#include "CAnimTreeTransition.hpp" namespace urde { std::string CAnimTreeTransition::CreatePrimitiveName(const std::weak_ptr&, const std::weak_ptr&, float) { return {}; } CAnimTreeTransition::CAnimTreeTransition(bool b1, const std::weak_ptr& a, const std::weak_ptr& b, const CCharAnimTime& time1, const CCharAnimTime& time2, bool b2, bool b3, int flags, const std::string& name, bool b4) : CAnimTreeTweenBase(b1, a, b, flags, name), x24_(time1), x2c_(time2), x34_(b2), x35_(b3), x36_(b4) { } CAnimTreeTransition::CAnimTreeTransition(bool b1, const std::weak_ptr& a, const std::weak_ptr& b, const CCharAnimTime& time, bool b2, int flags, const std::string& name) : CAnimTreeTweenBase(b1, a, b, flags, name), x24_(time), x34_(b2), x35_(a.lock()->VGetBoolPOIState("Loop")) { } std::shared_ptr CAnimTreeTransition::VGetBestUnblendedChild() const { std::shared_ptr child = x18_b->GetBestUnblendedChild(); return (child ? child : x18_b); } CCharAnimTime CAnimTreeTransition::VGetTimeRemaining() const { CCharAnimTime time = x24_ * x2c_; CCharAnimTime bTimeRem = x18_b->VGetTimeRemaining(); if (time < bTimeRem) return bTimeRem; return time; } CSteadyStateAnimInfo CAnimTreeTransition::VGetSteadyStateAnimInfo() const { CSteadyStateAnimInfo bInfo = x18_b->VGetSteadyStateAnimInfo(); if (x24_ < bInfo.GetDuration()) return CSteadyStateAnimInfo(bInfo.IsLooping(), bInfo.GetDuration(), bInfo.GetOffset()); return CSteadyStateAnimInfo(bInfo.IsLooping(), x24_, bInfo.GetOffset()); } std::unique_ptr CAnimTreeTransition::VClone() const { return std::make_unique(x20_31_b1, std::static_pointer_cast( std::shared_ptr(x14_a->Clone())), std::static_pointer_cast( std::shared_ptr(x18_b->Clone())), x24_, x2c_, x34_, x35_, x1c_flags, x4_name, x36_); } SAdvancementResults CAnimTreeTransition::VAdvanceView(const CCharAnimTime& time) const { return {}; } void CAnimTreeTransition::SetBlendingWeight(float w) { std::static_pointer_cast(x18_b)->SetBlendingWeight(w); } float CAnimTreeTransition::VGetBlendingWeight() const { if (x24_.GreaterThanZero()) return (1.f / x24_.GetSeconds()) * x2c_.GetSeconds(); return 0.f; } }