#include "Runtime/Character/CMetaAnimPlay.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/Character/CAllFormatsAnimSource.hpp" #include "Runtime/Character/CAnimSysContext.hpp" #include "Runtime/Character/CAnimTreeAnimReaderContainer.hpp" namespace urde { CMetaAnimPlay::CMetaAnimPlay(CInputStream& in) : x4_primitive(in), x1c_startTime(in) {} void CMetaAnimPlay::GetUniquePrimitives(std::set& primsOut) const { primsOut.insert(x4_primitive); } std::shared_ptr CMetaAnimPlay::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { if (orders.x0_recursiveAdvance) return GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::PreAdvanceForAll(*orders.x0_recursiveAdvance)); TLockedToken prim = animSys.xc_store.GetObj(SObjectTag{FOURCC('ANIM'), x4_primitive.GetAnimResId()}); return std::make_shared( x4_primitive.GetName(), CAllFormatsAnimSource::GetNewReader(prim, x1c_startTime), x4_primitive.GetAnimDbIdx()); } } // namespace urde