#pragma once #include "Runtime/Character/CAnimPerSegmentData.hpp" #include "Runtime/Character/CSegId.hpp" namespace urde { class CCharLayoutInfo; class CSegIdList; class CSegStatementSet { public: /* Used to be a pointer to arbitrary subclass-provided storage, * now it's a self-stored array */ CAnimPerSegmentData x4_segData[100]; void Add(const CSegIdList& list, const CCharLayoutInfo& layout, const CSegStatementSet& other, float weight); CAnimPerSegmentData& operator[](const CSegId& idx) { return x4_segData[idx]; } const CAnimPerSegmentData& operator[](const CSegId& idx) const { return x4_segData[idx]; } }; } // namespace urde