#include "CFidget.hpp" namespace urde { CFidget::EState CFidget::Update(int fire, bool bobbing, bool b1, float dt, CStateManager& mgr) { return EState::Zero; } void CFidget::ResetMinor() { } void CFidget::ResetAll() { x0_state = EState::Zero; x4_type = SamusGun::EFidgetType::Invalid; x18_ = 0.f; x1c_ = 0.f; x14_ = 0.f; x24_ = 0.f; x28_ = 0.f; x2c_ = 0.f; x8_ = 0; xc_parm2 = -1; x10_ = 3; x34_24_loading = false; } }