#include "CExplosion.hpp" namespace urde { CExplosion::CExplosion(const TLockedToken& particle, TUniqueId uid, bool active, const CEntityInfo& info, const std::string& name, const zeus::CTransform& xf, u32 flags, const zeus::CVector3f& scale, const zeus::CColor& color) : CEffect(uid, info, active, name, xf) { xe8_particleGen = std::make_unique(particle, CElementGen::EModelOrientationType::Normal, flags & 0x2 ? CElementGen::EOptionalSystemFlags::Two : CElementGen::EOptionalSystemFlags::One); xf0_particleDesc = particle.GetObj(); xf4_24_ = flags & 0x4; xf4_25_ = true; xf4_26_ = flags & 0x8; xe6_27_renderVisorFlags = flags & 0x1 ? 1 : 2; xe8_particleGen->SetGlobalTranslation(xf.origin); xe8_particleGen->SetOrientation(xf.getRotation()); xe8_particleGen->SetGlobalScale(scale); xe8_particleGen->SetModulationColor(color); } }