#include "CParticleDatabase.hpp" namespace urde { void CParticleDatabase::CacheParticleDesc(const CCharacterInfo::CParticleResData& desc) { } void CParticleDatabase::SetModulationColorAllActiveEffects(const zeus::CColor& color) { } void CParticleDatabase::SuspendAllActiveEffects(CStateManager& stateMgr) { } void CParticleDatabase::StartEffect(const std::string& name, u32 flags, const CParticleData& data, const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1) { } void CParticleDatabase::Update(float dt, const CPoseAsTransforms& pose, const CCharLayoutInfo& charInfo, const zeus::CTransform& xf, const zeus::CVector3f& vec, CStateManager& stateMgr) { } void CParticleDatabase::AddToRendererClipped(const zeus::CFrustum& frustum) { } void CParticleDatabase::GetActiveParticleLightIds(std::vector&) { } }