#pragma once #include "CIOWin.hpp" #include "CToken.hpp" #include "Graphics/CTexture.hpp" #include "Graphics/Shaders/CTexturedQuadFilter.hpp" namespace urde { class CSplashScreen : public CIOWin { public: enum class ESplashScreen { Nintendo, Retro, Dolby }; enum class EProgressivePhase { Before, During, After }; private: ESplashScreen x14_which; float x18_splashTimeout = 2.f; // float x1c_progSelectionTimeout = 0.f; // EProgressivePhase x20_progressivePhase = EProgressivePhase::Before; // bool x24_progressiveSelection = true; bool x25_textureLoaded = false; CTexturedQuadFilterAlpha m_quad; public: CSplashScreen(ESplashScreen); EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; void Draw() const override; }; } // namespace urde