#include "Runtime/Character/CTimeScaleFunctions.hpp" #include namespace urde { std::unique_ptr IVaryingAnimationTimeScale::Clone() const { return VClone(); } float CConstantAnimationTimeScale::VTimeScaleIntegral(float lowerLimit, float upperLimit) const { return (upperLimit - lowerLimit) * x4_scale; } float CConstantAnimationTimeScale::VFindUpperLimit(float lowerLimit, float root) const { return (root / x4_scale) + lowerLimit; } std::unique_ptr CConstantAnimationTimeScale::VClone() const { return std::make_unique(x4_scale); } std::unique_ptr CConstantAnimationTimeScale::VGetFunctionMirrored(float) const { return Clone(); } CLinearAnimationTimeScale::CLinearAnimationTimeScale(const CCharAnimTime& t1, float y1, const CCharAnimTime& t2, float y2) { float y2my1 = y2 - y1; float t2mt1 = (t2 - t1).GetSeconds(); x4_desc.x4_slope = y2my1 / t2mt1; x4_desc.x8_yIntercept = y1 - y2my1 / t2mt1 * t1.GetSeconds(); x4_desc.xc_t1 = t1.GetSeconds(); x4_desc.x10_t2 = t2.GetSeconds(); } std::unique_ptr CLinearAnimationTimeScale::CFunctionDescription::FunctionMirroredAround(float value) const { float slope = -x4_slope; float t1 = 2.f * value - x10_t2; float t2 = 2.f * value - xc_t1; float newYInt = x8_yIntercept - x4_slope * 2.f * value; float y1 = slope * t1 + newYInt; float y2 = slope * t2 + newYInt; return std::make_unique(t1, y1, t2, y2); } float CLinearAnimationTimeScale::VTimeScaleIntegral(float lowerLimit, float upperLimit) const { if (lowerLimit <= upperLimit) return TimeScaleIntegralWithSortedLimits(x4_desc, lowerLimit, upperLimit); else return -TimeScaleIntegralWithSortedLimits(x4_desc, upperLimit, lowerLimit); } float CLinearAnimationTimeScale::TimeScaleIntegralWithSortedLimits(const CFunctionDescription& desc, float lowerLimit, float upperLimit) { float lowerEval = desc.x4_slope * lowerLimit + desc.x8_yIntercept; float upperEval = desc.x4_slope * upperLimit + desc.x8_yIntercept; return (upperLimit - lowerLimit) * 0.5f * (lowerEval + upperEval); } float CLinearAnimationTimeScale::VFindUpperLimit(float lowerLimit, float root) const { return FindUpperLimitFromRoot(x4_desc, lowerLimit, root); } float CLinearAnimationTimeScale::FindUpperLimitFromRoot(const CFunctionDescription& desc, float lowerLimit, float root) { float M = 0.5f * desc.x4_slope; float upperLimit = lowerLimit; float m = 2.f * M; float lowerIntegration = M * lowerLimit * lowerLimit + desc.x8_yIntercept * lowerLimit; for (int i = 0; i < 16; ++i) { float factor = (M * upperLimit * upperLimit + desc.x8_yIntercept * upperLimit - lowerIntegration - root) / (m * upperLimit + desc.x8_yIntercept); upperLimit -= factor; if (zeus::close_enough(factor, 0.f)) return upperLimit; } return -1.f; } std::unique_ptr CLinearAnimationTimeScale::VClone() const { float y1 = x4_desc.x4_slope * x4_desc.xc_t1 + x4_desc.x8_yIntercept; float y2 = x4_desc.x4_slope * x4_desc.x10_t2 + x4_desc.x8_yIntercept; return std::make_unique(x4_desc.xc_t1, y1, x4_desc.x10_t2, y2); } std::unique_ptr CLinearAnimationTimeScale::VGetFunctionMirrored(float value) const { return x4_desc.FunctionMirroredAround(value); } } // namespace urde