#include "CScriptMazeNode.hpp" #include "Character/CModelData.hpp" #include "GameGlobalObjects.hpp" #include "CActorParameters.hpp" #include "TCastTo.hpp" namespace urde { atUint32 CScriptMazeNode::sMazeSeeds[300] = {0}; CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) , xe8_(w1) , xec_(w1) , xf0_(w2) , x100_(vec1) , x110_(vec2) , x120_(vec3) { x13c_24_ = true; } void CScriptMazeNode::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptMazeNode::LoadMazeSeeds() { const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds"); u32 resSize = g_ResFactory->ResourceSize(*tag); std::unique_ptr buf = g_ResFactory->LoadResourceSync(*tag); CMemoryInStream in(buf.get(), resSize); for (u32 i = 0; i < 300; ++i) sMazeSeeds[i] = in.readUint32Big(); } } // namespace urde