#pragma once #include "zeus/CVector3f.hpp" namespace urde { struct CGuiWidgetDrawParms { float x0_alphaMod = 1.f; zeus::CVector3f x4_cameraOffset; CGuiWidgetDrawParms() = default; CGuiWidgetDrawParms(float alphaMod, const zeus::CVector3f& cameraOff) : x0_alphaMod(alphaMod), x4_cameraOffset(cameraOff) {} static CGuiWidgetDrawParms Default; }; } // namespace urde