#ifndef __URDE_CPLAYER_HPP__ #define __URDE_CPLAYER_HPP__ #include "CPhysicsActor.hpp" #include "zeus/CAABox.hpp" #include "zeus/CTransform.hpp" namespace urde { class CMaterialList; class CMorphBall; class CPlayer : public CPhysicsActor { std::unique_ptr x768_morphball; public: CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int, const zeus::CVector3f&, float, float, float, float, const CMaterialList&); }; } #endif // __URDE_CPLAYER_HPP__