_b24_DPRight;} bool DDPLeft() const {return x2d_b26_DPLeft;} bool DDPDown() const {return x2d_b25_DPDown;} bool DDPUp() const {return x2c_b31_DPUp;} bool DRTrigger() const {return x1c_anaRightTrigger > 0.05f;} bool DLTrigger() const {return x18_anaLeftTrigger > 0.05f;} bool DRARight() const {return x10_anaRightX > 0.7f;} bool DRALeft() const {return x10_anaRightX < -0.7f;} bool DRADown() const {return x14_anaRightY < -0.7f;} bool DRAUp() const {return x14_anaRightY > 0.7f;} bool DLARight() const {return x8_anaLeftX > 0.7f;} bool DLALeft() const {return x8_anaLeftX < -0.7f;} bool DLADown() const {return xc_anaLeftY < -0.7f;} bool DLAUp() const {return xc_anaLeftY > 0.7f;} float AStart() const {return x2d_b27_Start ? 1.0 : 0.0;} float AR() const {return x2c_b30_R ? 1.0 : 0.0;} float AL() const {return x2c_b29_L ? 1.0 : 0.0;} float AZ() const {return x2c_b28_Z ? 1.0 : 0.0;} float AY() const {return x2c_b27_Y ? 1.0 : 0.0;} float AX() const {return x2c_b26_X ? 1.0 : 0.0;} float AB() const {return x2c_b25_B ? 1.0 : 0.0;} float AA() const {return x2c_b24_A ? 1.0 : 0.0;} float ADPRight() const {return x2d_b24_DPRight ? 1.0 : 0.0;} float ADPLeft() const {return x2d_b26_DPLeft ? 1.0 : 0.0;} float ADPDown() const {return x2d_b25_DPDown ? 1.0 : 0.0;} float ADPUp() const {return x2c_b31_DPUp ? 1.0 : 0.0;} float ARTrigger() const {return x1c_anaRightTrigger;} float ALTrigger() const {return x18_anaLeftTrigger;} float ARARight() const {return x10_anaRightX > 0.0 ? x10_anaRightX : 0.0;} float ARALeft() const {return x10_anaRightX < 0.0 ? -x10_anaRightX : 0.0;} float ARADown() const {return x14_anaRightY < 0.0 ? -x14_anaRightY : 0.0;} float ARAUp() const {return x14_anaRightY > 0.0 ? x14_anaRightY : 0.0;} float ALARight() const {return x8_anaLeftX > 0.0 ? x8_anaLeftX : 0.0;} float ALALeft() const {return x8_anaLeftX < 0.0 ? -x8_anaLeftX : 0.0;} float ALADown() const {return xc_anaLeftY < 0.0 ? -xc_anaLeftY : 0.0;} float ALAUp() const {return xc_anaLeftY > 0.0 ? xc_anaLeftY : 0.0;} float ALeftX() const {return x8_anaLeftX;} float ALeftY() const {return xc_anaLeftY;} float ARightX() const {return x10_anaRightX;} float ARightY() const {return x14_anaRightY;} float ALeftTrigger() const {return x18_anaLeftTrigger;} float ARightTrigger() const {return x1c_anaRightTrigger;} }; } #endif // __URDE_CFINALINPUT_HPP__