#include "CTextRenderBuffer.hpp" #include "CFontImageDef.hpp" #include "Graphics/CGraphicsPalette.hpp" #include "Graphics/CGraphics.hpp" #include "CRasterFont.hpp" #include "Graphics/CTexture.hpp" #include "CTextExecuteBuffer.hpp" #include "CFontRenderState.hpp" #include "CInstruction.hpp" #include "Graphics/Shaders/CTextSupportShader.hpp" namespace urde { CTextRenderBuffer::CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df) : x0_mode(mode), m_drawFlags(df) {} CTextRenderBuffer::BooImage::BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset) : m_imageDef(imgDef) { zeus::CVector2f imgSize; if (imgDef.x4_texs.size()) { const CTexture& tex = *imgDef.x4_texs[0].GetObj(); imgSize.assign(tex.GetWidth() * imgDef.x14_pointsPerTexel.x, tex.GetHeight() * imgDef.x14_pointsPerTexel.y); } m_imageData.SetMetrics(imgSize, offset); } void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) { switch (m_cmd) { case Command::CharacterRender: { BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx]; CTextSupportShader::CharacterInstance& inst = fc.m_charData[m_instIdx]; inst.m_fontColor.a = opacity; inst.m_outlineColor.a = opacity; fc.m_dirty = true; break; } case Command::ImageRender: { BooImage& img = rb.m_images[m_bindIdx]; img.m_imageData.m_color.a = opacity; img.m_dirty = true; break; } default: break; } } void CTextRenderBuffer::CommitResources() { if (m_committed) return; m_committed = true; /* Ensure font textures are ready outside transaction */ for (BooFontCharacters& chs : m_fontCharacters) chs.m_font->GetTexture(); m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool { m_uniBuf = CTextSupportShader::s_Uniforms.allocateBlock(CGraphics::g_BooFactory); auto uBufInfo = m_uniBuf.getBufferInfo(); for (BooFontCharacters& chs : m_fontCharacters) { chs.m_instBuf = CTextSupportShader::s_CharInsts.allocateBlock(CGraphics::g_BooFactory, chs.m_charCount); auto iBufInfo = chs.m_instBuf.getBufferInfo(); boo::IVertexFormat* vFmt = CTextSupportShader::s_TextVtxFmt; if (ctx.bindingNeedsVertexFormat()) { boo::IGraphicsBufferD* buf = iBufInfo.first; boo::VertexElementDescriptor elems[] = { {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}, {buf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0}, {buf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1}, }; vFmt = ctx.newVertexFormat(10, elems, 0, iBufInfo.second); } boo::IGraphicsBuffer* uniforms[] = {uBufInfo.first}; boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex}; size_t unioffs[] = {size_t(uBufInfo.second)}; size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)}; boo::ITexture* texs[] = {chs.m_font->GetTexture()}; chs.m_dataBinding = ctx.newShaderDataBinding(CTextSupportShader::SelectTextPipeline(m_drawFlags), vFmt, nullptr, iBufInfo.first, nullptr, 1, uniforms, unistages, unioffs, unisizes, 1, texs, 0, iBufInfo.second); } for (BooImage& img : m_images) { img.m_instBuf = CTextSupportShader::s_ImgInsts.allocateBlock(CGraphics::g_BooFactory, 1); auto iBufInfo = img.m_instBuf.getBufferInfo(); boo::IVertexFormat* vFmt = CTextSupportShader::s_ImageVtxFmt; if (ctx.bindingNeedsVertexFormat()) { boo::IGraphicsBufferD* buf = iBufInfo.first; boo::VertexElementDescriptor elems[] = { {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {buf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2}, {buf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}, {buf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0}, }; vFmt = ctx.newVertexFormat(9, elems, 0, iBufInfo.second); } boo::IGraphicsBuffer* uniforms[] = {uBufInfo.first}; boo::PipelineStage unistages[] = {boo::PipelineStage::Vertex}; size_t unioffs[] = {size_t(uBufInfo.second)}; size_t unisizes[] = {sizeof(CTextSupportShader::Uniform)}; img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size()); for (TToken& tex : img.m_imageDef.x4_texs) { boo::ITexture* texs[] = {tex->GetBooTexture()}; img.m_dataBinding.push_back(ctx.newShaderDataBinding(CTextSupportShader::SelectImagePipeline(m_drawFlags), vFmt, nullptr, iBufInfo.first, nullptr, 1, uniforms, unistages, unioffs, unisizes, 1, texs, 0, iBufInfo.second)); } } return true; }); } void CTextRenderBuffer::SetMode(EMode mode) { if (mode == EMode::BufferFill) { m_images.reserve(m_imagesCount); for (BooFontCharacters& fc : m_fontCharacters) fc.m_charData.reserve(fc.m_charCount); } m_activeFontCh = -1; x0_mode = mode; } void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) { m_primitiveMarks[idx].SetOpacity(*this, opacity); } void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const { const_cast(this)->CommitResources(); zeus::CMatrix4f mv = CGraphics::g_GXModelView.toMatrix4f(); zeus::CMatrix4f proj = CGraphics::GetPerspectiveProjectionMatrix(true); zeus::CMatrix4f mat = proj * mv; const_cast(this)->m_uniBuf.access() = CTextSupportShader::Uniform{mat, col}; for (const BooFontCharacters& chs : m_fontCharacters) { if (chs.m_charData.size()) { if (chs.m_dirty) { memmove(const_cast(chs).m_instBuf.access(), chs.m_charData.data(), sizeof(CTextSupportShader::CharacterInstance) * chs.m_charData.size()); const_cast(chs).m_dirty = false; } CGraphics::SetShaderDataBinding(chs.m_dataBinding); CGraphics::DrawInstances(0, 4, chs.m_charData.size()); } } for (const BooImage& img : m_images) { if (img.m_dirty) { *const_cast(img).m_instBuf.access() = img.m_imageData; const_cast(img).m_dirty = false; } int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size(); CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]); CGraphics::DrawInstances(0, 4, 1); } } void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) { if (x0_mode == EMode::AllocTally) m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0}); else m_images.push_back({image, offset}); } void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color) { if (m_activeFontCh == -1) return; BooFontCharacters& chs = m_fontCharacters[m_activeFontCh]; if (x0_mode == EMode::AllocTally) m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++}); else { const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch); chs.m_charData.emplace_back(); CTextSupportShader::CharacterInstance& inst = chs.m_charData.back(); inst.SetMetrics(*glyph, offset); inst.m_fontColor = m_main * color; inst.m_outlineColor = m_outline * color; } } void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline) { m_main = main; m_outline = outline; } void CTextRenderBuffer::AddFontChange(const TToken& font) { for (int i=0 ; i bounds = AccumulateTextBounds(); if (bounds.first.x > bounds.second.x) return true; if (0 < origin.y) return false; zeus::CVector2i size = bounds.second - bounds.first; return size.y <= extent.y; } std::pair CTextRenderBuffer::AccumulateTextBounds() const { std::pair ret = std::make_pair(zeus::CVector2i{INT_MAX, INT_MAX}, zeus::CVector2i{INT_MIN, INT_MIN}); for (const BooFontCharacters& chars : m_fontCharacters) { for (const CTextSupportShader::CharacterInstance& charInst : chars.m_charData) { ret.first.x = std::min(ret.first.x, int(charInst.m_pos[0].x)); ret.first.y = std::min(ret.first.y, int(charInst.m_pos[0].z)); ret.second.x = std::max(ret.second.x, int(charInst.m_pos[3].x)); ret.second.y = std::max(ret.second.y, int(charInst.m_pos[3].z)); } } for (const BooImage& imgs : m_images) { ret.first.x = std::min(ret.first.x, int(imgs.m_imageData.m_pos[0].x)); ret.first.y = std::min(ret.first.y, int(imgs.m_imageData.m_pos[0].z)); ret.second.x = std::max(ret.second.x, int(imgs.m_imageData.m_pos[3].x)); ret.second.y = std::max(ret.second.y, int(imgs.m_imageData.m_pos[3].z)); } return ret; } }